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Home > Game News > Poe Currency

Path of Exile 2 has a UX problem.

difforz: I can only agree 100%

steamh4mmer264: When Jonathan said, in the Interview, that He personally worked on the Temple and it would be intuitive and easy to understand, I knew the UI would be dogshit

MrBlackstaz: You put words on the suffering

dreamcore_gg: Excellent video - I hope they see this. I've been completely ignoring the Temple after some poor experiences with it in early mapping, I'm basically playing standard.

Otha3d: its still beyond me how UX was always one of their biggest issue. just like the fact that the debufs get hidden behind bosses. yet they literally keep doing worse every time. and literally all of these problems have been solved by other games at some point

Balez__: Soon as I hit maps I stopped doing the temple. Too much to invest in for no reward to little reward

F1NEk: This game historically used UI/UX friction as a gameplay mechanic.

Trade system is prime example of this, originally you were supposed to trade using in-game chat. Trade website emerged eventually just because community built solutions were giving them performance issues.

Async trade was possible 10 years ago, but they pushed back on the idea for so long.

WhiskeyTom76: The cruelty, obfuscation and friction are the main mechanics to play around now. You need to read the wiki for each item, mechanic and new area BEFORE you play it apparently.

pierrenoel6878: another great exemple are the abyss omen that guarantee an alamnu modifier or kurgal modifier (forgot the third one name). Except there is ZERO way to know inside the game the list of these modifiers, for each armor/weapon slot. You have to go to poe2db each time if you want to know.

Bodom1after1midnight: Ah yes, Betrayal.... thats one league mechanic i can't see myself ever bothering to learn, the betrayal window makes me want to vomit every time i open it.

Synthwalk: I just looked it up and it seems like GGG doesn't have a single dedicated UX professional on their team, it seems like they only have UI programmers and artists - This would explain the UX failures you pointed out.

Ray_88202: I don't usually comment often, but you make damn good content.

Instead of just complaining like some other content creators, you analyze why something is bad and think about what could be improved.

I like that.

FrowFrow: Once I stopped getting the workbenches in my temple runs, not knowing why and then started clearing rooms for nothing at all, i stopped. I havn't touched a temple since late act2 early act3.

IIMeridiusII: My main issue with temple is only getting 1 or two tunnels, so traversing to the big(ger) reward rooms take forever to build. And then 1/3rd of them disappear. Wish we could get a set amount of travel rooms and a set amount of minor reward rooms.

But the UI/UX problem isn't a new issue like yoy exemplified with Betrayal. I remember a long time ago when an Atlas could be "bricked" simply by completing maps that opened up branched maps you didn't want in your drop pool. (Probably got some details wrong, but I was pretty new at that time.)

Yuyu_Yevon: I really want to like this leage mechanic but it has so many problems that only got worse with the most recent patch

No more porting out of the temple, getting stuck in rooms because of bugs, frequent crashing/disconnects which just close the temple

Rewards are unclear or just very underwhelming, if you take rewards instead of using the benches you get less out of it ( instead of 10% gem qual you only get 1 gem cutter prism as an example)

the fact that you have to clear the architect and then the whole temple resest before you can fight aziri is so strange

an indicator on which rooms will get removed after closing the temple would be really good too imo

and the list goes on and on

i think this could be a really cool addition to the game and a welcome break between endless mapping in future leagues after it got some ui, QoL and balancing changes but right now it feels bad.

Thank god the druid is really fun to play for me or else i would have moved on already

Woolfio: I am still clueless how that temple work and I did enjoy synthesis.

neogramps: Necropolis was like someone was deliberately making the worst possible ux. Every decision was utter dogshit

pottytrainer5387: Vaal Temple has clearly been released in a half-finished state. I'm sure GGG will make improvements, but in the meantime it's a hard pass for me. Thanks for the video!

alexsurh1472: The temple is good probably first hour of campaign on fresh League where you don't have currency to upgrade blue to yellow and add more modifiers to yellow items...

whatevermediaPOE: This video completely put into words what I’ve been feeling about this mechanic. As someone who has played Loop Hero (game the mechanic was inspired by), I don’t quite understand how the UX got lost in translation.

Great stuff! Keep it up!

Dividendless: As someone who literally does web UI/UX for a living, I couldn't agree more!!!

Ghoulishskrr: finally someone said it. it was my biggest problem with poe 2 so far. i usually close both m eyes with poe 1 because i saw it`s development from open beta and i understand that some things just stay. but with poe 2 they had a chance to do it better and it is still the same. unintuitive UI, too many clicks for no reason, all menus work differently - if you want to esc from menu sometimes you have to press esc twice, sometimes only once, even the f*in MTX menu is abysmal - you click on something and it all starts to expand and you end up with visual mess where you cant find anything. betrayal - i literally dont understand what is happening. all i know is to click the right button option, even though i dont know why. and when kingsmarch started you got 3 huge boat notifications that covers 1 third of your screen for 10 seconds, while you are in a map. it horrible. yesterday i was so angry in poe 2 i had to stop playing because the experience was total shit.

EDIT: also if you are running minions - every room with doors blocks your minions upon entering so the are not in the room with you. EPIC!

anyway i am glad that you are talking about this because it is major problem for me in both poes

jwmoffat: Totally agree on all of your points! Being able to edit your new room placements before starting the run would help a ton, though I would say that's probably only a starting point. Definitely feels like a rushed season to get it started.

darchonyo: I've felt the same thing during the campaign, in a few places. For example the 5% increased mana reward in act 4 had me wondering when exactly I got it and whether I'd missed a choice.

UX is something that usually takes a long time during development and I'm glad you made this video to point out some of the issues PoE2 has right now.

MGoBlue02: This video was honestly so well done and thought out. She articulated every reason it’s bad in a way I could never. I’ve never wanted GGG to see a video more. I think I’m in love.

Dec 18 2025

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