Rob-147: Happens when i have to spend hours to get world buffs that save less time than it takes to get them
WadeAllen001: My typical quit point is around level 35. Then maybe I come back 6 months or a year later to finish leveling to 60. The pace really just hits a crawl in the level 30-50 range, and the quests are rather sparse, and the quest lines and zones aren't as compelling or well-made as the early game. A lot of the reason the mid to late levels are hard to get through is simply because the game is unfinished. You can tell that the quest designers planned to fill out the world a lot more but had a deadline to meet and prioritized (understandably) the level 1-20 zones and the left the rest of the game in varying states of completeness. So I would want classic plus to not just expand the end-game, but the mid-game too.
soul_vicex: I hit mid 30's on the freshest servers and realised just how many bots were in the world and how many people just spammed Scarlet dungeons to powerlevel to mid 40's. It's around about the 40s where the world gets empty, gold becomes the only thing on your mind and with the amount of bots ruining fun gold farms, for me thats my cut off point.
Moonwired: I quit this video half way through.
Miller1107: I was super excited for 20th Anni realms. I have 5 level 60s, I was raiding. What killed it for me was the botting - clear, blatant botting in open world, in PVP, all over. I didn't want to play that version of bot classic, and chose to quit it. It's just not fun watching warriors sitting at the top while other classes are miles below. Would have just liked to see tuning happen for 20th Anni. Tried SoD, was decent but the patch cadence and level bracketing lost me. May try again in TBC as it's my fave expansion but my hopes are not high right now that Blizzard will do anything about the bots. That, paired with no changes for class balance.
CallumChalmers-j5b: My quit point is always when I realise I am playing a single player game. When grouping becomes unenjoyable because you either get donkeys or sweat - rarely inbetween. When guilds become pointless or a job. When chat becomes impossible to participate in due to spam / trolls / risk of saying the forbidden words and getting muted or banned.
Paradoxically, the best and worst thing about WoW has always been the community.
Fr3thc: The silent majority dont just raidlog. BIG miss-representation. We just want 1 vanilla, 1tbc and 1 wotlk server
eliswanson4005: Shit just gets boring.
Logging in for multiple hours every week to do a raid for the xth time and get zero loot for several weeks just gets old fast.
heyitsmushu7393: The secret to playing wow is to not play it like its a competition, and youll have endless fun. Dont try and min max your dps, just try your best to do damage with what you get. When your damage goes up, be happy, dont give a shit about the other guy who got 3 new pieces of gear to your 1. Just try your best, explore, and find out what you want to do
DallasLangdon: With each release of classic, the playerbase gets refined to more sweaty, more min max, and more toxic, and more warriors.
Rank 14 being so easy to get makes a lot of raiding gear in the game right now very trivial and there's only a few amount of items that anyone wants because of it. You're having raid teams with 15 dps warriors that all want onslaught girdle and quick strike rings. Add the fact that those items only have a CHANCE to drop, statistically speaking, some of those warriors will never see one of those items. My guild has lost a few players of items just not dropping or them winning the roll so they get discouraged.
Another thing people don't seem to talk about is the fact that because rank 14 is so easy to get, so many people like to parse and if you don't get to rank 14 as a melee, you will more than likely always be behind on parses, the dps meters or even healing meters if you don't get the rank 14 healing weapon.
Imagine just starting as a warrior or rogue player and getting into a raid surrounded by rank 14 players knowing you can't do the damage they do unless you spend the next 2 months grinding in snow prison that is AV and with the ques being longer and the games being longer because the first wave of rankers is done, that can get very discouraging very quickly.
Another thing you're seeing is casual guilds and guilds that don't try super hard or guilds that aren't very sweaty are having a tough time recruiting because of the min max parse nature of classic wow. Everyone wants to join the guilds with 4 raid teams because they think they need to be in a super try hard guild to clear the content when in reality, anyone with half a brain can clear these raids. All it takes is a little bit of effort and focus for a couple hours.
PVP on classic WoW has a huge gap in regards to playability. World pvp is mostly fine if you're a rogue, mage, hunter or shadow priest. Warsong Gulch is unplayable unless you're willing to spend 100's of gold on consumes and run a premade because if you're just an average player queing WSG, chances are you're going to go against a super sweaty team or 5 sweaty players that will cap 2 flags and hold the last one for an hour till the enemy team is worth 0 honor which is very demotivating to the average player. The average player is not going to know all the WSG jumps and the safe spots and what consumes to use to counter what. But thats the sad reality of what classic WoW is turning into.
One thing blizzard could do is implement a raid skip in classic to the last boss of each raid after they've been out for a month or so. Lots of guilds only need to kill Garr, Baron and ragnaros in MC and soon enough you're gonna see people only needing to kill Nef and maybe flamegor for DFT.
Somewhere between vanilla and TBC exists the perfect version of WoW in my opinion. If we could have a TBC pre patch forever server, I would be the happiest man alive.
