Shopping CartKoncentrator666: league mechanic mid, new unique big.
L3mings: Treat breach like abyss, chance to get a fortress is like getting an abyss hole. Chests in fortresses drop Foulborns, and the new bosses can drop a certain pool of Foulborns.
PerfectPencil: I hope they do go core and we see something like them in Poe2 down the line. Build defining uniques are the coolest part of the game, even if they are not inherently powerful.
BasedAlarak: I rolled the double foulborn Unnatural Instinct jewel for both Notable mods, and I did not realize I was sitting on 300 divs until way later lol
utmastuh: I assume they'll go core when new breach goes core because without the tree, new breach has no loot, but breach is in need of some work if it's going core
traplordexile: >Meta redefined
>Everybody stacking int/str or dex
XDDD
GhostPepper233: 3.27 has been such a bomb, and people are quitting the league.
NeroNORirl: I've fallen off this season. Not enough poe 1 experience to understand wtf is going on or how to improve in the late late endgame. Had my fun, waiting for poe 2 patch now.
m1xxx3r: Meta may be shifted quite a bit but, the retention is absolutely down to the ground, to Necro levels. And it's really accurate to compare it to Necro, the same as Necro, this league mechanic itself doesn't add up much "to do" in the game, and making Breach into such a slow mechanic kills the pacing for most players
dervakommtvonhinten517: i get a little excited everytime i see a new dreamcore video :D
z3r0pointflux: I'm really surprised this channel doesn't have 100k subs. Thanks for the video Dream. Super helpful.
c-tothefourth4879: If breach goes core as is, I’m blocking it every map
Brian-wj5up: Good lord I hope breach doesnt go core. I hate coming across them in maps. They take so long and the walls around them are terrible for the map lay out, just an annoying injected mechanic.
kokorochin01: While I enjoy these types of videos, I do find it that you're missing the point of what's wrong with the game. You should be making videos about that instead imo. For the past few leagues equipment and such is being given to players on a silver platter (bases, fractures, 6-links), and half the expensive exciting uniques come from valdo boxes, keys and divination cards. It's terrible game design. And on top of that, the introduction of Faustus has completely negated the 5-20-50c drops that one could get while mapping in the past. Everything is 1c now because of how easy and how competitive the trade market has become. The point is, mapping doesn't feel fun anymore, because you basically cannot get excited by anything dropping besides a divine or a mageblood, etc.
The game has a strong foundation, but it has strayed too far from what it used to be, and from what it should be. Either ALL uniques need to be made 10x rarer to compensate and make drops exciting again, or GGG needs to find another solution. As someone with 10k hours since 2013 ; I quit this league after a week.
TLDR: make videos about what matters, and start calling GGG out for lackluster game design
sem6149: I 100% agree, however I think they should still increase the %life effectiveness on the tree cause ES is still leagues ahead and the mana conversion to ES just blows almost everything out of the water. Keep up the great work Dream love the vids!
slayer2450: I really hope that either Genesis Tree or Foulborn Uniques go core
xXVintersorgXx: I don't want breach to go fully core as it is. Mostly I don't like the defense in maps. I think they should change it to be regular stabilize breaches in maps. And have itemized fortresses drop off the mini boss. (More commonly than glands) And then have the glands be a drop the same as they do now
load231: I dislike foulborn items because most are just straight upgrades to the base item, rendering even more uniques completely useless and it's a huge clutter up of already thousands of uniques. I'd much rather just see them update the original item with the fouldborn modifier in those cases where it's a straight upgrade. For those items where the base version still has a use case they should add the fouldborn modifier as a alternative roll for a mod (e.g. Goldrim can roll ele res or chaos res, exactly to how a watchers eye can roll different mods). That might actually give some uniques dropped on the ground some value again and you might actually get excited dropping a unique thats usually trash because it might roll the new, in demand mod.
Mr.a.Chikita: I can't stand this league :c was soo mid and boring, I quit at the 4 day. Worst than necropolis. The last league... I am afraid was the same. BUT again, thanks to the merc mechanic and a new use of uniques was good. Other than that... meh, now is the same, the Uniques being useful is the best thing happening in the game right now, is not enough either. I am losing the love for the game, badly :c they keep focusing all the work on poe 2 and we got mid work in poe 1. I was afraid of this, and now poe 2 is becoming poe 1.5. This, all this cluster f**k is a recipe for destruction for GGG I hope they realize this :c
Elvish_For_Friend: Item Added: Foulborn Mythic Orb - Unpredictably either upgrades a Unique item to its foulborn equivalent or destroys it.
efreitorhabibulin238: while the new uniques are interesting, new breach is absolutely aweful slogfest
smoke7877: League bad except async.
juozasmalaskevicius3634: Red dream life variant is cool. I play burning arrow of vigour and now have 16k life. And this bad boy together with tattos and everything around gives me ~2k life. More survivability more damage. Very cool unique.
LegionTestaa: I don't believe they will go core since necropolis and mercs mods didnt went core
marc-andreblais5818: some of them are pretty cool but i still wish the mods they gained were pseudo random, each unique would have its use, and can you imagine the amount of build diversity there would be if people could not copy/paste streamers to make builds. I Also think some of them are so trash they will never be used even in day1 act1 by the whole player base.
Dec 02 2025
