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Path of Exile 2 Streamlining the Campaign

NeverSink: Big W.

I'll buy both supporter packs if you remove waterways or cut down the levers to at most 3.

fakeigniz13: One day, you won't need to do to the Helani gates to confirm they're locked.

megaalphavulcan8036: That's what a "glowing root" looks like? I'm gonna need to put on my magnifying glasses to see that holy

henix5331: omg the freythorn ritual is gonna be so much nicer, it was so annoying trying to find the last if you had walked just past it

jogadorjnc: The clues making sense in the context of the areas is so cool!

XTheFarmerX_POE2: I prayed to my Jonathon shrine for months for times like these

TheUlf: So excited about these changes, and very glad they don't have to come at the cost of first-time player experience or availability of zone XP

AverageVagrant: I really liked how in Act 4 our hero interjects into the characters' dialogue. Please add more dialogue for them in the first three acts

Xeratas: that is very very cool. Love it to learn these things and gradually improve my campaign time.

DragonSilverG: W GGG

You're the best dev team ever. Never seen that much love into a game.

victor_quorn: the freythorn one is probably the best thing ever

hu_ebes228: its good that ggg dont know about yellow paint

thank u guys

Fenikkusu14: The wait is going to be the death of me

jonsimon2095: That's the way you do it, directions but grounded in the world. This is very good work, well done.

StrikerTVFang: These signs won't stop me from getting lost because I can't read.

thetajay392: 1:35 that's actually huge

HalIOfFamer: People complain about the waterways but it's the vaal city in both flooded and back in time variants that are possibly the most needlessly vast. What a cool feature it would be to have the map revealed in full when we run back through the city in the past, since we just explored it in the present in it's fungal form.

The_Bacon_Dragon: Glad to see these changes. I'm really hoping you can streamline the Act 3 Time Portal in a way so that we can teleport back to camp directly rather than teleporting back to the time portal in the past, going through it to the present for loot/well usage, and then having to slowly go back through the time portal just to get back into a smaller portal hopefully before an area resets.

As for other parts of Act 3, perhaps have cheeky statues of Monkeys perhaps with glints of gold pointing the way towards the Forge. Then for the Temple of Filth perhaps some filth waterways leading to it?

spnmasn: 0:52 - let us play with that level of zoom! Love these additions, subtle indicators help a lot in poe1. A lot of these zones are still very large

WarIsARacket-d8x: As someone who's never had an issue lvling multiple characters in the campaign currently, I just wanna say thank you GGG for listening to the fans, and helping without removing the enjoyment the campaign is the first play thru. I look forward to rediscovering wraeclast for years to come. Fav game, is an understatement.

Zodiac178: The main reason I don't create a second character in poe2 is because of the campaign

GringoP: We want the Martial Artist Ascendancy gameplay showcase

keltongibbens4411: dont know how i feel about the aztec bog being in the water ways

enescakmak2615: This is a really good change as length of the campaign is the biggest thing holding me back from playing every season or multiple characters but i believe some of these need improvements like those roots or mushrooms as they are really hard to see especially for the visually impaired people

mandatoryhadtodoit: nice, that should save us about 10 minutes off our 10 hours campaign.

Roovka_: This was something I've been wanting since the early access launch.

itsguim: Ok I was probably going to skip bcs I don't like doing the campaing over and over, but now it gives me some motivation to finally reach the endgame. Is my fourth character and I always drop at act 3 or 4

May 15 2026

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