Shopping CartMHGFTW: I was doing the Gate of Elidinis too. I got every drop, including the pet at 300KC, except for the Dowser. I thought I was unlucky, because I only really started this boss for the Dowser. However turns out I'm super lucky. Only 1 in 26 people get as many drops as me before 300KC. Now that may sound great, but my odds at the Dowser are still 1 in 480 going forward. I just have a really high chance at dupes now. I've been really lucky to have had no dupes yet.
I like the idea of dupe protection. I don't need better odds at drops. I just want protection against getting the same drop constantly. Same with Croesus. I want the torch at some point. Would suck if I got the sporehammer multiple times instead.
jlayman89: Theres dupe protection all over RS3 too. T95 pieces drop in order, Achto drops are dupe protected. Etc. Not a ton of it, but its 100% already in many places.
But they should be able to do a mix of increased rates and dupe protection. Like Barrows doesnt need dupe protection and it would be a nightmare to implement due to the brothers not all needing to be killed, but absolutely crank the rates up. Some like zammy could be dupe protected in groups like vestments and bolg as separate sets.
Another route could be similar to glacor where we actually craft the parts from materials. You get a vestments cloth from zamorak that can made into an armor piece, etc.
I think invention could be made significantly more user friendly in a few ways.
1. No more augmentors as an item. Gizmos go directly onto an item and this augments it. Way more intuitive. Coupled with the removal of item degradation which is dated.
2. Perks are guaranteed, but we can add more than just 9 to add ranks by adding more layers. Like 6 illujankan and 3 timeworn could be a2e1. A 2nd layer goes to a3e2, and then another 6 illujankan goes to a4e2. Make a max of 6 ranks of perks per gizmo.
3. Change some rank less perks to have ranks. Like mobile 1 is 50% and each additional rank ia another 25%. The base rank granting more like their recent reworks is huge. Biting could be like 3% at 1 and another 1% per rank. This would make biting 6 have 8%. Aftershock could be 80% at rank 1 and 20% oer additional. Etc. We'd lose a bit with something like devoted 4 impatient 4, but thats the tradeoff.
They should be able to do this while mostly keeping the skeleton of what invention is as the huge part of trying to rework it would be changing how it impacts each item, but this plan wouldn't touch that.
The only real drawback is how it impacts existing perks. We'd likely all need to remake them, but I doubt the fuss would be massive when rhe improved system is so much better. They could even go as far as to grant a grace period to turn in gizmos to an npc for the comps used to make them. I know many of us would hate that we da'd failed rolls, but theres no perfect solution. Sometimes theres growing pains in games. Thats ok. We will get over it and be better off.
mrgta4life: let me just fuse my gizmzos, so if i get 2 perks i want on seperate rolls, i can just combine them. then id be happy
NJFgang4life: I liked all the changes you mentioned, but rasial specifically hits close to home as I'm over 4k kc without a crown being dry isn't the end of the world but being so dry it starts to kill the games enjoyment is a problem
FredT1295: Yea, i agree, need dupe protection for collection logs, thats the biggest fear when starting ironman, maybe make it toggleable - for main it’s not that important.
Aine_Evergreen: Having gotten seven crowns and five omniguards before any other pieces of Rasial’s gear this Leagues, god it made me wish there was dupe protection. At the VERY least I think it should be enabled for Ironman accounts, its part of what puts me off of trying Ironman outside of Leagues, I just don’t have the patience to get dupes of super rare drops that I can’t even trade.
lolmuffins1: Chronotes prices need to be slashed in half across the board, at least. Sometimes it feels like they made that skill just to fuck with Irons. And I don't think it will "ruin" the market because then people will just spend their excess chronotes on the Archaeology consumables that nobody ever buys because everything just costs too damn much.
tylerknowlton9289: Man just wants easy scape, don't need bis anything to train you just think you do.
