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Home > Game News > Gw2 Gold

Guild Wars 2 has Problems and these are the Worst!

Starthix: The biggest issue with the game to me is the egregious state of the ground clutter on spell effects (both friend and foe) Minion madness.

Zammle: Thank god I'm a casual not experiencing any of this. Just playing to have fun.

Kevin-gf4im: After all we have been through with gw2 the most memorable moments were the difficulties of heart of thorns on release.

OfficeKrysa: Anet should take care of their problematic employees. They are THE REASON why Guild Wars doesn’t get attention it deserves. Idiots think they are the main character. F them.

SeanDavidson727: Anytime Anet increases the difficulty of a part of the game, the whole community freaks out and complains until it gets nerfed. Players don’t want to play at a high skill level so LI builds end up performing as well as other builds.

Beriorn: The downside of GW2's gearing system is that unless you get a new skin of some kind, a very rare and expensive piece of gear or an infusion that can be worth a Legendary in its own right, most of the drops you get once you're geared are worthless for anything but rendering down for materials worth a fraction of the piece of gear. And aside from gear and crafting materials the only thing there is for you to gain is the currency needed to work to either the rarest and most expensive gear or take a stab at a legendary, which is a massive grind. For the new PvE accessory for example you'll need 7 million Karma for just one sub-item of a sub-item. There's no inbetween for vendor trash to massive grind.

QBG: New player here, and I can confirm that it's hard to get groups for old content. I've tried to do the Battle for Lion's Arch three times now and failed all three due to lack of people. Just last night we absolutely stomped through every zone with only six people, but then failed the raid because we didn't have anywhere close to enough players to kill any of the three bosses. What really sucks is that those bosses are nothingburgers. None of us came close to dying, but they had SO MUCH health that it was literally impossible to beat them without more players. Content like this that's less popular should scale the health of bosses down relative to the number of players. That would solve Lion's Arch overnight.

PriestessofGroove: "Expansions almost feel required."

Gee, it's almost like they want to make money so that the game can continue to exist...

The game already doesn't have a subscription. Do we really need to further criticize the monetization of a game - no, an MMO! - that's already very generous in what it offers?

muppet3901: Most mmo difficulty is health sponge or one shot mechanics.

NordpeakTV: this game is free of monthly subscriptions so expansions being paid are absolutely normal part of their business model and no wonder cool content is locked behind those

krissomething4423: Only complaint I have with gw2 is visual clutter and making it actually visible to see what is hitting me. They would be wasting resources and killing a good game if they decide to make gw3 a whole new game. It should just be gw2 built on top of a new engine.

lahire1295: As a returning player from HoT/PoF era, let me add a little something that many might disagree with...

The obsession with heals or Q/A dps, I use to roll all content with none of these in my groups 5~ years ago. But nowadays, no one's doing anything until they have the "perfect" group.

We aren't all fully geared in Legendary, ready to swap professions at a moment's notice.

SamuelLuxon: You should be REALLY careful with that whole 'combat doesn't require skill' statement. So many people hear that or read that somewhere, and then they waltz into stuff like raids or fractal CMs without a care, thinking it will all be fine, and wind up scratching their heads as their character is oneshot by a mechanic they didn't read up on or didn't pay attention to. And then because they went into it with the 'easy' framing in mind, they act like it's someone else's fault. Never ever say the game is easy, pretend like it's the most difficult game in existence and let people figure it out from there by themselves.

I've lost count of how many times people went into DE meta, leeched it because they kept hearing how easy it is, and then it failed because not enough people were actively participating.

MyNameIsLC: If you aren’t an OG player then you’ll never know how good this game once was

Mitzrael-yk3pu: Play WVW every encounter is different and it's not easy, all problem fixed! next :D

ProuvaireJean: 1:46 I'm curious, how can you take someone who's never done fractals before into T3 or T4 instances and have them be "totally fine, they're not a liability, they're not falling behind"? Wouldn't they die from lack of agony resistance?

