Shopping CartPheonixT-ki8rx: Dont make any new classes for Classic Plus just bring existing ones more up to par and make minor changes to have them bring something unique to the raid. Homogenization is the bastard child of Retail. People are wanting so much changes that its not even classic anymore. They should go play shitty retail if thats what they want.
Neotidus: sounds like something for retail
Jeissi91-v9c: Housing in a MMO is a big NO for me. It takes away from the "Massively Multiplayer" aspect. I dont want Layered servers but i also dont want 'full' server to feel empty because of player housing..
Ray-lw2rh: They planned on having player housing in vanilla, didn’t they? What if this version is an alternative timeline where they did include it.
swisscheeze5739: Dk and Dh as hero class epic level 50 or 60 quests for Paladin and Hunter respectively. They would be a single (maybe 2) talent trees for these classes. They would share abilities but flavored for these hero classes. It would cut down on creating new classes and abilities. Just flavoring text and reshading abilities. 100% how I hope they introduce (eventually) new classes
tacotruck4x444: 16:34 I fucking hate layers
MishaPanker: I agree, to many people want it to be more retail-ish.
Honestly it just needs to be grounded simple and revolving around the world.
We need to go back to being regular adventurers and not god slayers.
Just plain old nobodies teaming up for an adventure.
georg1994: Do you think Kargoz is memeing with his wow2.0 take? I feel like that would make it impossible to have a quick release
lasttarget_losttrace: I always appreciated having Shamans (nature) and Paladins (light) tied to only one faction because each of them always represented something specific to me:
Horde - raw, rough, wild
Alliance - refined, serene, cultivated
popyourbowl: Good morning from Canada
WizZelane: My crackpipe hope is that we finally get Night Elf paladins
GuardTheSound: I don't want transmog, but I would be okay with an armor dye system
Neltherya: The housing devs hinted at it before housing went live, basically they would handle the implementation of housing in the classic client, so it would likely not take too much dev ressources away from the classic team. I'd prefer if housing was more integrated in the world because neighborhoods in retail seem kinda dead but yeah, if they add housing i'm all for it if they tweak it a bit to fit Classic's design philosophy.
Perry2186: Here's why I like transmog and want it in I don't like polearms if I can transmog a polarn into an axe or if I can transmog a gun into a bow because I hate the noise
Fette26: Racials are a perfect example of exclusivity in faction identity though?
Keedinagod2: Regarding the updated graphics, you could do what was done with Diablo, where we players can choose to play with either the old or the current graphics. Is that difficult to do?
slippery4964: If they make upgraded items, the item should change. Like, maybe you add an enchanted gem to a sword, it could show the gem on the hilt of the model, or something like that
slippery4964: They should not have transmog, but they could have a “wardrobe “ tab at the bank, and that tab could work the same way that the heirlooms tab worked. And that way you can always “create” any armor item that you have earned before, so that you can dress yourself up however you want, but you can’t make items look like other items.. I feel like that solves the transmog issue for the most part, for people on both sides of the t mog debate.. please vote this comment up if you agree.. I really think it could be a good choice
Vyral44: Definitely no on the upgrade kits for profession gear. It sounds eerily similar to heirloom gear.
TheArchivesRPG: Housing is literally horizontal progression. I thought that was the big thing people wanted...
Davo332: "classes that suck in Classic still need to suck in Classic " - Classic Warrior Main 2026
RandLongevity: the hype coming out now is getting out of control lol, this is gonna be big
Rustic1990: I'm fine with not having a Dungeon Finder, but Group Finder is a must or I won't play it. Spamming in general chat or trade chat for a tank is annoying
Andreas-ze1ko: For crafting, I don't think we always want something "amazing." Maybe ( and there already are ) there are a few select unbelievable items ( and they should take HOOOOOOOOURS to craft/get mats for) , but generally we just needed something marginally better. I think it would be a problem if you could simply craft your entire setup to be better than anything you find.
The reason we all get excited about a pair of white shoulder pads or a grey helmet at early levels is because those slots are empty for so long. We don't need to make amazing items easy to get. We need to put players in a state where the items they do get can actually feel amazing.
I strongly believe we need to reach that point where we think, "GOD! I REALLY need X item." For example, going from having no wand to finding a wand with even a small stat on it. Then, when you finally get that item, your brain lights up and you get that huge dopamine hit.
bbrad0: I agree with almost all of the points made in the video except the raid size. As a dad gamer I have zero interest in 40-man raids. Give me 10man SoD-type raids, more UBRS raids!
quakergrits4610: they have an honor system. make pvp gankers remove honor or get a debuff for killing anything lower than 10 levels than them unless attacked first.
youtubenjoying: I think they should have player housing solely to monetize the shit out of it, it brings in the $ without tainting the world with the complete slop retail and ascension suffers from, unfortunately the reality is that they will probably monetize everything :p
Aug 27 2026
