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Path of Exile 2 Must Address This For Full Release

KallTorak: Hyped to see you hosting the pre show!

crimsonodyssey8638: If they don't change the distance to nodes outright by removing some of them I think an elegant solution would be to create a token system, for every 2-3 maps you run, you get a token that allows you to auto complete a node without having to run it and you can bank up to like 10 of these tokens.

reingp: Tablets need a lot of simplification (note necessarily like POE1's scarabs, but at least closer to it)

Cities advantages over other biomes need to go.

Map traveling needs to be smoother / otherwise interesting regions need to closer to each other

Pure evasion builds need a bit more love, as well as armor/evasion and armor/ES hybrid builds

rebdog9731: Mouse, Keyboard & controller switching on the fly.

JoTheEngineer: I hope they change act 3, it's such a slug to go through

GreepsTV: campaign takes too long

jonpro9637: If melee still sucks on release Im ignoring 1.0.

patrick3213-b8y: Congrats the exalt for that pearl ring!!

SpeTre-yc2zq: Travel nodes and towers could easily be changed by permanently adding the grand project to all towers (great idea DM)... but it could be even better if they wanted to also provide some QoL in respect to waystone pressure etc

Bring back the original tower idea where you add waystones to the tower, and have those waystones apply affixes to all maps in its radius until the waystone uses are consumed.

Then make the "grand project" radius be dependent on the quality of the waystones used in the tower:

3x rares -> massive radius

2x rares 1x magic -> large

1x rare 2x magic -> medium

3x magic -> small

This would provide:

- easier travel

- map selection agency (only do the ones I enjoy)

- waystone QoL (not constantly swapping waystones every time I need to do a "bad" travel map etc)

- waystone sink for poorly rolled waystones (3x rare waystones with garbage affixes lets me use towers to quickly travel around looking for the stuff I want to do/play etc)

- a MUCH higher utility to towers and a genuine reason to seek them out for ANY endgame farming strategy (juice towers so I can target 10x of the maps I want to run and avoid the bad layouts... Or use 3x fodder rare waystones to quickly travel the Atlas looking for cities/bosses etc)

Soulboundwater: I really hope they do something to address "filler" maps like you mentioned. I find these to just arbitrarily lower the time I spend doing what I want and absolutely nukes the excitement of finding something just to realize I need to spam 12 white maps to get there. I know there's other strategies I could implement on those maps, but sometimes you just wanna do X thing and stuff placed in the way can feel bad.

Mastzip: I was thinking about some kind of master you can unlock, more focused on the exploration aspect and less on the juicing, that allows you after completing a map to travel 2 or 3 maps away and to detect special encounters on the atlas.

SmugJay: Biggest change they need to make for 1.0 is making enemy damage not persist on death. So many stupid deaths after finishing the final boss in Trials due to some stupid invisible puddle that is still in the ground even after the boss is dead.

kylestafford712: I found that you can jump around the atlas fairly quickly by tower jumping with grand project tablets.

rickallen8767: Cinematics! For each act break is my unexpected prediction. These could do a ton of heavy lifting for hyping new players. Remember how hard the original D4 cinematic went?

isupportthecurrentthing5225: Need to shrink the size of the atlas tree. It’s too big.

JosefSF: Atlas map runners that actually live on the atlas

progoldfish7441: what you mean the entire game? cause thats whats shit

toddboward4771: They need to address the "Gemling Problem" because when 8 out of 10 of the top builds are Gemlings.... that's a big problem.

russelllapua4904: Do you know what i'd like fixing for the PS5? The awful engine performance and the god awful input lag. Yes i've done everything to do with selecting servers and graphical settings. Poor engine, poor network infrastructure.

altanaks: Pogging refresh

KenoZuki174: 8:00 What about introducing an item that drops, something maybe about as rare as a divine orb, that could be used to put a ring around a map, and any map inside the ring can be traveled to, while they are at it, they could also make every map within the ring get bonus loot chance of some kind. That way you dont completely invalidate the maps you are skipping

Finndl101: Banana Free Sub?

I thought most sandwiches at subway didn't have bananas in them

TH23Trader: literally every move from the duelist clip was range lol...

Tripppyvisions: I feel a full release is everything fully available meaning characters story everything is ready to play with full release I feel like it’s still early access considering all we’re really getting is 1 new character and the last 2 chapter that’s it’s we’re still missing a ton of stuff

tomia89: why it feels that wow forever launch is slap in ggg face

xxvimilia: I'm hoping for a trial of suckma 2.0. Just add some more room types and make relics more interesting than just honor stacking since honor sucks as a mechanic

Spearhead45: This is my second league. (I have not played these types of games since Diablo one) I'm mainly an FPS and car and DCS enjoyer. I have not been able to put this league down to be honest LOL nonstop i've been playing this maxed out my entire atlas tree. The only complaints I have and I wish to see fixed are: the loot drops. I feel like I'll do everything right I won't die during the entire campaign or interlude and I won't get a single divine or any gear drops that upgrade my current set. The loot drops seem irrelevant, and as a new player I also don't know what the chase items are I don't know what people are crafting I don't know any of this stuff so I end up being broke at end game with 100 div with a gear set that can barely kill the arbiter of divinity after about 5 minutes of hardcore fighting LOL. Just to get a required support gem for my build requires 250 Divine. So I would love to see crafting more intuitive for dumb players, I would like to see more bosses than just one boss, Mapping is incredibly repetitive. It would be cool if you can fight like 10 BOSSES at one time. I'm still new to this but I joined this guy's group and I watched him melt an entire expedition map lag my computer out and the dude A mirror or two and hundreds and hundreds of divines just like the best loot you can imagine And I'll be lucky if I can find a divine every three maps.

Oct 27 2026

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