Shopping Cartkyoufukoso3537: lmao that ending, I love you Jonathan
august1870: Can’t think of another company making an announcement video with explanations of HOW bugs worked and WHY they were difficult to fix. If this was common, I seriously think it would have a positive impact on the average gamer having a better and more passionate interest in tech (as well as more empathy for game *developers* lol). Cool stuff, thanks y’all
LoganH0076: Making an entire video celebrating fixing a very visible bug makes me feel so seen as a player. Thanks for all your hard work GGG
laxxboy20: Absolute incredible transparency and communication. This is why GGG has a permanent place in my wallet.
matbro95: The 4th G in GGGG stands for GOAT
Co_opCat: Massive respect for the lengths you all go to, great job on the crazy solutions!
rowbradley: Actually going into technical detail about where these issues came from in a full on video? Insane. I love it.
You can feel how much PoE is a labor of love.
electricairGTD: No other dev team does this. We are blessed.
traplordexile: babe wake up, new meme with Jonathan just dropped
CrunchyGold: 7:15 perfect touch
Ox33cae: love the fact that this became a video instead of a simple post, really appreciate the effort and information
lars4078: "poor" guy wo had to grind for crashes
great work guys!
Akirathedon92: uploading a whole ass video deep diving into performance issues, who they affect, how they are diagnosed and resolved is the coolest thing. GGG Cannot stop winning.
TwinxTails: MASSIVE props to the team for going this far to resolve this issue
also the shader pop ending was perfect
rarity_games: Put this up on the community page, we need as many ppl as possible to see how hard it is to fix some problems. Thanks for the hard work guys!
TanTanMiann: Love these postmortems. Thanks for sharing the details!
honordevs: As a developer, my hat is off to you. These seriously seems like some of those bugs that just never gets solved without a disproportionate amount of time and money.
Incredible job!
kibbL3s: That shader reload at the end is hilarious
IsaacWatson: I see what you did there at the end.....I had to watch it several times over. Love that kind of humoristic editing. Thank you!
Mario_On_Ice: This bug made me quit the league one month earlier than I planed to do. I just couldn't stand the constant freezes or crashes. Thanks for fixing your game, GGG!
_korbo_: As a dev, debugging this issue sounds like the stuff of my nightmares, like the very thing that would single handedly make me want to stop developing videogames lol. Fumbling in the dark on random reproduction steps that may or may not work, interacting with a black box that's not giving you any information about the bug with zero actual paths forward for a fix. My respects to the devs working on that, tremendous amounts of willpower to get to a resolution.
IanVehrmt: Not only as a player, but also as a dev who has lived through "client has a weird bug, we can't reproduce reliably, spend months/years trying to fix it", this video made me very happy. Great job!
Panda_SMM: I wish more videos like this were being made across the industry for their respective games, seems like it would be helpful
Sneaky-Rafiki: Mate, I have played this game since closed beta, I recall dominus farm rota's, snipping exalts in free for all docks runs and mapping in public groups to sustain maps drops!
Im not surprised that you have spent over 1.5 years quietly working on this in the background. What I love is how you then bust out a huge improvement, explain it all - from the problem, to the approach and finally the fix. You really are the bee's knees Jonathan (and the team behind you)!
Sending this to all the non-POE gamers I know just to let em know how good we got it. - Thanks GGG
Mormoran: MORE of these types of videos please Jonathan! This was amazing to see!
ThisFunRoom: 3:31 Death Recap
EtherReddit: Loved the technical deep dive. More of these please. Also lol at the fade out edit.
Jul 31 2026
