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Home > Game News > Gw2 Gold

Revenant Specs Have A HUGE Problem In GW2!

sylvarixreaper: the most chaotic thing about rev is its skills uses cooldown and energy system at the same time

Notorious_4_187: Would be cool if each legend had 1 or 2 extra abilities you could swap out

UnidentifiedRob: Honestly, I think it's the other way around. I don't think the Revenant lacking flexibility is a problem - At least not from a game design perspective. To me, it's more that other classes have too much of it. So many classes in this game feel like they can kind of end up doing everything, and I'd personally love to see more unique flavors in terms of what each and every class is capable of, as well as not capable of.

It's an interesting conversation though for sure!

Anonymous121212: Core Revenant is so clunky with all the management and soft locks, but it doesn't offer anything to compensate for that. Conceptually it is shrewd, like it's borrowing something from every profession. Mechanically it's just not there. Even other GW2 youtubers agree, like Mukluk and Aerali

TrevorFullbright: Rev is the only class I have barely touched. Something about balancing energy and CD's just melts my brain.

AntonioTheSecundo: Hi Syrma, let me preface this by saying that this is going to be a wall of text :D

As a former Revenant main (I switched to Mesmer/Engineer for the reasons you mentioned in the video), I agree with everything you said. With the release of the Conduit specialization, I unfortunately realized that no one in Arena plays or understands Revenant. I'll mainly be referring to PvE and the DPS / Boon DPS role, as I don't usually play supports or other game modes much.

In my opinion, Revenant's biggest problem is balancing its damage around the "upkeep" mechanics (Impossible Odds in Shiro, Embrace the Darkness in Malyx, Hammers in Jails). Maintaining competitive damage depends on maintaining the effect of these skills for as long as possible, which means that any use of another skill significantly reduces our DPS due to energy limitations.

So, I'd suggest starting by setting a general direction on whether we want to keep the current upkeep mechanic and adjust the energy costs of the remaining skills, or replace it with new skills.

If we were to keep the upkeep mechanic, I would significantly reduce the energy costs of other skills to ensure they are at least useful. For example, Shiro has very good utility skills (teleport, condi removal, CC on elite), but the 30 energy cost prohibits any use of them. Therefore, I would reduce their cost to 5-10 energy and increase their cooldowns to allow for low-cost use while preventing spamming and do smiliar for Malyx. For Jails we need to get a small breakbar increase to the chain skill and reduce the cost of his road skill.

If the upkeep mechanic were to be removed, we would have possibility to replace it with new interesting skills and adjust Revenant's damage accordingly to current standards among other classes.

wirgiukass: As a revenant main, I completely agree. Vindicator dodge is probably my favorite dodge mechanic and is very fun to play. Conduit is also pretty fun because the energy management is a little easier. But all of them suffer from the same problem. Absolutely 0 flexibility, if you pick alacrity as a vindicator, you lose most of your damage from dodge. Legends with toggle skills simply sucks to play. You switch legend, turn the toggle on, use one skill and you're out. I'm not even kidding, if you have shiro equipped, turn impossible odds on, use one skill and you're out of energy. Whoever came up with this design is an interesting fella to say the least.

m0gr1m: It would be great if each legend received one additional skill (as far as I know, that’s how it works for other classes), and if, for example, you could select a given legend and gain some unique bonuses or F-skills — but still be able to choose any skills on your skill bar, regardless of which legends you picked.

DanielSan161: My biggest problem with rev is that the utility skills keep swapping, so sometimes i misklick my stunbreak.

Mast3rShan31: Funny enough, out of the heavy classes, Rev is my FAVORITE (took over as my main)! But I hate the carpal tunnel that follows :P. That's my only complaint with the class right now.

MyOrangeString: Just a quick feedback, I liked your previous camera angle better (slightly above your face as opposed as below).

Great content as always!

Hey, will you FINALLY try out Guild Wars 1 with Reforged??? ^_^

EmpyreanDreamer: I've felt this way for years now. If they wanted to commit to the energy/legend system then it probably should've launched with at least 2-3 more legends than it did. Realistically to have the same range as other classes it needs to have two legends for each playstyle, aka 2 healing legends, 2 condi legends etc. The issue then is despite giving you more choice it actually takes it away. Yes you wont have to settle for a secondary legend which hinders you the least but instead there'll be an obvious choice you'd be stupid not to take, at least when it comes to being optimal. For pvp that will obviously be different but for raid if you're playing condi you'd pick both condi legends no question.

For this reason I think the only way to address these issues without causing more is to give every legend two sets of utilities, possibly 3. That feeling of being totally locked into something really stops a lot of people trying revenant out.

Raymorend: I enjoyed my Rev as a dps Renegade, but then It quickly got boring. Imho It really lacks flexibility, energy manegment makes it difficult to play. And elite specs doesnt feel like they are changing much except Renegade. Elite specs were created as a way to change the way profession plays, changes the core mechanic and with Rev you just have a new set of utilities and one or two new F buttons which doesnt really change much. Its sad, because its such an unique class

Strugglelane: what they need to fix as well is the sounds design. shiro heal for example or against all odds. the loop hurts the ears as there is no variation...I cannot play rev for too long because of that

EepyJun: As a somewhat new player (about a month or two). I started as a Rev and really REALLY enjoyed this class. I can definitely feel the issues once you've pointed out. Sometimes I think I'm the one that's playing it wrong when I get dropped so quickly or when damage output doesn't feel crazy compared to the other classes. Maybe I should just continue playing the other classes I've made but I really love this class (It was my day and level 1 class which I followed through to max level)

jamesstinedurf9841: before getting too far into the video, my biggest issue is that it's not flexible since you're always locked in to skills according to the legends you pick. it instantly feels stale to me. maybe the next Elite Spec allows combining Legends so that you have more options per bar? idk. maybe you're locked into what the next elite legend/stance is but get to select from all skills from all the legends. so you lose the ability to swap in combat as a tradeoff

AlphaLao: Coming from more traditional MMOs. Is it really a bad thing for a class not be to viable at everything? To me it feels strange that almost each class can fill each role. A necromancer healing something other then their own minnions? Compare that to a wow warlock suddenly being a healer.

