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Home > Game News > Gw2 Gold

I Dont Get the Guild Wars 2 Hype. I Quit.

Rapha_the_Ancient: the reason it has all the waypoints everywhere is because mounts weren't in the base game.

plebmeister5487: I have seen mutiple wow players talk like this about gw2.

In the end it just sounds like they want a "fresh" wow-like themepark mmo without wanting to understand the different approaches gw2 takes when it comes to common mmo gameloops.

xyr3s: for some people it clicks right away

for some people it took them coming back to the game at different periods of their life and suddenly it just clicked and they couldn't put it down.

for others it just never clicks at all.

when i played it back during launch. i was blown away. after playing wow, lineage2 on pvt servers, rift, swtor, lotro, perfect world, a whole bunch of other f2p mmos, the open world experience in gw2 was the best feeling i had ever had in a mmorpg lol. i was thrown into a world that was so wide and open that i could do anything and everything gave me xp and so i set off on exploring every single zone lol. the dynamic events blew my mind. the combat felt smooth, it was like i had been underwater and now i was running free on land with no resistance :D and every time i try to do some thing, i see some thing else that catches my eye and i go check it out and get side tracked and before i know it, it's 3 hours later and i completely forgot what i set out to do lol. but that was my experience :D

docmar42011: 1-80 is a tutorial. You took the ice worm way to serious lol

serpentiness: Alright, i watched the first 5 minutes of the video and didn’t enjoy it. Life is too short, and i have too little time to invest into the remaining 10 minutes of the vid. But you genuinely went into this experience with a closed and negative mindset.

GW2 is a game centered around exploration and dynamic events. The appeal of the game (to me) was that you can just log into ANY zone, start running forward and something will happen that grabs your attention. It’s the perfect game to relax with, and as a fan of open world grinding it just clicks with me,

The open world does have challenges (especially later on) you will die constantly from champion mobs, meta events and the like and you’ll need to adapt your build to the open world to have a good time with it.

If you want a challenge, there’s challenge-mode 5 man and 10 man content. If that’s not good enough then try ranked pvp, people there are absolute destroyers.

The story is just Ok, I’ll admit that. Although the Path of Fire and the newest expac have genuinely engaged me.

And yeah GW1 might tickle your fancy a bit more, especially if you’re allergic to retail wow (like I am) and seeking a slightly more classic experience. But if you just spend your entire playtime comparing WoW to gw1/2 then you’ve setup the games to fail in your eyes.

spook_skywalker: yeah its a you problem.

the_wild_hunt1301: The learning curve is too high for you. Face it and play something that doesn't take the brain power like play Classic WOW.

FaeMagic: Soo… the “story called me hero” has to do with the structure of the narrative.

That was the tutorial quest. The worm’s purpose was never to be the final boss. It’s meant to build your resumé.

In GW2, all of the pc races start off with one epic deed to justify their social mobility amongst prominent characters, which enables them to maneuver into global prominence.

So If you didn’t have your tutorial W, it gets harder to justify why characters of political intrigue take interest in you.

The tutorial makes you a local hero. Not a big hero.

pudgeypigeon: I have thousands of hours in gw2. The only mmo that rivaled WoW in my eyes and surpassed it at several points of either game's developments. Sorry to see you didn't like it.

noR3M0RSE: Got hooked at 3rd time trying this game. What made a difference for me was the Action Camera. Honestly they should kinda tell you right away about this feature, I bet it would make a difference for a lot of people.

akamiew1665: GW2 community is such an overwhelming positive community. So I don't want to hurt that reputation.

The "flaws" you mentioned are all the good things I like about this game that I call home for more or less 10 years..

Yes, even the bag system. It instantly click on me. That everything in my bag have a purpose. And I need to use my brain for it.

The shallow and boring story is inspiring to me. Every race have their own reason of existing. It's not the best ever written in the world. But Is it removing me from the immersion? Not at all.

I have played a lot of MMORPG from years and years ago and reach some of the endgame in those games.

And the freedom this game offer for how I want to spend that time.. is a godsend.. funny.. how you mentioned we have finite amount of times. And this game is made to respect that time you have to begin with.

misterhorse8327: It either clicks for you or it doesn't.

G8Thunder: Halfway in I think I understand your problem is MMORPGS in general. Most of the problems you say are universal to all mmorpgs. The 'kill 10 rats' questing of most games is one of them. GW2 at least breaks that mold by eliminating quest hubs and allows you to just explore. The exploration is, in my opinion, modeled after a lot of single player RPGs like the Assassins Creed series, or Skyrim (games I've played). You have points of interest, vistas, fast travel points just like in those games so discovering the map feels like those larger open worlds. GW2 leveling is, on the whole like most every other mmo, a trial period to get into endgame. If you can't make it past the short time it takes to level a character then you obviously fundamentally don't like the game for some other reason than 'leveling". That's why I think you just don't like MMORPGs, but maybe you already knew that. Single Player RPGs offer much more robust story because they aren't trying to appeal to masses, their leveling/progression system is not the core focus of the game, and there usually isn't 'endgame' because the whole game is endgame given that it's not built to be repeatable, unless you just like replaying the same thing over and over.

Also to the point of story; Core GW2 story is known for being fairly basic, as you said, in comparison to later content. The Dragon Saga of GW2 got much better with HoT and Aurene. Most of the expansions stories have been really good and presented better than the old 'face off' "cinematic" screen that was in the Core GW2 experience.

gaijinkuri684: Hey man, it’s totally fine. Some people will tell you “it gets better after xx hours” but if you’re not having fun with it don’t force yourself to play it.

