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Path of Exile 1 Has an EndgameLoot Issue

BobbyBrixx: fubgun sold me fent

fernandorugerio8052: My new farm strat is gonna be praying to god to dup my cards in harvest

amarudemonn: GGG should interview fubgun instead of zizaran

mariomcp: 3.29 is the richest I've ever been, I bought my first mageblood. 95% of my currency was selling harvest juice and spongebob juice. I definitely felt like ground loot was nonexistent and only sources of guaranteed loot (chests, harvest monstets, voyages) make money. Abyss is in a dire state.

impo997: The Holten Files 2: Divine Boogaloo

RoundhouseSteak: I miss Harbingers

G00R00: hope Ziz will take a loot at this

kamilmcki8631: I know there will be 2 responses to your video

1. "but you have 2 mirrors, theres enough loot"

2. i dont care about loot game is fun, best league ever

atakancan4705: THE VIDEO HAS BEEN RELEASED

MrReyukGaming: Fubby is sad.... dont be sad fubby wubby

Backpackrides: A shame that SSF zizaran is doing the GGG interview instead of Fub, Ziz is gonna come from such an out of touch viewpoint and not ask any of the tough questions

Matt-x6c: How does Poe come out with one season that is amazing and manage to fk up the next 3. I can’t even get maps to drop consistently spacing everything into maps.

drakeazevedo4021: i dropped it after first weekend for the first time

OzanKaya-v9h: Tell zizaran about this so he will not say yeah game is awesome on the q/a

SoLocke: Betrayal is so bad that it is forgotten.

zoraogod8967: I've been playing ARPGs for many years, and one thing I've noticed as this league has gone on is that we've lost one of the best feelings these games used to offer: killing a rare monster and seeing an amazing or highly valuable item drop.

For most of Path of Exile, that feeling just isn't there anymore. The excitement of identifying a rare item and hoping it's something incredible has almost completely disappeared. Most rare equipment that drops is worthless, so instead of feeling rewarded when something hits the ground, you already expect it to be vendor trash.

That excitement was one of the core experiences that made ARPGs so addictive. Without it, killing monsters and hunting for loot feels much less rewarding, and I think that's a real loss for the game.

GamingNorthGaming: When I kill a rare monster I just expect some more xp, that's it, I often run past 50% of the rare monsters in a map anyway.

ActualCut: hey guys, depressed fubgun here

brandonwalker5011: I don't get the psychological distinction between getting loot from boxes/mechanics and getting it from ground loot. I get just as excited for a 12 div runegraft coming in my shipment as I do for a 12 div unique dropping on the ground.

rafakoch7128: I agree 100%. You rightly pointed out the problems with the current state of the game!

bgtaylor89: i believe they have a "good reason" or a "philosophical reason" for doing the massive swings to balance, but i would love to hear Mark or Octavian concisely explain why. I definitely understand the danger of over-doing the loot but we are like, pretty far away from that place. Affliction was dangerously close and needed to be brought back but idk why we need these big swings over time. Its like they think if we don't suffer for a while we wont enjoy big loot leagues.

icedragon8266: sadd

imnotme1657: I quit early despite lucking out and dropping an entire mirror in water maps. There was simply nothing to do as every farm strat has been made less fun or unrewarding. half the mechs in the game are just juicing mechanics that go with breach, and new breach is less fun than old breach.

jonthebasedgod: “but i play SSF and im having fun, i think you all just complain too much”

MercerWing1: Made me leave in not even two weeks. Frankly embarrassing performance by GGG

caddph: Well put; the analog to POE 2 and expectation of loot from rares is spot on, and concise way to summarize the core issue.

mattd582: true

Aug 04 2026

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