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Home > Game News > Poe Currency

Rarity Is Not The Problem in PoE 2 This Video Will Change Your Mind

darknoob89: While I agree that stacking Increased Item rarity isn't necessarily the most efficient way to generate wealth, your arguments in favour of the current system relies on a few logical fallacies and a misunderstanding of why players feel the pressure to gear for rarity.

Your argument suggests that negative rarity is inherently superior for certain types of farming. However, this is only true because it is currently a niche strategy. If the whole player base shifted to using ventor's for base items, the market would adjust and suddenly positive rarity would be the most profitable. You are essentially defending a strategy that only functions because most players aren't doing it. If a mechanic’s value is entirely dependent on its scarcity rather than its intrinsic design, it’s a shaky foundation for a balance argument.

You’ve also created a bit of a strawman regarding why players find rarity frustrating. The issue isn't simply "strong builds vs. weak builds" or "meta builds vs non meta builds" it’s about disproportionate trade-offs.

Casters often have "dead" prefixes on rings (unless mana-stacking but even then they have max 2 affixes occupied), allowing them to slot rarity with almost zero loss in power while martial builds must choose between a dmg prefix and a rarity roll. You even contradict yourself logically because as you noted yourself attribute stackers have zero flexibility. They cannot pivot to positive or negative rarity because their gear slots are mathematically locked. The core frustration is that the "rarity tax" is not applied equally across archetypes. By your own logic, attribute stackers are at a distinct disadvantage because they lack the agency to manipulate drops in either direction (negative or positive rarity). The unique vectors of scaling that they get are useless because there's nothing to clash against that requires such scaling

Infact I completely disagree that rarity creates a variety of strats. Yes you have negative rarity, but all the rest is positively impacted by having positive rarity and there's zero strats for 0 rarity. Mentioning fully juiced abyss as a "pure power strat" is a misdirection because as I said some builds can build 100% rarity or more with very little loss of power and there's not a need of so much power after all. A 50-100 div build can do all the content in the game, accumulating more power is just to oneshot mobs better. So if you have a build that can't slot rarity, either negative or positive but you are power scaling there's currently nothing for you because power is not mandatory. A critique to my argument could be to add like in the temple situations were power is necessary because fully stacked temples are hard but even in that case people (casters) don't have to sacrifice any power to get rarity. A way to balance the rarity system would be to detach from currency, and have uniques being valuable. This way you trade off white bases vs uniques and both equally get currency. Now uniques are worthless so of course it is imbalanced to detach rarity from currency. And on top of this rebalancing the game needs to add a power scaling mode where players are rewarded to minmaxing power.

EDIT: also something worth mentioning. The point is removing rarity from gear not removing rarity from the game. You can achieve similar result of your strat with rarity on tablets or other means. Why only ritualist can stack negative rarity so well? Is there a value to have builds specifically for such strategy? If tablets would roll -15 15 rarity (as example) the strategy would be valuable for everybody and doesn't pigeonhole strats into specific buds.

alekseineustroev6374: Him: Rarity doesn't matter!

Also him: I made multiple mirrors by manipulating item rarity!

yes_temp_sem: Kinda satirical comment about your last video:

> Rarity is not a problem, just farm with negative rarity

> Shows the same build investment in reverse rarity (even worse because when min-maxing, you are limited to 1 ascendancy with reserved rings and belt slots)

hehe

sharkh20: At the end of the day, watching streamers has broken people's brains and now they are incapable of just enjoying playing the video game.

twisterrjl: Bro came out guns blazing

risenone7189: I really changed my mind! Video creators are the PoE2 problem

Lvo_xD: after all your videos this one look like rage bait.

1. stacking negative rarity is also stacking rarity

2. "you dont need to stack rarity and loot raw currency" because you can trade or craft is not arguement at all. The same if i would say you dont need trade or craft if you can loot from floor and buy everything you want

ASchnacky: i had a feeling he was wrong when his argument featured aggressive insults

khangho4167: Wow what a well-thought arguement, stacking negative rarity IS stacking rarity.

This is either ragebait or this guy is regarded.

fateriddle14: To see someone playing a 3-ring ritualist talking about rarity doesn't matter is very very ironic. Also the statement that you tested everywhere on that rarity curve that they are all profitable. No you just tried the two extremes.

