nds9000: The huge elephant in the room is the horrible rare loot drop rate...so many people myself included in maps using equipment from 20-40 levels ago. Not nearly enough mats dropping to make more than a few attempts at crafting.
FurdTurgeson: “We finally played the game and holy shit you guys were right”
deadghost1189: I don't care about the map size. I care about my character feeling slow af and not doing damage.
kashashk: Still no mention of "loot", especially since it felt like they rolled that back alongside the HP changes.
bobani17: Love the changes.
But the main problem as i see it with the later part of act 3 is the double teleport you need to do to get to town
xWulfie: The scariest part of this is that Act 3 is missing two more side areas..
gmotsjr13: In a Loot drop game, THERES NO LOOT THAT DROPS.
I won’t be playing anymore until fixed. Last Epoch April 17th.
Would131: The waterways itself needs fixed please. Or feel free to remove it
simrock_: Seems sane, only question remains why it took this long, it's not like people have been pointing this out for the past 5 months?
NullRageGaming: I just hope that instead of just "band-aid fixing" these issues, they have learned the fundamental reasons for player's distaste of these zones and are able to carry that knowledge forward into future level design for future acts. So far though, this team doesn't seem to have a great track record for "learning from the past". They seem to be repeatedly encountering problems that PoE1 already had fixes for.
gg2fan: I'd like to see some Act 2 changes too, going through all those dusty caves and deserts really gets old
Asin24: Would still argue Act 2 could be trimmed a little still particularly with a few of the 3 area zones making them feel unnessisary.
adiddevil: Dont mind map size if game was fun
kirigherkins: Changes are coming and so am I
aaront7974: Thank you for the research. I'll play when patches are done.
JamesPratt-v1g: The stuns are insane
greasemasterreviews2594: Most people would put up with act 3 if loot was better in general and combat was moving faster.
hawkingsquibbles9593: Yeah, it will still feel like a slog. Like running uphill in a bad dream.
JX531: New frenzy charge skill for huntress only starting at t3 gems...
so now it can still feel like complete ass starting out
DeanAshford: Map sizes wasn't something I really noticed last season, cuz the game was, y'know, fun.
tlambert01588: Loot Enemy movement speed next
FonWin: Honestly, they need to have a FUN meeting monthly/bi-monthly, and the only question should be is it fun. Being challenging is great, but it's Game, it's supposed to be fun
DegenerateModGaming: I've been negative about GGG and what they are focusing on. This is actually a huge W and I'm impressed that they humbled themselves to FINALLY make needed changes to the maps.
veritaseru: This whole things reads as: after 4 months of our denial we have just now OUT OF PURE CURIOSITY decided to investigate the OVERWHELMING CONSENSUS of the player base. Oh? Most areas are awful by design, and we shipped multiple unintended dead ends that got left in due to negligence. Woops.
Really? REALLY?
GREAT. NOW LISTEN WHEN THE PLAYER BASE TELLS YOU WHAT'S WRONG.
NO?
WE'RE TESTING FOR YOU.
LISTEN.
THAT'S THE POINT OF EA
FFS
fatbolado: i'm still being deleted by the white mobs
crimsonhawk52: Also would love to see Freythorn ritual sites a bit less variance in location
Apr 09 2025