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Current State of Path of Exile 2 The Last of the Druids

benpuffer7891: The game crashes often for me now.

lordzed83: I hate that skill is too good stat like no mater what stats got if its no skill its shit like boots without movement speed are shit.

mdlsvensson: I feel like the league mechanic is fixable. What’s there is cool, but feels like a broken alpha version of something fun

TheAleksander22: Act III still feels like a massive slog :(

They really need to shrink those maps.

thefjk: the game is kinda exhausting

ZoopiAniyun: Couldn't agree more on the whole shenanigan stuff. Dance for your god close to midnight to be rewarded a 6% chance a magic flower may drop 24 meters away from you (in the middle of an enemy pack) that you will have to collect, slowly take of the leaves one by one, throwing each one at a different enemy, giving you stacks in 'flowery love'. If you reach maximum flowery love in less than 15 seconds, you activate a buff on yourself that lasts for 2 seconds in which you can hit a rare monster to prime it for heavy stun if you manage to cast 3 spells of different type before doing that.

Additionally, GGG's love for those delayed damage skills is really grinding me down. When I click something I want it to happen. Yeah, I get traps and stuff, but come on ...

jezetor: While doing the campaign the Vaal temple is fine and it gives some rewards/upgrades, but after the campaign it just feels a bit bad. Though with some tuning/fixing, it might get pretty decent.

ZomgZomg007: i tried this season but i am kinda burnt out from the campaign leveling, so kinda gave up early, i might return to poe2 when they release it full game. Just a tad bit burned from the campaign over and over. Act1 is great pacing, but Act2/3/etc they are just so big sometimes

MrAlexvizz: For me, campaign is wayyyy to long. The zones could be reduced by half for most of acts 2-3. I don't see myself redoing it many times a year.

remilasvenes2221: Not only i have to do 6 maps for a temple, but, lucky as i am, i have to do the maps, then explore some more, find the vaal site thing, do it, and this 6 time, just to realize i cannot connect room as expected, and loot is garbage, like, if i got an artificiers orb its a good one

backpacks6486: The last 2 leagues for the series has shown me that GGG is pushed to their limits atm sticking to this cycle and it’s to much stress on the team

Geist1337: It's not even just the druid; anything melee feels bad. If you pick a build that goes into auto attack range, it dies. A lot. They really need to fix it - especially since skills are bound to a specific weapon type. So they don't have to worry about every caster going like Shield Charge/Fortify again. Just make skills that require you in melee give those sorts of defensive buffs, and have them drop off on a weapon swap. 'Cause when I'm ranged anything, the combat in the game isn't even a marginal threat. When I'm melee, a white pack is potentially character-ending.

ChungusGaming-y5w: Honestly I think the problem with the 8 button combos isn’t even the number of buttons you press; the issue is that you’re affected by the move speed slow cast time possibility of being staggered during every one of those 8 buttons. They need to differentiate between combo skills and finishers. All of the 7 buttons I have to press leading up to the button that actually does damage should come out almost instantly and feel snappy and quick, and then there should be some weight on the payoff button. It doesn’t feel like your character is some adept fighter doing a bunch of spells/attacks in rapid succession it feels like you’re an old lady covered in peanut butter digging through her purse.

lupalomino: Vaal vault is confusing no idea how to use it

stonehengeman: The Vaal Temple is just plain baffling to me. Yesterday I placed all the rooms in the green squares then set off. All I got was a regal machine and the one that gives you an augment. That's it. 19 rooms - and that was it. Enemies were invisible. Some were hiding in walls. One was even underwater sniping me at a distance. It was a truly awful experience and I am not sure I will do any more. Which is a shame.

voodoo1069: got bored before finishing act 1 with the bear auto stack into slam rotations. If you didn't auto first the slam felt so bad

elektrar9620: Raxx, you are actually spot on with hoops, the overall idea seems to be the bigger the advantage the bigger the downside is, we can see this approach with skills , uniques or passive tree keystones. And once someone figures out how to minimize the downside, GGG nerfs the thingy next patch. I don’t say these things should not exist but they are way too frequent in the game and I personally feel too punished to use them or fully enjoy them.

cesarbrad286: You didn't adress the biggest problem for me in engame. There is no loot. Nothing drops

shawnfitzpatrick7071: Vaal temples lock you out of your map if you go in them before you are done. If you do the map boss intending to hold the vaal temple until the end the val map entrance disappears.

Therefore worthless.

Matheeseck89: League mechanic might be good but there's no explanation how it works in-game. I'm just placing rooms without some deeper understanding. If I want to leave the template because it's complete, it asks for my confirmation - that means I missed something? Also when do I want to close the template - what does it change? Sometimes some rooms disappear when I finish the temple - why? It's just a terrible UX design.

rajo4879: Big problem is defends i pick all armor/energy shield on tree and have good armor but random white mobs just sometimes kill me in 1shot i cant even react to heal my self.

ARob055: There is no reward in the circle in maps. In campaign it was constantly dropping 1 exalt, 1 alc, etc. I haven't gotten a single exalt or anything from the circle in maps. I'm level 90 on a squishy guy (die alot)

Why don't you just use frostbolt with a lot of projectiles faster proj to get frost ground everywhere?

outputcoupler7819: The feeling I've had for 0.4 is that the game is starting to feel very "overdesigned". Everything has tons of "and then" attached, and they're actively removing the straightforward two ability synergies. Chilled ground used to be easy, until a combinations of nerfs and overdesigned systems (infusions) turned it into this overly complex puzzle that is more annoying than rewarding to solve. It just feels overwhelmingly like "what the players think is fun" is just not the guiding star, instead we get complexity for its own sake.

PorterPickUp: The load screens now are 3x-4x as long as they were in the previous patch.

eNoqfOu: 1.) Campaign zones far too big

2.) Droprate of gems need to be doubled or tripled

3.) Currency too scarce in campaign

4.) Enjoyment of campaign (if you enjoy it at all) is entirely dependent on how good your weapon is

5.) Ascendancy trials are trash

6.) League mechanic is trash

7.) Passive tree underwhelming and not powerful enough during campaign

8.) Downsides largely have to go

sullinatore6334: I noticed when I was running the temple I was just wasting so much time in there cuz of all the non connecting rooms and dead ends and back tracking and lack of checkpoints. Some rooms were almost void of anything and other rooms were packed wall to wall with enemies and bosses and you turn a corner and can't dodge roll because a door locks behind you.

I have the temple portal available and I've been skipping it on every map I run because I don't want to spend my entire session back tracking through a crappy map with bad mechanics and barely any loot (have multiple tier three rooms).

Dec 22 2025

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