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Biggest Buffs and Nerfs in Patch 0.4 Path of Exile 2 Last of the Druids

joe1trillion651: It’s called last of the druids because everyone’s first character will be a druid, which will be their last one as they then will either play a ranger ascendancy or quit the league.

YouTookMyAccountName: 1000% they are gonna overlook other things associated with the monster density nerf, for example it's impact on ritual tribute

dobexx9352: looking like druid campaing run and quit

Bodom1after1midnight: R.I.P Spell Totems 4/12/2025 - 4/12/2025

Speak out, so we can get GGG to remove the dogshit charge cost.

sylbar: one thing about the 250 new passives i understand that 120 are invisible for all class but druid with the ascendency point

Gwdemy: TLDR this patch is dogshit, skip

wheresmygun: Pal is a totem

devkamalmuhammed1100: ahhh the accursed word "methodical"....

SpyDronePigeon: Winners: tourists

Losers: PoE 1

Powernudel: one single good thing one could say about the density nerf is that it should only affect white and blue mobs which didnt drop anything to begin with and the rares have their loot buffed... so maybe more loot in that sense? other than that i dont like it at all. having the map full of stuff and exploding your way through is the most fun part of the game

icecoldporksoda3461: Last thing I want is to be “more methodical” while mapping. Pathfinder sprint buff going to come in clutch as I run around giant empty maps looking for monsters.

kairu8168: but.. but.. fubgun says deadeye is still OP with his 20 mirror build…

whatismyhandlein: The density makes also proliferation and contagion builds much worse; including having less MS; it's also an indirect nerf to breach/deli. Also having less monsters means juicing and mf will give more differing results.

You can simulate a similar feeling by running lower tier maps and see how you like it.

The only positive thing I see is when your build is lower level than maps you are running, it will be slightly easier to level i guess.

Seikiy_shorts: No clue where the ''there are too many monsters'' thing suddenly came from, i remember a lot of people agreeing early on in poe2's history that the issue was the speed of the monsters and how they can gap close to you from the edge of the screen almost instantly, or how a pack of dangerous ranged mobs could snipe you from the edge of the screen, this gets way worse in maps with rares that will commonly have things like haste aura, or blue magic packs that are hasted a rare with a damage aura nearby etc. My guess is a ton of newbies get to maps with really bad gear, get absolutely steamrolled in early maps due to lacking defenses/resistance and then being new, they think the issue is the amount of monsters.

I don't recall if they mentioned it anywhere in the interview, but i'm assuming monsters are also getting more damage, to make up for the fact that there's gonna be way less, so the people that were complaining before are still going to get absolutely obliterated. Personally i never felt overwhelmed in maps except when doing abyss or breach, the only times i would ever have to run or be really careful was when some monster type on crack with speed mods would run at me at mach 5 speed, and the exact same thing will still happen in this league.

defry1234: I wish keepers was better so I could just play that.

justlikeyourfathersaid: Biggest nerf was minions losing Homogenizing exaltation.

a MID scepter was already multiple divines more than even a GOOD bow, now without the homogenizing we are back to having to spend MULTIPLE dives to get a shitty scepter. If they dont adress this idk if I will be playign this league saddly

mojitsu_: The "reasons" for monster density change is pure BULLSHIT. Game performance is tanking and it's the bandaid solution

rollyray1252: Why did you not mention the fact that Mark also said they are not just going to do the 40% less density without other changes, like letting people get back that density with the atlas?

Masztex: Biggest losers are the ones who will play this patch, same thing again, no endgame

randomencounter8984: Biggest losers is crafting. We are in back to square one = no crafting, just close your eyes and slam t2 mana(with perfect exalt)

BobWasThere-: Skipge league

KikiBanzai: Rhoa mount should have like a decaying 50% less buff effect over 4 seconds when hit.

kostav4448: the monster density alone makes me consider skipping this one. guess what you are doing inbetween packs? you are Running

-65ms boots gone

-rhoa basicly unchanged

-ms basicly only available on ranger

-surrounded mecanic deleted for movementskills

-rare/boss monster icons not show up until you find all checkpoints (lmao)

all the changes above made the game better, faster and smoother to play. ggg litterally patched theese in 0.3 to deal with the slog after 0.2. i just dont understand how we are heading back to the slog in 0.4.

the balancing part of this patch is total garbage. 2 steps backwards. maybe 3.

PaiMei_WL: Streamers always say that they hate the endgame, but they never explain why, or maybe you did in your stream, but I don't watch that often.

Can you make a video with your top 5 or 10 reasons ?

I quite like the endgame construct and don't think it's that different from PoE1; it just needs more league content, which will obviously come with time.

Rob-147: The patch should give me a few hours of fun to try druid in campaign

keekeeguitarist: No i wont think about my mana. I played the flask game and when youre bossing and run out of mana flask charges, the fight is over. Does ggg play their own game past the campaign?

momengouda5795: They lied about the End Game changes , so it will be finishing the story and testing the new class and leave the game in 2 weeks , as always

Dec 07 2025

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