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Home > Game News > Osrs Gold

OSRS Sailing Has Some Serious Problems

S2yay: I hate the crystal extractor because they're balancing everything else around it and that's just horrible design imo

riparcon: i really wish port tasks were a bit more structured so i could have a relatively set amount of xp per hr. I actually enjoy doing them but they can be so inconsistent. I'm looking forward to seeing what they do with sailing especially when they start releasing the rest of the oceans.

Velatix: Thanks for speaking on port tasks, i really think they should be the main training method for sailing

DanNormanTrenerry: salvaging didnt need a nerf port tasks needed a buff.

celebratecrypto3693: Port tasks should give you loot when you complete it and there should be some kind of cool unique boat skins or ornament kits to make them worth doing

Thavleifrim: I feel like more variety for courier tasks could help solve the XP issue, there are no "hard" tasks, I think it would be interesting if there were tasks with a time limit, or tasks with fragile cargo that might require avoiding certain hazards along the way, even tasks that require visiting multiple ports as a single task could be cool and offer an opportunity for higher XP rates, they could also add lost cargo floating in the ocean that you could pick up and deliver for bonus XP as a sort of random event. basically jagex should play death stranding and then apply that to sailing.

jakic91: they have re-buffed some of the stuff it seems

TheGrassman451: hear me out for the crystal extractor, its very bad design rn; it should not be time based but should be based on steering through rapids, as you sail through rapids the meter increases and you can activate it for the xp and the mote

CrimDefence: My sailing level is 1

polishhockeyfan: You make a good concluding point. Even at low levels, Bounties are tedious and buggy. Courier tasks are boring and need setup. Most people dont want to sweat Barracuda Trials.

I know the skill is in its infancy but I think Jagex needs to realize some of these misfires.

thcwiz69: let me store a raft on my sloop and use it as a mini-port

nathanharmon8971: You hit the nail on the head with that very last point. The problem was not that they nerfed salvaging. It’s that all the other methods SUCK. Barracuda trials are fine for chasing those Marlin times, but after that… No. Thank. You. And IDC how good of xp DoorDashing is if it feels annoying and boring at the same time, somehow.

SuchTino89: The cannon should be build on a rotatable platform. and the problem is solved

catsgonyan: My biggest gripe about the salvaging changes is that they left it alone for 2 weeks so all the sweats that play 19 hours a day could abuse it, so if you didn't get in early, just get fucked I guess.

lemusjesus83: Anyone w high levels in this knew exactly what they were doing. They were just racing against the nerf clock. I don’t care but let’s not pretend people were losing sleep over how fun the skill is.

aTribeCalledCasey: Remove aba tasks and make port tasks xp scale with level like tempoross accounting for for boosts from hull upgrades. If active salvaging is 100k and trials are 200-210k at 90 then make port tasks go to like 130-170k an hour consistently with normal mechanics.

markwoodruff6528: We need tweaks to cannon dps which they did nothing with. It shouldnt be half damage if crew use and cannon dps should be much higher. How can a steel ball max at 17 dps with range pot when you can cannon in game slayer etc and hit 30s... Also both cannons should shoot if you have crew on both not have to do a click dance while you dps with mage or range etc.

xtra_9: this feels like a scenario where a team lead had an idea of how to adjust xp rates, and the team members had a different idea. they implemented the leads idea while having their idea ready as a backup for when the office caught fire

Whurlpuul: I agree with the dropping salvage thing, sorting the salvage should be better imho if they don't like afk skilling then idk why they nerfed the more active aspect of the afk method.

The007lord1: for port tasks I'd like to see courier tasks that are longer term something along the lines of you take a shipment to a place to be processed, then either take it back or to a different port for more processing until it is finished.

could see one that's herbs from Etceteria, Aldarin to make potions, next priff to make them divine and last either back to the start or could be to void knight outpost to help them fight pests.

or a type that's the cargo is considered heavy/or might attract pirates so only 1 crate at a time making it like accepting multiple aba tasks in a row but not at the mercy of the board rng giving you a good task every trip. (if the pirates route also be fun if you could take them all and just fight the pirates)

cyan5161: The 4 helmsmanship crewmates feel like future proofing if they end up adding a tier of ship above the sloop in the future. The boost gain you get using a tier 4 is so marginal it's the only reasonable explanation for why they even exist to begin with.

KrazzyKlown: The fact that people hit 99 so fast shows that Jagex has completely lost sight of their design philosophy.

Tantanbb: I did not vote for these changes, not my salvaging!!!

sshuggi: Split the courier and bounty tasks to 2 boards.

Let the courier tasks and xp scale with level, allowing for good rate tasks in the Port Sarim area not just Lunar or Relekka routes. Also, have maybe half of the task be fixed and repeatable for a reliable xp rate method. Then, let the other half be almost fully random, such that you can juggle tasks, teleport to a couple boards and do some recon, and make a route that's almost unique every time. This one could have a very wide band of xp rates, but average out to be higher than the repeat run tasks. More effort, more xp kinda thing.

For bounty tasks, you'd first need to fix combat and cannonball usage with the current system like you say. You could maybe rework bounties to be more nuanced that just "kill for dropped items". Maybe add a harpoon gun to the facility slots where you would fire your cannons in "stun mode" a couple shots until it gets stunned (stun chance scaling with cannon and cball level against monster levels.) Then, you harpoon the creature to the boat where you "destroy" like Araxor so you can forego the normal drops for an increased chance at the bounty item. That way you can have full hp combat option for including rare drops, and this "stunning" for a better bounty experience option, while inherently being able to do both at will.

Bbeas30: Honestly i wish they'd just remove the extractor so I dont have to feel obligated to click it

DanNormanTrenerry: fucking shit skill should've given us summoning and more mid/high level bosses.

Dec 06 2025

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