Mister_Know_Name: Blizzard's survey sounds like "hey do you want us to make turtle wow and charge you for it?"
gabes.1882: Dwarf Shamans and Undead paladins would be awesome.
dreaming-s9: Edit: followup
If blizzard wanted to go full classic , giving the Alliance shamans could be done through adding the wildhammer clan. Flesh out Aerie peak into a small Alliance city/hub kinda like Gadgetzan, and carve out a little starting area somewhere. Instead of simply unlocking dwarf shamans, the shaman should be given a death-knight style treatment. Only 1 dwarf shaman per server and you start in the Aerie peak starting area. Start at level 18 and finish the area at 20 and get dumped off in the wetlands to quest normal. You would at least need to level a character to level 18, and possibly have it be behind a high level quest that you must complete first on a higher level character. The wildhammer shaman would get extra customization options to look like a wildhammer dwarf similar to how the death knight gets unique options. They would also have some abilities renamed and changed icons like bloodlust/heroism and seal of blood/martyr, such as renaming Ancestral Spirit to something more in theme with the Alliance. I think all of this would make Alliance shamans feel special and fit with the lore. Shamanism shouldn't be something that all dwarf clans have access to, and if they want to add alliance shamans it needs to be integrated into the world so that the lore stays consistent. Unlike future versions of wow, vanilla needs an extra layer of lore consistency in order to preserve the classic charm.
I agree with your point in Tauren paladins, they wouldn't work with the lore of classic. They would need to do something similar with undead paladins, perhaps a lost chapter of Lordaeron paladins who became corrupted join the forsaken as corrupted paladins. Their abilities ,icons, and spell effects would be changed to look corrupted but are functionally the same. Blizzard would have to carve out another starting area, possibly somewhere in the Alterac Mountains, and dump the player off in Hillsbrad at 20. This chapter would have to tie into the corrupted ashbringer and would give reason for blizzard to finish the quest chain.
Followup: Each of these "subfactions" should have their reputation with a purchasable mount reward, and available to wildhammer dwarf shamans/corrupted paladins. Wildhammer shamans would get a wildhammer gryphon mount, and corrupted paladins get a corrupted warhorse/charger. Imagine playing a dwarf shaman with a windfury mace on a gryphon mount and with blue wildhammer tattoos. Or an undead dark paladin on a corrupted version of the paladin mount with the corrupted ashbringer. It's really cool and it fits totally in with classic .
maxineviolet: Disagree with the sentiment that classic cannot have convenience… if you want hardcore wow that exists. This is a classic era with QoL and new races, classes and content. It will need to be evergreen from the start and not burdened by 2004 era restrictions.
hi14993: I think I would like to see draenei and blood elves added to a vanilla server. Too bad that will likely never happen.
matrix255: Toggleable retail models and textures in Classic would be nice I don't understand why are you against this. If you don't like just don't use it and enjoy your old models.
alfredgreybeard: It seems you don’t really know what you want. You’re against collections and say alts aren’t really a thing. A few minutes later account wide progression is okay. Graphics shouldn’t be an optional download “addon”? There are to many things that are contradictory, or boomer takes.
I like most of your videos, but ones with opinions on how a Classic should be I hope Blizzard ignores.
meekayn: If undead can be priests that wield light then they should be able to be paladins, it’s really not that complicated.
femenscellner8778: To me Classic should be mostly about expanding the forgotten Zones like Hiyjal, Uldum, Grim Batol an others.
TehMisanthrope: No war mode for me, just make faction balance a thing on pvp servers... Meaning if one faction gains a 5% inbalance population wise you cannot l create a new char on said faction until it goes under 5%.
Shinyshoesz: I'm a classic guy through and through but some of these are admittedly pretty nit picky no?
Like would extra UI elements really ruin the classic experience?
I agree on some of these, but I also feel less protective of certain elements.
In particular -- I am entirely open to updated graphics. Maybe a mid-point between your comparisons would be nice!
I sort of want better models/more modern looking stuff if it's done right.
The game is from 2007 and while I think it holds up remarkably well, I think Classic to me in an official capacity would mean basically WoW 2.0 or WoW:Classic Remastered sort of in the way of Oblivion.
