Shopping Carttobiaslang2180: I like that you judge class balance across the whole game, not just raid damage meters
pullt: Five minute blessings were the bane of my existence in early raids in 2004.
ZyloWolfBane_: If we're talking changes from actual classic, Druid, Priest, Paladin.
nalbas828: Hybrids need help. Druids need thick hide, mana regen for moonkin, hots stacks for resto and so on. Paladins need a taunt
kalmah2112: I was a druid main on classic anniversary. Heal felt ok, if you went moonglow and only cast healing touch rank 2-4. During the prepatch though, they were busted ass good, so I had that super short time where the class felt engaging to play. As feral, I didn't start doing decent dps until phase 3 or 4 as there quite literally was no gear to be had until then.
St0rmTheGates: Shaman does two things really well: Run out of mana and pull extra mobs with totems
christ938: Blizzard should look at how tbc prepatch changed vanilla. Mild changes. Maybe change a few talents that no spec ever used.
supersolenoid: 14:45 warlocks should have the ability to actively drop some threat when they Life Tap
GoldenXPKM: Enhance shaman… PLEASE. I am sick of being MID ASF
calesmart435: Mages: add procs for fire (reset fire blast cd, instant fireballs, etc), add builder spender style for frost (3 frost bolts, empower next frost ability - cone single target high damage, blizzard channels 2-3 times faster, etc.)
Warrior: maybe tweak prot a bit, or add a little bit of support for 2h builds, but otherwise they don’t really need anything.
Lock: affliction dots scale better, nightfall procs more, pet scaling to make sacrifice a hard choice rather than default.
Priest: something for shadow mana issues and dot scaling (hard balance issue)
Paladin: ret needs twisting and an instant attack like crusade strike, tho… spell sword fantasy could be leaned into by changing sp scaling (e.g., ret’s get sp from 2handers like ferals get atk power in tbc, etc.). Prot taunt and mana regen would be great.
Rogue: make assassination or sub a viable pve spec, increase/remove poison charges, improve poison scaling via sp or ap. Maybe that can even be a feature of deep assassination spec.
Hunter: pet scaling would be great. Better scaling for traps, volley, etc would be nice too. Keep dead zone, it’s a key weakness for hunter.
Shaman: not experienced enough to comment on them. However, this is the one class I’d like to see become another tank option if they go that route. They already are close, just need a little bit more to be more than fringe viable/meme.
Druid: tbc attack power on weapons to make that slot impactful, keep power shifting. Make hots scale better and stackable to allow multiple resto druids in a group. Boomie help with mana problems, make hurricane no cd and scale harder, make rotation more interesting (eclipse? Procs? Something needed!)
Woahhhnow: excellent video. you are right that a four talent spec would be interesting for every class.
rubekitchen: They can always add arcane bolt as a filler spell for arcane. Naga spell casters have it.
orbusg8451: One thing I'd like to see is dagger rogue specs brought up, because the best specs by a country mile are combat swords, combat swords and uhhh checks notes ah yes, combat swords. because instant attacks do weapon damage instead of scaling to dps, and nearly every damaging move you use is an instant attack, the system overwhelmingly benefits the biggest, slowest main hand weapon you can get your hands on, which is always a sword or mace. And if I wanted to do that, I would just play a fury warrior. .... And this is before even talking about the combat talent tree itself.
NuWarcraft: Heyyyy thank you for a small feature of your video! 17:16
DeusExDraconian: Something that causes paladins to get heal from the amount of armor they are wearing, to preserve their class fantasy. Instead of just slapping on the cloth and leather gear.
Zoltri: I feel a real genuine conversation people should be thinking about with Classic is what exactly do they want the end game experience to look like?
I think Classic wow is a really interesting design problem, and I'm curious to see what exactly they're looking to do with it?
Like, if the goal is to maintain the feel and identity of classic, but to provide traditional WoW progressive raid tiers, what does that look like?
Xpacs work because each one is essentially a hard reset. Everyone is normalized so when someone jumps in they can more quickly catch up. If we don't introduce that, then when we're 9 raids deep, how exactly do you get new players to the 9th tier? If you provide catch up spaces that invalidate people doing older raids, then isn't that just the same as an Expansion?
What about stat scaling? By Nax stats like Crit are already so out of hand, its a problem which is again solved with expansions soft resetting when you enter a new bracket. What is it going to look like 5 years down the line in classic? Linear progression needs compression, or stat increases need to be massively reduced to the point they feel much less impactful to future proof scaling.