Speaking as a new player (about three months since I discovered GW2) the statement that - with respect to combat - "the game is too easy" is unnuanced and - it seems to me - very much from the perspective of someone who's played the game for years. I do agree that in the open world most mobs are relatively easy to kill, but soloing Elites and Champions (depending on the mob in question) can still be challenging or impossible. This is particularly true when moving into expansion content. So for example hero point enemies which were trivial in the core maps suddenly became difficult.

I think maybe Evan4K forgets that the difference between an average player and someone who invests time, effort and gold into a meta build is huge - from what I understand it's as much as an order of magnitude. So someone who has Snowcrows-developed gear and builds might pull 20K-30K DPS even when just randomly button mashing, but someone who doesn't really understand how gear, traits, buffs, rotations etc all synergise (which I imagine might make up more of the player base than long-term game veterans realise) even cracking 10K can be hard.

One of GW2's greatest weaknesses is it does a horrible job of guiding new players into the myriad systems that you need to understand in order to improve and get the most out of your gameplay. Probably 95% of what I know about the game I picked up outside the game, by watching YouTube videos, reading community websites and the wiki. But you shouldn't need to rely on these external resources to get good in a game. The game itself should help you get better via clearer in-game information, practical - experiential - learning and so on.

So, for eample, where - in the game itself - does it explain how character and gear stats work and interact? It wasn't until well after I hit level 80 that I realised my gear was a mishmash of power, condition and support stats because looking at the tooltips without understanding the basics is intimidating and confusing. Where - in the game - does it introduce players to how combat mechanics work? It wasn't until I did the End of Dragons Monastary Training event for instance that I even realised there was such a thing as a combo field mechanic. (That Monastary Training event BTW I think is very well designed cause it teaches some fundamental combat mechanics in a practical way that rewards players - via two-hour buff - to repeat it and therefore reinfoces the learning. But that was - what - three or four expansions in?) Where - in the game itself - does it explain the concept of map metas? How is a new player supposed to know how the various events you encounter flow into each other? Somehow you're supposed to divine - from some obscure hints handed out by NPCs - how some events on a map (but not others) chain together and culminate in a big boss fight? And somehow you're supposed to keep dozens of these in your head? (Even the wiki entries for the maps don't do - IMO - a particularly good job of explaining in a straight-forward way how most of these map-specific metas work).

None of these issues are insurmountable of course, and - as mentioned - the community-curated resources are invaluable - but I suspect fewer players know about these than people reading these comments realise. The game ITSELF could - and should - do a lot more to guide players along the curve to getting good. That might even make it easier for the developers to introduce more of the challenging content OP craves in the open world, because that way there will be fewer people who - like me until relatively recently - run around with a power weapon (just the one, cause I didn't realise you could equip two weapons and swap between them) and condi gear, none of which were upgraded.

bullsx2: Rewards still kinda bad too, always the same worthless things over and over. Convergence are a bit better, but it's the bare minimum.

genralawsome244: I've always felt that the lack of the "holy trinity" aka Tank, Healer, DPS was something that held that held the game back and makes the classes feel less distinct. In other games I always enjoy playing support or utility based classes and I understand theres the desire to make each class self sufficient and deal a bunch of damage, but I cant help but feel like the old saying "when everyones special no one is" applies to gw2 classes unfortunately

gabegann: Why is everyone shitting on gw2 lately

BatmanSupermanAoW: I play on EU. I played yesterday and I did not see many people on the maps I played on, which were the last few maps to be released. When I did some pvp, I saw the same people over and over its was really sad. What was even worse was the comps. I only saw 4 builds in the the 10 games I played.

njorun1829: I love this game, but yes, there are issues.

For me, a big problem is that WvW and PvP aren't balanced. For those of us who enjoy those game modes, that imbalance is a real party pooper. Every single time new elite specs drop, we have to either choose to play the overpowered new specs or get one-shot by them. Over time, nerfs and buffs evens out the imbalances to some degree, until the next set of elite specs drops and pushes us back to square one again.

