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Snebtime LIVE! The State of Guild Wars 2 And the Future of the Franchise with Snebzor!

AntonMochalin: So glad to see Teapot and Sneb meeting IRL, you guys are legends. Don't worry GW2 will be sort of fine, it's still a unique value proposition for casuals like me and WvW will live on too no matter what.

theBEATdude: "People are less engaged with the game than ever before." It's very clear how true that is esp on NA. I know for a fact 90% of the people left are people who play out of habit, and it's no disrespect to anyone, it's just how it is. Like my gf's parents play and I don't think they'd even notice if every skill in the game was patched out besides auto attack.

There is just nothing left to engage with for players who actually want to be engaged. Content is either numbingly easy or crushingly grindy. I've done every LCM and CM in the game up to Cerus, with a different team every time, and none of them could be fkd to do any of the new CM/LCM content for JW. Speedrunning raid wings can only remain engaging for so many decades. I know they're probably doing their best to keep gw2 afloat while working on the next thing, but it's finally reached the point where I can't come back for more than a day or two without losing interest, which is a first for the past 12 years for me.

XxPoliatorxX: Around the 2 hour mark, where you ask about what's the plan for them with the new model, etc; I think that if you've read the MMORPG interview "Over a Decade Later, Guild Wars 2 Still Finds Its Voice" it's pretty clear that this is what we are getting more or less. According to that interview:

--> They are aware that "hardcore" players aren't satisfied right now.

--> They say that they are fine with people not being tied to GW2 and taking time off to play other games.

--> They say that making big expansions (HoT, PoF, EoD) doesn't work to attract newer players, but to engage current players; and that newer players usually come from base game and platform expansions (Steam, Epic).

They say some more things, but for me I'd bet that we still have a couple of expansions on the current model before we see anything new significantly.

As for the current model, my 2 cents are: I'd have the story begin and end inside launch. Have a complete experience. Use Quarterly patches to engage with other minor stories, plot threads, etcetera. For me, Q patches feel

BloomHD: What a cute couple

Youtuberde18: I dont want GW2 to be replaced :( I just would love to have that resurface...

Somebody374-bv8cd: Just treat sneb and his wife a full english breakfast. Or a Sunday roast. Even if its not Sunday.

ArthurStolyar: Game is fine and alive for 99% of people and only 1% in their bubble thinkbit's dead, because they and their friends burned out themselves.

Orakio: I got gold on all of the new CMs because someone in Skein Gang was advertising it so shout out to Sneb for creating Skein Gang even if he doesn't really play that much anymore.

michu1247: Problem with transparency about gw3 is that people would stop buying gems and deluxe versions of expansions.

garmgarmgarmgarm: oh no Sneb is a Blue Jays fan unsubbed unfollowed reported

mooseaf3515: The entire expansion was below mid. Even lowland shore. Looks nice. Just doing dumb queensdale tasks.

moti1s: What a surreal experience watching this stream, I've been there with all the WoodenPotatoes LORE speculations when it mattered, and all the Teapot's CMs world's first, now GW2 what feels like is in it's Titanic decline but we got this nice Sneb live collab and life goes on. The next balance patch is kinda hype though.

michu1247: This looks like they understood the problem but solution is not fixing gw2 its making gw3.

matthewcleary717: 2025 is the year of Guild Wars 3!

aries999: This was the first year I had started playing GW2. I put in 300 hours, which, obviously, is a drop in the bucket. Never really tried fractals, only completed up to path of fire, 100% completed the map of the original game, and have most of a generation 1 legendary weapon made...

I think coming in as a new player is not only overwhelming, not only confusing, but it is also poorly guided by the developers, and severely exacerbated by the older expansions' experience being hurt by players using the flying mount. My experience in Heart of Thorns was kinda screwed over by the first map being accessible through winding gliding paths but skipped over by people flying up and doing events before I can get up there, leading me to just keep an alt logged at that specific point just to join in to experience content.

And I know that sounds mean. Why would I spend 300h in something I'm coming out swinging against? Well, honestly, I loved it regardless of the friction. I loved that heart of thorns encouraged more group sided play. The different mounts in path of fire felt like opening up more and more of the world in fun ways. For as much deprecated content there is in GW2, there's also a lot of side activities that are worth doing at least once.

timjroughton9931: Another perspective on the whole GW2 debate; when a player is presented with 'cool' stuff they'd like to outfit themselves with then the goal needs to be obtainable take legendries be they weapons or armor, armor being the more egregious sin of the 2, due to the configurable nature of stats which should be a default of any crafted armor, but instead is locked behind a massive complicated grind same for weapons though that's locked behind PvP wall (Gift of Battle), the casual gamer isn't going to be impressed by this and departs. (moral of the story; you cannot tease a player with a carrot and then only give him 1 way to eat it)

The other issue; and this is connected to what was said about having to constantly school people on how to play the game, this is due to the content not having a fail - restart trying again mechanics like guild wars 1 did, you died on mission? redo the mission again, you kept dying? you thought about what skills you was using and henchmen/heroes would help and eventually you learned the game trained you by failure, this is why content in GW1 is still feared to this very day, GW2? you die, you'll respawn you just pick up where you left off and keep hammering away, no reason to look at your build, want to kill that boss the mush will murder it for you, you'll neither see your actual contribution or if you mattered at all you existence just doesn't matter as long as there is enough mush to be successful and you can press 1 you win, that's not fun and it's not a game of either skill or challenge, this is another reason why when raiding etc. you have to teach people about there class because this entire time they've been pressing 1.

Mush - is a reference to the complete mess of 'pretty' though it might be mob of players all descending on a event to the point that most the time you can't even see yourself.

michu1247: I fear that gw3 will not be for me and gw2 will die just like it happened to gw1 players

gh0stbeard: Guild wars 3 would be the #1 mmo

BlackWipeout: Guild Wars 3 is going a mobile game…

shogenx: the HP sponge issue is so spot on with recent fractals and some bosses in gw2

id rather a crazy group jumping puzzle in a fractal or something along those lines

ericwaite5179: Related to the discussion at the 30min mark:

Idk when they nerfed Eparch, and I’m often an “off hours” player but…. I’ve played Eparch like 4 times in recent weeks and haven’t seen it killed a single time. It feels like it needs TT levels of coordination, and it needs someone to step up and run that BUT the problem is that most wipes happen because the DPS just isn’t there. The rifts get out of hand too quick for NA and we just can’t kill the big guy. It’s infuriating and it’s sad to think a potentially very rewarding meta is unplayable for me because the game doesn’t teach people how to tackle this boss. Most people die without knowing why they failed the fight :(

akilaes777: Also, one thing that needs to be discussed is that gw2 being successful is not just about the brand it is about the timing it was released in 2012 for our generation that was golden time we had so much time to game and grind in MMO's. It just isnt the same anymore people grow up and the new generation has no interest in MMO's the way we did. They are all about fast action type games such as valorant, marvel rivals, party games, dead by daylight, etc. MMO's feels like a drag for most people besides the people who were playing it while growing up its the nostalgia. GW3 if its even a thing would likely not see the same representation. If anything what i suspect may happen just my opinion is that a lot of people will stop playing gw2 try gw3 not have the best time feel upset having to re-grind (not all but from a lot of people that i have asked the past few months in all aspects of the game pve,pvp,wvw) would likely drop the game or play to a level much less than they did gw2. I dont think there is any objective problems with gw3 i think its great but the problem is that the nostalgia and timing in their life will not be the same to allow the same levels of enjoyment.

markabbott6051: Nice to see a rare Teatime. Quality content

Jun 22 2025

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