The same thing applies to all games. It’s okay to stop playing a game if you’re not having fun with it.

kingjerry3744: This is pretty much fair but flawed. Try finding a champion bandit in Queensdale (Human starting area and see just how tough elite-grade enemies get later on). The starting section is meant mostly for leveling. It appears you're just nitpicking things to be mad about. This is not an ARPG so stop reviewing it like one.

MusPuiDiTe: I understand many of your points, there's a reason why people say that leveling 1-80 is the tutorial XD

I have to say that not talking to npcs is a choice. disabling the compass or what's in it it's a choice too...

while the core story...yeah, it's a bit underwhelming: anet understood it and tried changing storytelling and delivery from Living World Season 1 until Path of Fire. I can tell you that many veterans would want an overhaul to core story, and we hope to see some changes during the next year.

Not liking Guild Wars 2 is totally fine tho: everyone has different tastes!

destroyallpermanent: This has to be a rage bait video. LMAO

lichmourne00: 6h have never been enough for an mmo. Like Im not sure why I should give your video 14 minutes. I think ill skip your explanation since the first 2 minutes were misreble.

PieterKasner: felt very similar when I tried gw2 myself a few months ago. it really is the god damn modern design

BlindMarksman: Sounds like you and I had fairly comparable experiences with the game. My first character was a plant elf (I don't begin to remember the race name) hunter. I remember the mechanics being engaging enough, though nothing that blew me away. Similar to yourself, however, I pretty quickly ran afoul of the Main Story Quest being a mediocre single player narrative that doesn't belong in an MMO and the asura portals behind every third blade of grass making the world feel about as expansive as my bedroom.

I also thought the "mechanic" for taming a new pet was particularly lame: you have to find where the one mob of its type is in the world then you approach it and press a key. Voila, you have a new pet. No feeding, no management of any sort, not even the relatively trivial "stand there and channel while it beats on you" that WoW Classic uses. Look up location online, go to mob, press key, done.

I'll admit that one's more of a personal bugbear, but I enjoy really engaging with subsystems like pet and ammo management in Classic. Sure, it can be annoying, but it's also just that little bit more immersive.

But I digress. My next character was a charr... something. I honestly don't remember the class, I just remember loving the charr aesthetic and lore and thinking they were metal as fuck. Which, they kinda' were in some ways, though the more I played the more I wanted to play as the bad guy faction, who seemed way more hardcore.

Unfortunately, I ran into the same wall again: uninspired single player narrative MSQ, too much fast travel making the world feel tiny, and the mechanics simply weren't engaging enough to make up for that.

I'm mildly hopeful GW3 will be better on those counts but I'm not really holding my breath. If ANet is smart they won't want to deviate too much from what makes their customer base happy in GW2, so I suppose we'll see.

I just want an MMORPG that understands what it is and doesn't try to be all things to all people, dammit. No single player narratives, no seasonal ARPG design approach, no everyone is hypercompetent and fully self sufficient and can solo absolutely everything with trivial effort outside of bleeding-edge endgame raiding.

Just a persistent online virtual world that understands the is the main character, makes people depend on each other and work together to progress and isn't designed around the "modern gamer" by making everything as convenient and accessible as possible so the 41-year-old father of 39 children who works 24 full time jobs and can only play 4½ minutes every other weekend can still make meaningful progress in a game genre that's literally designed around time investment.

DogukanOyunda102: my biggest problem with this game before i quit around rhe same level is they give you so many reagent gear and item i was constantly figuring out my inventory.

monkeyluffy8818: Lol this is the feeling of someone who play so lazy, someone who had zero interest on reading, and someone who wants to have all the great aor legendary stuff. Dude play the game and expect nothing that makes it like a shortcut. If the game is not for u then go and don't make the game bad like u feel.. for us players it's a game who respects u and deserve to have a time

tabe2278: Friend recommended this video as ragebait, and it sure feels like one.

First off, the end of the video. People told you gw2 leveling is great, who are these people? All the veterans I know say that 1-80 is a tutorial, the base story is shit and it needs an overhaul.

You complaining about popups and then inventory is also 2 well placed argumments there. If you just read those popups, you would have known that one of the items in your inventory is used to turn items into materials, which you can deposit in your bank.

I don't understand how an arrow pointing at the closest thing on the map is a problem, but you surely know you can turn it off, since you said you spent 5 minutes at least in options, cuz there is no way someone gets lost for 6 minutes in the starting instance. (It is around the 4th option from the top btw)

I honestly don't think you are really looking for an mmo, cuz all these could have been already answered, if you used the ingame chat at any point.

This was a great ragebait.

Hope you have more fun in the next mmo you try, regardless.

0_THANATOS_0: Smartest decision, bro. Thank God you dipped out of the game. Otherwise, you would’ve turned into one of those toxic players who ruins the game for everyone else. At least you didn’t torture yourself and didn’t piss off the rest of us either. Hope you find a game you actually enjoy...

ScarkYT: As someone with 2000h in gw2 I say that review is very fair.

Cavemanheartrock: L take, I haven't touched the game in like 3-4 years but the game is amazing. Exploration, quests, story fantastic.. the only thing I didn't like is how they did the stories in a order where I can't go back and do some, but at the same time if I did it at the time and notice the progression it would have been amazing.

icewyrm.: I felt much the same way about world of warcraft when I tried it back in 2008, albeit for different reasons. Tried it using a friends account for 12 hours and found it utterly unappealing in every way. I guess the people who were super into it and addicted to it just saw something in it that I did not. It seemed insane that people were willing to pay a monthly subscription on top of the box prices for something like that, I just couldn't wrap my head around it. I thanked my friend for letting me try it and never touched it again.

I'm not sure if an MMO exists that ticks the kinds of boxes you talked about in this video, but if you happen to find one I'd be interested to hear about it.

Jun 30 2026

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