Gamer23-s6n: It is a bit easy. I finished the new VoE story the other day in about 5 hours, even with the 13-part collection and the long drawn-out body and mind trials, I still got done fast without trying to be fast. Would have had map completion by then too, but there's like 40 points of interest and I didn't quite hit them all the first 5 hours.

I haven't been back to the map since, but I do intend to go learn the metas.

I do wish there were authentically dangerous places like they had in WoW in the vanilla olden days. Like Tyr's Hand, or those scary back caves in Winterspring filled with elite succubus and thorium mines.

There is really nowhere scary in GW2, and I can even solo a few legendary bosses like corrupted facet, and crazed broodmother in Kourna for example on my main (ritualist). And it seems like that really shouldn't be possible, yet it is.

NER0BLAST: I agree on old content being forgotten, it's even against their development philosophy, the whole horizontal progression was supposed to be a part of it, to make all content valid, but they have not improved old content despite numerous requests, it's obviously wanted, especially to welcome new players and adapt to new releases power creep.

The new release format lacking quality is also true, nothing so far has beaten the HOT release period, and the combat DOES desperately need rework, it became SUPER chaotic and now depends more on the profession capabilities than actual player skill (meaning classes aren't equal, there are ones stronger than others due to power creep by elite specs) the atrocious blinding animations, I don't know how you missed that, the combat lost its identity, there's no use for a dodge button if I can't see the attack coming, and no longer need for skill since it depends more on the class you're playing, not the player, I say that knowing very well there are exceptionally good players who make it work, but this is about the overall audience.

I don't agree on the paywall, the paymodel is very consumer friendly and generous in many ways, GW2 IS the best monetization model in the MMO genre so far, it's fair and actually encourages playing the game. This is proven by the fact most of the player base are veterans, loyalty was earned.

followthewolves1991: Power creep and visual clarity are my two biggest issues.

I think visual clarity might slightly out rank power creep. I hate that most fights are just hundreds of rings all over the ground and obnoxious particle effects. Can't see bosses half the time.

Perhaps power creep is unavoidable. I just wish older content would get buffs and changes so it would stay relevant. Not everything, tho. That would be too much work. But maybe world bosses and meta events in older maps(Dragons Stand comes to mind).

I also wish the game had more skins that dropped from bosses or events.

shogenx: as someone that played since beta personally ive found hard content brought out the most toxic players, id trade that for easier content, toxic players are the worst, as for the expansions i can say niether like or dislike the new method but i also think its slight better then expansions every 2-3 years filled with lsw or saga content, i think they must have haemorrhages money... personally these days i dont have the time to keep up with hard core stuff i like coming onto guild wars 2 playing abit and not stressing .... soo won was such a shit show initially it took 45 attempts at launch before i got the victory i was sure i was going to quit that game at that point

askaidda4118: I was just talking about this with someone. Thank you for making a video about. I know you might not get a ton of views on this one, but that's okay. The video has very cool graphics and transitions, and it highlights the "area of improvements." There are so many achievements I will never get done now (no one around), but other ones seem to be trivial (because of power creep).

I have not watched any of your other videos. You showed up on my feed. I did research back in PoF that would surprise you. Only 25 percent of people get to elite specialization. I would have to check the numbers again with GW2E, but that is how it was back then. A year after PoF, only 25 percent of the player base who used gw2e had unlocked an elite spec. So I don't know if your target audience is new players because the game is hard for them, or vets who agree with you that the game is too easy. I am in the middle. There is a lot of content I can't do by myself. There are achievements I will never get. Getting Aurora is almost impossible because the guides that showed how to do it are no longer available because of changes. Not easier. Harder.

favillionbellarion9655: Ever since eod the story and writing has gone downhill. in my opnion the wizard felt like "insert fan club" and the reveal of the titan in janthir was dogshit and ruined all the epicness they had.

i dont know what happend to the writers but they need to stop smelling thier own farts.

May 20 2026

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