TLDR: The playerbase killed the game they say they love and everyone is just hurrying up to wait.
latitude918: People swipe their credit card for boosts and gold, and then complain there isn’t any content.
kalanilarsen6112: It's like with any game nowadays. People inherently ruin good fun things for themselves. They don't play for fun anymore.
beatit6136: for me, fresh start amazing then bots bots bots boost bots world is empty everyone boost and buy gold then quit
FantasyYeet: I was on the #1 Horde guild on Rivendare. I left because of burnout. Vanilla(just the final days) since Riv was a newer server. TBC, Wotlk. We finished all content on Wrath and it was time to call it. When Cata was gonna release I called it quits. Said my final goodbye to my guildmates, and left all my characters in the snow zone where TLPD was. Logged off for the final time. Had a bunch of whispers "goodbye". I havent returned since then but I do get the irch here and there but I know I can never get those moments back. They exist only in my memory now. This was over a decade ago but good times were had and there are things I will never forget
Rdit: Storm peaks is where i think i left them
If you guys like Madseasons style. I am thinking of fixing my old PC in my garage. If it works l, Im gonna try to make 1 video like madseasons "my journey" video.
Ive got tons of screenshots and maybe I will resub just to log on and show my Shadowmourne and all my characters.
prisonerofthehighway1059: I ended up on Turtle because of the constant min maxing rush of seasons and fresh servers. I love an overpopulated fully progressed server. Everything I need is available. I can spend 6 months leveling a character and not worry about it because the endgame isn’t going anywhere.
bingobot: it is OK to play the game, and quit when you feel you're done. it's not complicated, you enjoy your time ingame until you no longer don't
Dirtnose: The secret sauce is to not min/max the game on mega servers filled with the meta sweats. Unfortunately Blizzard only has mega servers for anniversary, but era is right there.
I think this is a big reason hardcore gained so much popularity, a lot of people realised that just chilling and levelling as you please is the fun part.
H4licarnassus: I usually stop playing when I find myself spending more time farming consumes(the things I don't enjoy) than I spend raiding(the thing i do enjoy). This time around because of all the bots and gold buyers that quit point came faster than normal.
SirePuns: Ironically enough, I like going back to classic WOW for the solo experience. And considering how solo unfriendly vanilla WOW was, it's why I absolutely love TBC era instead. Cuz while that game does have a few elite quests sprinkled around, majority of the open world was designed to be solo friendly regardless of class.
And that's why I'm still playing anniversary realms, but I have no interest in raiding the world buff meta absolutely destroyed any interest I'd have in that.
Skullrayge: I wanted to get a buddy to play classic for the first time, but when lfg is 90% summon bots and boosters there’s nothing for him to see
Cashinn_Outt1754: I don’t think I’m typical but I honestly get pretty bored when I hit 60. I don’t find grinding dungeons for gear to be fun. Even on retail these days if I PvE at all I will often do the raid once and then PvP until I hit 2100-2400 then unsub.
paullatina7413: I gave up when I realized I already went through this crap 20 years ago. Missing hits on a mob 5 levels below me for hours on end and then dying to respawning trash everywhere told me to stop. While modern wow gets a lot wrong,including community, at least the classes are semi fun to play.
CherryCola55PSN: I have a lvl 59 character on anniversary realms. I want a char for the tbc anniversary release.
The biggest turn off for me with anniversary realms is not the content (duh), the leveling or the patch cadence. What I perceive now and fear will continue into tbc anniversary, is that the playerbase consists of all the most FOMO-chasing, dopamine addicted and "hardcore" players of the classic format - yes, playing 30 hours a week IS VERY HARDCORE even if you are not pink parsing or clearing BWL in sub 30 mins. Even the players in you might consider regular/casuals guilds feel FOMO/pressure to grind rank 14. In a 40 man roster you will have 38 people RMT gold once every 1 or 2 months. At every high level dungeon, any time of day you see lines of bots and skeletons near the entrances.
I feel that this time around, people feel obligated to do all of these hardcore activities to play and enjoy the game, without the average skill level/execution being higher than usual. I predict that if they don't shorten the AQ phase down to a ridiculous 4-6 weeks, the playerbase is going to crash and burn long before tbc prepatch.
alexd2249: I find that quitting is usually when the friends you're playing with, stop playing. This happened in WOTLK/Cata because content got too hard for most people I think
Bramandin: I feel like AQ is the first patch, and this is subtle, where Blizzard for the first time stopped developing the 'World' of warcraft and started tunneling in the direction of 'game' of Warcraft. Just adding more raids, more gear, extending the 'game' time, and not enriching the world. I can feel it.
haldir108: One of the things that is underutilized is "non-directed, open world, group content". Non-directed means that there is no quest or reputation that makes you engage with it. It means that if you engage with it, it is because you excercised your agency in a way that feels meaningful. (Open world and group content should be fairly self-explanatory.)
Wow is absolutely best when you play with other people, chat, and hang out. Not having stuff to do together, that doesn't become obsolete, or locked on a timer when you complete it, is a missed opportunity. I'm very much looking forward to the Isle of Dread becoming populated with chimearoks. Some of the best times i had in2020 was spending 4-5 hours some nights with a cycling group of guildies joining and leaving the farm, as we sit in discord and chat, while we're getting rich on the chops. Adding more consumables that require group effort to farm (and opens up avenues for PVP, for the people into that) would be a great addition.
chadnine3432: For me, the quit moment is when the treadmill gets too apparent. Grind levels to raid. Grind raids for loot. New expansion. Grind levels to raid. Grind raids for loot.
May 29 2025