Shopping CartIIIIIIIIIIIIIiyi: deadgame 7k ccu players with tons of bots and heavy gatekeep , good luck to new players , gonna need it
LuxuFoo: As someone who started pretty much at the start of Aegir raid tier getting to G3 Mordum was the actual first time I had an absolute BLAST doing a raid. Crazy how shit Aegir is and Brel was beyond mid.
Trenk2009: Aegir g1 was clearly high A to S tier, y'all are tripping.
Easy going dps check, very cool patterns with a lot of dps opportunities including for positional classes, and simple and straight forward mechs. The boss wasn't too mobile either and the fight had no weird 0 line mech or frustrating identity bar. The gate only started to become a bit tedious when we overgeared it too much and the boss kept phasing non-stop. But before that point the gate was clearly top tier.
Gafiam: Gate 2 of Kazeros will become S when the boss die at 0 hp during 2-1 xD I voted A however, 2-2 and 2-3 is too cool thematically, so I won't go any lower with it o/
Azunan: no link to the website :c ?
grimlock929: wahoo!
pattasel4259: I think this is a hot take but I really like Kaz 2-1. Once you get in sort of a flow mode it’s super good. Pretty hard to describe but I never dreaded going back at it after wiping in 2-2 / 2-3
TitChapR: I feel that the difference between kaz and thae back then (g3/4) which makes thae a better raid, was how fair were every thaemine attacks, you'd not get some BS agro turning killing you, some randomised timing (the 4flash into guard in G1 kaz/the dash just guard where you need to be in front in g2-2). If you knew the fight by heart you'd smurf on it. Kaz feels rly different in that regard IMO and it makes it less satifying
cvm-wd40: I think armoche wouldve benefit from x0 mech treatment so ppl could experience how truly awful the sandstorm phase is
Aerroon: People voting for G2 Kazeros as S and A tier are high. I counted it on Maxroll, Kazeros in 2-2 does:
7 attacks where he doesn't move (or doesn't move much)
5 attacks where he moves
4 attacks where you have to move (or get imprisoned)
2 attacks where you and the boss have to move
Obviously this doesn't account for the mechs that force you to move, these are just the standard patterns.
2-1 doesn't die when he's supposed to, 2-2 and 2-3 boss just constantly spams teleport moves and is overall a totally unenjoyable experience. Flat music too compared to almost every other raid we've ever had. I guess if your class has push immune and does instant damage it might feel good, but my classes are not like that.
Armoche ending has the same problem as Kazeros 2-2 and 2-3. It's the only negative of the raid, otherwise it's stellar. The end of it is just too punishing and heavily rewards overgearing. It makes sense that people liked it, because they progged the raid as super overgeared (they were geared for a 1730 raid, but were progging a 1720 raid).
TheGreatschmee: gate 1 Brel is by far imo worst gate of all time. Managing meter with the constant 360 degree patterns is worse.
Jan 20 2026