Keep everything under the hood very similar, but a nice faithful GFX update would be sick -- I've already played the OG so much and it would still be available in many forms that I'd love to play an updated version of something I really really loved.
Again, the art team would have to be on point but since they already have so many models and references I don't think it would be impossible to do without mucking it up.
Then again, Warcraft 3 Remaster exists so let's hope they don't take that route xD!
AlexWaff: I see a lot of people answer the same way about the paladin/shaman questions.
I just REALLY hope they do it true to feedback!
"Well, because we received OVERWHELMINGLY UNANIMOUS feedback in support of alliance shamans, and in rejection of horde paladins, in Classic we're doing just that! The alliance can become shamans with the dwarf race, and the horde will NOT be getting anything. Thank you for your valuable feedback, we are glad to have been able to finally do EXACTLY what you the players want, down to the letter!"
valdenn412: Undead paladins and Wildhammer Dwarf shamans are the only combinations which make sense with Vanilla races and the lore. Sun walkers were a silly retcon.
charles9489: Two mins in and this is getting insufferable already, Just cancel all classic servers geez!
How the hell are u saying no to QoL changes.
Prawnsly: if they do everything perfectly, then blizzard classic might catch up to turtle wow in ~6 years
CondemnedInformer: 'Night elf mage' the most cursed combo ever.
E.Fredericks: Alliance high elves and horde goblins would be cool, give turtle wow some competition
DrunkTalk: I completely understand they are going to have to charge us for classic . Problem is, I can't think of a single modern monetization model that fits in world. They are really going to need to come up with something revolutionary.
Moneyman49442: I would like to see the togglable new graphics for the character models, its cool you don't like it but me wanting it doesn't take anything from you
Colancio: The only thing we need in Classic is more endgame content and for the love of god class balance at least as in TBC, make more specs viable and stop the broken Vanilla trend of World of Warriors, some mages and some rogues while the other classes are a joke outside of their main spec
cxn_r3561: All they have to do is copy Turtle Wow. That's it. Just copy Turtle WoW.
joelhodoborgas: I miss when servers were maxed at 2k players like vanilla, these megaservers are just too many people, no such thing as player reputation, the community is like retail and youre just replaceable, turns people in assholes and low level gankers.
32deej: As a night elf main, getting Azshara as a 30-35 quest hub would be a good win for the Classic team
Graven-Ash: Instead of adding a bank tab just allow everyone to use the Stablemaster instead of just hunters. They could have more slots like the Retail version for hunter, but you can only store mounts & battle pets.
I am strongly against arenas generally, I know that many like them, but I firmly believe that something like Rated Battlegrounds play far better into any sort of rated PvP system as it encourages large group play, so while I wouldn't dislike a 1v1 arena space, I would not want it to have ranking. They could super easily create them though by adding in the brawlers guild but instead of fighting bosses you can queue to duel.
If they want to shift to a seasonal PvP model then I think you have to add rated battleground for progressing your PvP rank, require them to be full pre-made groups & that way casual PvP is not affected. The downside is that this will obviously make World PvP less important, though in the Classic world I can't see it ever stopping entirely.
Another thing with Battlegrounds generally I feel is that there should be 3 different queue modes "solo" "partial group" "full group" that way people running solo don't run into full pre-made groups, doing it that way, maybe you make the seasonal ranking only available from "full group" battlegrounds (or potentially world pvp if it seems like its dying out).
As GDKP came up in the WoW token section there may be a solution to it (at least somewhat), that being a GDKP loot mode which can be activated & make it the only way that GDKP is allowed. You could use the Auction House UI or something, but once an item drops everyone can bid on it, bidding ends 10min after the final boss dies (or 10min after the raid leader activates a button to say the raid is over), the gold and items all get distributed at the end of the bidding via the mailbox. The reason for moving to this system is that it could act as a partial gold sink, with this mode taking a certain % of the gold bid in this way as if these servers are gonna be up forever then gold sinks are gonna be needed.
Blizzard would never take directly from it, but I think Turtle WoW has done an excellent job with talents (for the most part) it has made all the classes stronger & I haven't reached the endgame there to know how it feels, but the way they combined certain talents and added new ones all still feels very vanilla, so if Blizzard learned from them then I'm okay with some revamping of the talents.
I firmly believe that High Elves should be a fully Alliance race, but I would settle for them being a neutral race whose homeland we visit.