ChrisMcKenaCreative: Bro went straight into “you don’t need a strong build to fit rarity manipulation” shows mrNine with 4 vertex 4 spell Amy 8 staff.. prolly mirror build as an example smh

abelke: Isn’t this the guy that makes you pay for his loot filter?

minhocho5487: You don't seem to having real arguments except for the current poe 2 economy has adjusted to us having rarity on gear so its fine. Using your own logic, removing rarity will adjust it back anyways.

We literally went through this exact problem in poe 1 where quantity stacking became an even more problem because of t17s and how essentially HH meta builds were the only builds that could stack quantity and fast farm them. Idk how you don't see this becoming a problem as the gane introduces harder and harder content.

luizperez3357: i get your points but the reality is that farming white bases feels super tedious for most people and also requires having lots of merchant tabs - and a lot of the arguments are based on that aspect.

allenryan6071: “If you do not agree with my opinion you are dumb and don’t understand anything. I’m correct and you are wrong”

kuromi5879: Does negative rarity make you drop more exceptional base?

vania713: ok. I challenge you to play a different build for the rest of the league, one designed by you

pakupalos: it was researched, check Kripp's piece on it

wdxl-y5c: Your argument is contradicted by your own equipment selection, Stacking rarity and stacking negative rarity make no difference in vector space.

Additionally, within the remaining player base, a large proportion is effectively printing Divines through the Temple mechanic, leading to severe inflation. As a result, white items retain value only in a handful of slots. I personally don’t believe this constitutes a healthy in-game economy

thatsalliwasinstate: negative rarity : get white bases -> thousands of divines

positive rarity: get currency tier 5 rares -> thousands of divines

playing without any kind of rarity modifier on gear -> mid rarity -> get neither white bases nor currency.

proof:

1. get neversink loot filter set to best most expensive white, rare, unique, and currency stuff.

2. play game normally

3. see literal empty screen for thousands of maps

mic drop

qdlaty23: Farming white bases for currency works only late into the league

philosocrates: First 30 seconds I felt attacked lol

MrWiggz69: I mean this is good an all but Jonathan is on record saying its getting removed, the end game/atlas rework will likely be the replacement for that.

All this video really does is let you bait some engagement while its still here.

helleye311: Negative or positive rarity, it's still mandatory. The total amount of drops doesn't change, but you get a lot more exceptional white bases (or just white bases in general) when doing negative rarity, and a lot more currencies when doing positive. But when you don't do either, you get a bunch of worthless yellows. And I don't want to play a rarity stacking build. It doesn't matter if it's a shitty chaos solar orb or whatever the current "clear 5 screens with a single button" build is. I played a bunch on league start, got to maps relatively fast, got a few divs and nice upgrades, but my drops got outpaced by the economy super quickly because I wasn't really going for rarity, and then I lost interest, even before temple abuse got popular.

PoE1 does rarity way better (and I'm definitely not a poe1 hardcore fan, that's literally the only thing that's better there). You have some builds that stack it to great success and drop thousands of uniques, but most builds don't care. That's the proper tradeoff. You can farm rarity and quantity, or you can just play the game. But you can't do that in poe2, you need to do something

Ytinasniiable: Should spend less time talking about negative rarity and more time talking about mechanics that aren't impacted as much by item rarity

Ritual and logbooks come to mind (they both do involve a fair bit of killing so rarity isn't completely useless, but the major profit gains from them come from stuff monsters don't drop)

And the biggest complaint I have about rarity on gear is that it is much harder to get on some builds, it doesn't feel mandatory, but it's one of the most effective "feel good" stats and some builds just cannot fit it until they have loads of investment, and that feels bad, whether you're targeting positive rarity or negative rarity

Un-realGames: man i really hope the devs see this

Dom-fk3te: Who exactly and how are players making multi mirrors with a reasonable play time without interacting with rarity in any way (not hideout crafters) . What you're saying might be factually true but your own character exists purely to manipulate rarity, albeit negatively and this is your entire strategy for making currency. You're proving some of the concerns of the community as well-founded because your own build-making desicions are based purely on rarity existing as a stat and have nothing to do with which archetypes you enjoy in the game, and that comes across as incredibly hypocritical. Good negative rarity rings are worth more than an entire build that can clear all content. All of the things you say are necessary for the economy would still function perfectly fine if rarity didnt exist.

Jan 20 2026

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