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Jonathan PERFECTLY explains 1 of PoE2s endgame problems!

CosmicTurtleHideout: Love how he is very deliberate on this one

Dakoyoyo: The glasses adjustment zoom

m1xxx3r: we had the same problem in POE1 already, it was overlapping sextants

espguitarist13: great interview man

DRUBIN1986: Why dont they just let us pick which maps we empower with the tablets. That way we can pick them along the path that we want to travel in.

VorpalSliver: You could say maps are best thing, campaign is slog.

Yuuryan: that problem is the real deal. I dont want spend time on endgame doing maps that are not affected for many towers with quantity... is just boring and tedious prepare that zone for farm

smithers4420: 1.make tablets much rarer so good ones are worth a lot.

2. You unlock 3-4 permanent slots that you can put the tablets in by doing some sort of end game content. All your maps are then enpowers with the tablets thst you want to use.

3. Towers now simply let you adjust the biome of the maps around them on completion

ShotKill-uf7qv: Either you don’t need overlapping towers to juice maps (meaning just 1 is enough)

Or just remove tower juicing ….

I felt like he was trying to say ok say for example if every map has a chance to just random get 50% quant 50% rarity then you wouldn’t feel so bad doing “pathing” maps

Which sounds good on paper but not really

waveydude: Yep...gamers like to just do the optimized thing

lordaizen8004: Just remove exp loss on death. I run any map I feel like running. If there’s a tower then there’s a tower and I run it and try to juice maps. It’s not that deep

JUST REMOVE EXP LOSS ON DEATH ALREADY. DEATH COMES TOO UNFAIRLY IN PoE2. IT IS NOT THE SAME AS PoE1

May 30 2025

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