I worry about achievements, we don't think about it much now because they are so ubiquitous but they really change how people play the game, because it ties a reward to every action (even just in the form of worthless points) it incentivizes certain actions & players become uninterested in otherwise fun side activities because there is "no point to them".
A weird thing with servers is that they are better with smaller player based (up to a certain point) beyond 3-5k players in total the sense of community almost completely dies out as there are just too many people. Ironically Vanilla's 2-2.5k size sorta lucked into hitting the sweet spot. I would be okay with cross realm play I guess, but only if you are b-tag friends, still it will make botting way worse (though I suppose if you catch someone botting you can also trace them through their friends list and ban everyone in a snap.
I am personally very against changing the honor system to be seasonal, I would be fine with PvP seasons for titles & tabards, maybe also for variant colorations of PvP gear, but I firmly belive the core of the honor system should remain as is, if anything that would help keep PvEers out of PvP as they only need to level through it once then for subsequent seasons they won't be optimizing the fun out of it anymore and the PvPers can have their fun PvPing.
On the topic of War Mode I want to bring up botting. Botting is always worse on PvE servers because you cannot deal with them the way you can on PvP servers, this is something to take into account when considering adding in war mode, the only way to counter this would be if certain gathering actions flagged you for PvP regardless of your Warmode setting (I'm thinking skinning a devilsaur, mining thorium, gathering certain herbs, killing certain mobs). Also in principle I am firmly against any XP buffs in Classic and if Warmode is just to allow for World PvP then I think it doesn't need an XP bonus, maybe instead any player you kill in warmode gives some sort of currency like the bloody coins.
I agree whole heartedly abour raid sizes, scale the damage, loot drop rate & mechanics for 20 players but allow for up to 40, that way if a group is having a hard time they can just throw more bodies at the problem. Also I'd be okay with adding "hard modes" like from Ulduar into Classic raids for those looking for some true challenge, but make them only accessible for 20man groups & have no extra reward from it, its just for players the challenge themselves (maybe a title if you hard mode clear every boss).
For tradeskills The only things I think I'd want would be something like Jewelcrafting & Inscription. JC to make rings, necklaces & staves, Inscription to change the visuals of your abilities (and I guess craft scrolls but we don't wanna make them stronger than class buffs so we can't scale those too far.
The Silvershard Mine I believe is located in STv in lore, so I'd be okay withbhat BG coming in, but yeah, add timers to BGs & fix AV first.
The issue with a tinker class is that it overlaps entirely with the Engineering & the Necromancer has heavy overlap with Warlock, I am not against new classes in principle but those both do not sound like good additions.
I love Transmog but I am firmly against it in Classic. I have had that same idea about a dungeon journal, it starts with no info at all, when you enter a dungeon you get that dungeon's name, when you kill a boss you learn its abilities & get a (hand-drawn) portrait of the boss (instead of the characer model), you also add the items it drops to its loot table which will tell you only how many items drop & what the % chance is of an item you've seen drop. This would be an account-wide form of progression.
These are all the thoughts & disagreements I had, anything I didn't mention I agree with WillE on, not that anyone one is gonna read this whole thing.
williamverheijen5450: Hear me out, instanced objective based world PvP like something in Guildwars.
You can queu up and Horde will start in Blackrock Mountain (or Blackrock Stronghold) and try to advance onto Stormwind, Alliance either start in Lakeshire or start in Stormwind and try to repel the horde back. You then fight for control over the spots in the area’s Dreadmaul Rock, Stonewatch, Lakeshire Goldshire etc. Whenever 1 faction conquers the capital of the opposing faction they win. Instance is reset and you get a reward eg. Tokens or Currency.
andromidius: One interesting alt-friendly but still in keeping with the Vanilla experience could be a new form of Heirloom - not what we got in Wrath and Cata, but a static piece of gear with a level requirement but isn't soulbound that you can trade to someone to use (briefly, until they out level it) and then pass it along again. Basically a hand-me-down system, but make it difficult to obtain or rare. Having a weapon like this being passed around would almost turn it into a character itself if it had a unique look, with a long history of ownership that people can see and remember fondly (a bit like when you see an old car that you used to own being driven by someone else).
A bit of a weird idea, but... hey, its different!
Jun 20 2025