People seem to romanticize the idea of horizontal progression, but what exactly do they mean by that? How do you do Horizontal raid progression? Like, it would work for me personally, I just raid because I enjoy doing hard boss fights and spending time with people, but it's extremely well known and widely accept that the overwhelming majority of players are motivated by gear and power acquisition, so what does horizontal end up meaning in a way that needs to provide some vector of power and growth that people would enjoy? If they release a tier which is in parody with AQ40 in terms of item level so it's an extremely small power increase in just optimizing out your secondary stats, would people like that? I really don't know.
One thing that sticks out in my mind, and I dont know if people in the classic space would hate it or not, but I think Path of Exile does a really good job with this? Their whole design philosophy is about each content branch providing a unique reward structure, which at times compete, but you're encouraged to interact with a lot of systems because they provide some unique way to scale your character.
So as an example, something like Cluster Jewels provide a small talent tree extension which you can personalize to what your build specifically wants. Mine Damage, Fire damage, Block Chance, etc. If they had a raid, or other end game PvE content they add provide this as a different reward structure rather then gear with the idea being getting "BIS" from this content means building out an ideal talent tree extension?
I feel there's a lot you could do like that. Like new spells or augmenting existing spells, Modifying your Talent tree, Modifying old gear, unique enchants or gems which only come from specific content, etc. Just so not every reward has to be focused on generating power through item scaling.
Idk, I'd be curious to hear from classic players what they really want from classic , I'm really not the target audience, and I don't think the game should be build to appeal to me since I don't like classic wow as it stands now, but I just really wonder what the dream or expectation really is from the people who are waiting for it because I think it is a difficult thing to really build out in terms of a continuing end game. I love the idea of flushing out the lower levels with more stuff and more casual content, not everything has to be about max level, but obviously everyone will reach that state eventually, and a lot of people are expecting there to be some new content to keep them engaged over time.
Pershath08: 14:17 I always felt it made no sense for demo locks to have demonic sacrifice.
Imagine if beast master hunter had lone wolf instead of marksman.
rurounigato: Im a Warrior Main for Classic
For prot, they need to fix the "better gear / less rage" issue, cos prot Warriors need to be hit to get rage and pump more agro
47insanity69: Honestly if they just normalize rage and energy for warrior and rogue/feral, allow feral's various forms scale with weapon damage for melee, allow all the dots for the various caster classes to be able to crit, and give prot paladin/bear druid a real taunt and give ret paladin crusader strike, and give hunter/lock pets avoidance, I think literally everyone would be happy. Maybe they could allow bleeds to crit as well, but they'd probably need to do a flat 15% nerf to warrior and 10% to rogue to compensate.
It's not overdoing it, it's not hyper/meta balancing, but it makes that really wide gap between specs a bit smaller. It wouldn't really even shatter the meta, would keep the spirit of classic alive without the disparity between specs being so damn egregious like it is now.
Nickab4: for Druid, Feral attack power weapons have to become reasonably obtainable far earlier then AQ. I don't mind if they're hybrid castery one handers like the ones that exist in current vanilla, they just need to add more of them. Preferably including a blue dungeon (or crafted) one, and a reasonably obtainable one for every tier. This could go a long way towards ending the manual crowd pummler meta.
Nozgrimn: I read the comments and I assume we are fucked.. majority wants a whole different game.
Bluberrymore: If you don’t change warrior and mage nothing will change.
maximelac5604: I loved the melee lone wolf hunter of SoD, I hope this archetype returns in Classic
tharpoon: there needs to be minimal changes imo, mostly quality of life or reduction in clunkiness is needed...however a few small changes/additions could be called for
charleswinters9567: Paladins taunt should be a seal. When active, more threat. When judged, taunts the target
krausewitz6786: Any class changes should be really light touch. As long as there’s loads of new PVE content I’ll be happy in Classic (i.e. the TurtleWoW approach, more or less).
bu.ski89: Warlocks need a reworked soulshard system, at least let us stack them in the bag. A new demon would be lovely, let the demons scale with gear, give us the summoning stone spell (closet), rework all trees, add more spells, warlocks needs a more engaging rotation. Buff the dot dmg and let them crit. Add more spellhit items early on, one of the biggest reasons warlock/casters suck so much at launch.
Aug 22 2026