GamingLoodsAlmere: 13:52 I think Mod Sponge has mentioned the idea before, and I think it's a good one. In order to choose what perk you want a Gizmo to get, you have to sacrifice a weapon that's at least Tier 92 alongside it.
guptadagger896: grouping system needs to just be a queue joined as soon as you get to the boss. possibly skill based match making but even just joining a queue would be a massive improvement. dont need a "before you get to the boss" ready system if everyone is in the queue already either
jxffrey6231: I think adding some sort of "prestige" when you hit 200m xp or uncapping the 200m xp you can get to each skill could be fun and could push people to care about leaderboards more
DCW09: When considering differences between MainScape and Ironman/GIM when the contention is one side being rewarded more so than the other (Like the Amascut example) I think its not unreasonable to just have a one-time or very limited toggle.
If the idea is Dupe protection across the board every boss just now gets badluck mitigation essentially - just add it as a toggle. Once you set it you cant change it for {Insert some amount of time}. That way people who feel lucky can just roll the dice. IM/GIM who really would appreciate not 10 Subj Wards in lieu of 2 full subj sets, or at the higher end struggling through Rasial only to get duplicate parts where the power progression is literally 0.
I think GIM might also be worth having rules but for the sake of a blanket concept I dont think its unreasonable to just make it an opt out/in toggle once a month or two or something similar.
Edit:
Grouping system and doing Bosses should stop punishing players. The scaling that gets applied to bosses for groups is bonkers to me; As it stands currently the system archaic as it is - effectively suggests that if you are able to do a boss solo you are pretty much always better off doing it solo than bringing a friend. The KPH, the Drops. All end up being less the people you're bringing are as capable as you are in which case its a moot point.
Lets say as a GIM I want to do Z&G to grind out spikes. I can do the fight on my own in 6ish minutes. If I bring one of my GIM buddies with me and they can't consistently do Solo Z&G in 6 minutes there is no point in bringing them with, in fact it simply punishes the person that can just do it on their own. The saving grace here is that Drops in Z&G aren't shared everyone gets it if they do damage.
I think fixing this is not a simple scenario and perhaps there can be a "base level" (EG: Solo) a scaling factor based on the loadout applied to the group (to prevent cheating by switching to low level gear). idk. Half baked idea mainly stemming from my frustration at the "whats the point" feeling for group bosses at this point.
Kiri_Guy: Definitely a hot take one but I'd like to see them add a solo version for the Amascut bossfight, I know that could affect the economy and drops so maybe have only Normal mode be soloable with the rough droprate and add bad luck mitigation, and keep enrage mode group only with the much better drop rates so if you want drops, enrage is the best way to go
...solely cause I wanna grind for the Amascut pet and not have to find a team each time lol
Nordkrafts: I'll be honest here. I'm not necessarily against or for the dupe protection. Personally I think they should look heavier into the transmuting part of divination. Similar to the t95 weapon pieces. I understand the cloggers case, but they're also chasing a niche that's should be a proper challenge.
I'm particularly biased on the kk rework, where I just think that time could be better used on something else. Like zamorak! Purely because I see kk requiring a full redesign to mechanics and drops. Which sounds like an incredible amount of work. afaik zammy just needs a numbers balancing to force mechanics earlier down the enrage.
Vorkath - yes! Graphical rework!!
The arch relics - I think they need a rework. Especially the 2% xp ones. Seriously those should be a fairly low level thing. And I would love to see the arch qualifications come with a consumable that reduces the cost of switching relics.
darianlalla8322: you get FSOA, Botlg, and ECB pieces in sequence, because one boss drops them all, I think that should 100% be added to bosses like Rasial, that have an entire styles gear set in one place, also dupe protection before 100% log completion should be in the game, should not be able to get 4x of the same ornament kit at kbd which is a 1/5k drop, only to spend another 12k kills there farming for the second one, qbd should drop royal cbow pieces in an order rather than having 19 springs and only 4 bolt stocks, kalphite king needs an overhaul so that the strategy isn't 1 shot the boss or bring a friend to avoid the click bugs and mistimed mechanics due to weird coding or having it dive 12 times in a row making the kill take 2 minutes longer than it should. magic needs to be reworked to a middle ground between where it is now and where it was at peak tumekins power pre nerfs, they gutted it way to hard, and also they took away magics mobile ultimate in the form of metamorphasis but then gave it to ranged on top of death swift which makes no sense, theres so many things i could go into but these points are probably the biggest that i can think of
ducksquidbat8315: Croesus is the one boss you’ve mentioned that either needs BLM, a rework or items flat out removed from its table.