Vishnuification: I already started to write a comment, that I completly disagree with you (that would be the first time), but then I thinked for a minute and got your argument - a little bit. Yes, the core mechanics prevent you from choosing skills that you like, but... I actually kinda like it. I hate that most games nowadays "go for balance" - which, by the way, can never be achieved in my opinion - and thus creating basically a copy - pased classes, that do the same things only with different animations. I love the idea of unique classes, even niche ones - that can't do what other classes can. I think that there are enough classes to choose from. Also, I do get totally different vibe when playing for example Vindicator vs Renegade.

GerhardSauer-v6s: Najaaaaa, wenn ich mir Arcdps bei Minute drei anschaue, dann ist doch klar, was hier läuft... Durch extreme Spezalisierung bekommst Du einen Aspekt, den Du extrem gut kannst, hier dps. Ist doch okay.

Wenn jede Klasse zu jeder Zeit alles könnte und noch dazu extrem gut, dann würde Klassendiversität leiden. Wir wissen schon, dass solch ein Design höchst problematisch ist, guck Dir grad mal wow an.

darkviper1875: bro ur looking at us and talkinf like ur doing a school project presentation.

great video tho, and i agree, revenant needs a helping hand, lots of it

Des.dinova: I agree. I have the most hours on my revenant but it’s also been a class I get burned out on quickly. I am constantly taking breaks from it. Im just tired of constantly having to use Mallyx and Shiro, it’s the same thing over and over on each spec and after all these years it’s just exhausting. Honestly I think they need to unlock the core utility skills from legends for rev, or change the energy concept with utilities. It sucks to be double limited where I can barely use my utility skills because of their cost, and then they have a cooldown on top of that. It just feels like they designed this class to have way too many downsides without leaning into a reward for having them enough. It feels like everyone else gets to constantly press all their buttons with no limitations and cool animations and Im stuck pressing the same 3 without any option otherwise.

jackbrax7808: I think I agree with you about the biggest problem. That being, the swapping of utility skills.

I think what they should have done is give unique F2-F5 skills (or whatever) for each legend with a special unique mechanic for each elite spec. Keep the energy system and swapping system.

This lets you pick between different skills but still keeps the swapping element.

DonnieCee: Only thing I could see them doing is making the damaging abilities on weapons stronger and all the utility more friendly for boons. Maybe like impossible odds giving group wide quickness idk.

Silentstrike46_: Yup, hit the nail on the head. Revenant (specifically herald) main here, and I love the class, but the lack of flexibility is definitely an issue. You can kind of get around it as boon DPS, but when you're playing heal, you're basically locked into EliteSpec Centaur, which misses things like stability (technically empowered Centuar elite does stab, but between needing to micro the empowered stance, and the cast time, it's not anywhere near reliable enough), and swapping out either of the legends for something like Jalis suffers greatly (either lose a ton of boons from herald, or huge healing from centaur). In contrast, most other classes just swap out utility skill and you're sorted.

I love revenant and the general feel of it, but it does struggle compared to the other specs. This is also exasperated by some frustrating bugs with the class (e.g. legend swapping while casting a skill with a channel time, like Shiro elite, causes the energy drain to occur on the new legend, not the old. So you start with 20 energy. Not a common thing to occur, but you do feel it when it happens)

This is made even worse by the lack of damage of power weapons. You need to run staff if you want any decent CC, but doing so gives up Sw/Sw GS, so you go from mediocre damage to just bad damage. I honestly don't know if pure power DPS revenant builds are viable compared to the other classes anymore, which is quite unfortunate (not without giving up too much utility). QDPS herald can at least fairly comfortably swap out Shiro for some utility at least.

EDIT: The recent nerf to centaur's projectile block bubble's channel (now draining more energy) also makes it even less fun to play. The energy drain is so high that if you need to do projectile block (e.g. Greer or some CM raid bosses, etc), then you basically can not press ANY button other than channel and auto attack - any other skill will use energy and your uptime struggles as is. So it just leads to an unfun playstyle during those bosses.

croustillealldressed9378: I'd say the best heal rev build might be renegade even though ren isn't too popular. It's the one with the most boons (for example herald can't give resolution) and its legend gives a lot of stab, protection, have cc, vulnerability and decent heals. So it can have the bubble from Ventari, have a big cc and give really good boons.

danielbreedlove: As a vindi main, my core complaint, especially when it comes to roaming, is that you can’t choose which vindi legend to switch into when you’re on your core legend. If I’m on shiro and need condi cleanse, but I was on red legend before I got into shiro: well now I have to switch back to red, switch to blue, then do my condi cleanse. The vindi legend system should be like elemental attunement on ele, where you can freely swap attunement as long as it’s not on cooldown.

A possible (and interesting) elite spec would allow you to access more than 2 legends.

Dec 03 2025

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