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Why MELEE HUNTER is the NEW META in WOTLK CLASSIC

pawninwordsandsoon: For WOTLK the largest damage output remains MM... but the most fun to play is beast mastery. Your build can be fun to play, but not really efficient. It sounds good in theory, but I'm pretty sure it won't be very efficient in reality. If you want to have fun, but also be valuable (in PvP arenas in particular) just go deep beast mastery and find a good enhancement shaman and a holy paladin for 3v3 arenas. This combo is called "beast cleave" and is honestly the most overpowered thing I've ever played. I remember I played it back in the original WOTLK and we just MELTED everyone in arenas, even tho my skills were mediocre at best... shammy makes sure everyone is purged, then pops blood lust, you (as a hunter) pop bestial wrath, dps trinket and troll or orc racial (if you are any of these races) and you just MELT people in an instant

wshc: The whole point of bringing a hunter to a group is for ranged damage. No one is interested in adding one potential liability to the melee pile

atorrance: Lock n load feels out of place without having explosive shot to pump with it. I’d maybe slot those points into entrapment which I think is fantastic for PvP

svenstefansson4022: just play Octo WoW if you want melee hunter

frequentsee3815: Zero footage downvoted

Acaran: I am sorry but what is the point of this video? Melee hunter will definitelly not be meta in PVP or PVE. And there are several mistakes in this video.

#1 Expose weakness procs from ranged crits only so antisynergy with melee.

#2 Mongoose bite doesn't require dodge in WotLK, it's just a cooldown ability.

#3 You don't know how macros work. Mongoose Bite and Counterattack are both on GCD and because of that, the game will only let you cast one of these abilities from the macro, completely ignoring the other one.

Have you actually tried this spec? You will do literally no DMG (so usleess in PVE). Also dodge and parry chance is nice, but in PVP it does barely anything. Every melee class has ways to deal with and ignore dodge and parry. It's why deterrence is the worst "defensive" ability in the game and is mostly used to stop specific abilities instead of as a damage reduction ability.

Rogue stuns cannot be dodged or parried (no attack can be from behind). Warriors will spam overpower without any dps loss. paladins frontload a lot of their damage in abilities that are either ranged or spells. DKs do most of their damage trough spells. Ferals once again have stuns and attacks that are based on attacking from behind so no dodge or parry there.

This build is completely useless.

Jul 12 2026

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