9 uniques for a group boss is a pain and makes getting the gate log look easy.
checker297: I disagree with dupe protection - it only servers ironmen. There is built in dupe protection - coins. I think an expansion to the transmutation system would be a nice idea so ironmen can have a similar option. Some of the boss drops should also be tweaked (remove t95 from nm sanctum or make it similar to arch glacor where there is a t85, which can be upgraded from a hm drop). Clogs shouldnt be dupe protected though. They are achievements. That is the literal endgame.
xijnbooth1417: Disagree with the invention rework to get the best perks more easily. Your argument is that it cost you one billion gp to get Equilbrium 4 , but It only costs 400 million. If you aim for it only, it gives you a 100% chance of getting it. Now, if you try to get a 2nd perk with it, like mobile then there''s a risk. There has to be a risk for a greater reward. They made invention to help sink GP currency too. If you change it to your idea, it would inflate the economy even more. I will say if anything about invention, you should be able to use the same gizmo on any gear like they did in Leagues with the invention bot.
2haris2: Hello, so i played rs3 like back in 2017-2018 or so, and im back trying out this new league, been doing it for like a week straight, and i know this might not reflect or real game but in my opinion rs3 is so old and have sooo many items, micro efficiency boosts, perks, and other things that u want to actually do/get before going for grinds, that any player new or returning picking this game up will always be overwhelmed. For comparison in osrs we have diaries thats your main aim to get to midgame and be like semi efficent on your grinds forward from that but here u have soooooo much bloat, sooo many armours, weapons, usless boosts and weird items. In my opinion this game still needs to cut back on all of this, needs to become way cleaner and with way clearer progression paths cuz right now picking this up gets way to confusing and annoying. Used to love this game, now i just feel overwhelmed by this whole experience.
tumidsquanto: Ehh it would cheapen the insane reaper title for those who have already gotten it
vorago4855: OSRS and RS3 need to stop releasing bosses that require a team to do, and why does every new boss need to be locked behind dozens upon dozens of quests like Gate of Elidinis.
Arexmajen: I support the dupe prevention as long as it's not something like at Kerapac where you can change the staff pieces to build your staff. Because completing the boss log itself is also important.
I feel like every boss should be solo'able. And not just because you have the best gear in the game. No one should have to find a group to do any content. Especially if said content houses your next upgrade you need. I understand this is an MMO and playing with others is the main factor of it, but that should be a nice option and not what we're forced to do.
I'm down for your ideas with Invention. Hell, even if we have to do everything you mentioned. Must have 120, need to make a specific gizmo type, already made the combination you're looking for, and it costs more of the materials it would initially. I am willing to do all of that just so I can make the best perks for all my gear sets.
I like the idea of each slayer master having their own block list. Also, how about a new mechanic where the slayer master can notice your character is carrying an ushabti and assign you a monster in their list that you haven't gotten a soul for yet, or even let you choose from that list that you haven't collected yet. And this mechanic could also not be a guaranteed chance too, it doesn't have to be all the time.
plague180: I’d love to be able to solo skilling bosses and have more of them
mikerasta7884: I was wondering if RS3 could make random instancezone search with party like in World of Warcraft. So you can do your things while searching group for you.
Thavleifrim: I think a version of gizmos where you can pick the perks but they degrade over time and use more components for upkeep could be cool. takes out the RNG while maintaining the item sink.
charliecostagrove1434: Grouping system should use War's retreat western side and have a special portal to the boss that the group is doing
djen955: I'm over 350 dry on the mask at the vault on my ironman.. i hope they will do something about it
Sep 05 2026
