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Home > Game News > Ffxiv Gil

You Cant Trust Tooltips in FFXIV!

Necrofitz: One thing that gets me is just the inconsistency in detail. Beyond the information that's just kind of hidden away with stuff like channeled abilities and DoTs, it's wild that we have a tooltip like Starry Muse that feels like you'll find your horoscope in there if you read long enough, it's just that rich in detail, and then you have abilities like Barrel Stabilizer that don't even offer a one sentence summary on what its additional effects are actually doing.

adamsbja: Shoutout to Black Mage which has a major damage increase in fire versus ice form that is not reflected in the tooltips of the abilities themselves. This is how people become "it's not that big of a deal" ice mages.

If you approach the job already knowing "step 1 is to maximize time in fire and minimize time in ice" it can still be a bit weird to intuit some parts but it's a lot easier to grasp in general.

metaboi488: If a bard player only looks at tooltips and not the traits they will not realize that Emperyal Arrow grants a stack of repertoire. Toolrip just states it deals damage.

NeoGraena: Square trying to be fancy with Sacred Soil's 10% damage reduction be like

regalstar: "Block incoming attacks."

ElannaChariakin: It's alright, I don't know how to read

diasmusempal: 1st step. read the tooltip.

failed at 1st step.

mizark3: As a newer player leveling Paladin and Gunbreaker, this was super frustrating. Paladin's 4-5-6 is explained, in both 3 unlocking 4, and 4 stating it unlocks 5.

Gunbreaker on the other hand does NOT have 4 explain it is a 4-5-6. When the potency of Burst Strike is 340, and the 4 is 330, you'd naturally go for the 340 since it has higher potency, assuming the other one was nerfed to be worse, not knowing it was a combo.

None of the traits and ability unlocks are exlusively intuitive on a class by class basis, and it feels like you need to reverse engineer the L100 version down to your current level, instead of working up and progressing.

stonium69: I hate how Empyreal Arrow's tooltip doesn't mention the effects of enhanced empyreal arrow granting repertoire when you get it, because its inconsistent with other jobs. EG on scholar when you gain enhanced sacred soil, the tooltip on sacred soil changes to include the additional healing effect.

For an embarrassingly long time while leveling bard in dungeons I was often overcapping wanderer's minuet and I wasn't sure why.

shaddura: related to the whole "flamethrower isn't inconsistent, it is just a secret third category of attack that you're supposed to know works like that"

something that's easily overlooked is that on the game's official job guide, AoEs have an icon indicating their shape, which of course is mainly cones, circles, and lines.

but exactly one skill in the entire game features a fourth unique shape: passage of arms has a reverse cone! the icon is unique from the regular cone (flipped upside down); someone decided that a cone was simply not accurate enough to describe the backwards cone from passage of arms. what a useless bit of trivia! :D

FaeFox: Not sure if this counts as a tooltip inconsistency because it mainly has to do with the numbers listed in the tooltip, but I really wish healing and damage potency scaled in the same way. I think it just is pointlessly over-complicated to have two things called "potency", then have one scale differently from the other.

Edit: oh you mentioned this directly, thats what I get for commenting at the first call to action in the video intro instead of waiting for the end haha

apljack: SCH bubble lasting that extra few seconds may not seem to matter much, but I use that fact in M12S. During Act 1, when the blood boils go off, I place it down to cover the stack. It visually goes away by the time fixer comes out, but the mitigation buff from it lasts through the following Fixer.

It's something not everyone notices though. I've seen people ignore the bubble on subsequent pulls, because the visual aspect goes away before the hit, so they think it doesn't matter. XD

remi3246: Ah yes, "in which party members will only suffer 90% of all damage inflicted."

uzephi: A recent tooltip descrepancy i found was with Red Mage's dualcast. In the variants, you can pick up variant cure and raise. Interestingly, VC won't burn DC, but VR will. Odd a single action like variant cure ignores dualcast, yet Sprint still uses it.

Edit: "Effect is canceled upon execution of any action other than an ability." Odd, the duty 'action' cure doesnt burn it, but an ability like sprint still does.

John_Wario: A somewhat minor incorrect tooltip I caught myself was for a brief time in 7.2, Bard's Barrage tooitip was wrong, stating it increased Shadowbite's potency to 270 instead of 280. Shadowbite's tooltip listed the correct potency at 280, but Barrage didn't get updated right away. 7.2 did slightly increase Shadowbite's potency from 170 to 180 (270 to 280 under Barrage) but I guess they just forgot to update Barrage's tooltip at first.

racawr: I mentioned it in your server a while back, but Shadowed Vigil (The DRK Action) states:

"Restores HP when HP falls below 50% or upon effect duration expiration"

Meanwhile, literally every single other "excog"-like effect in the game (Excog, Heart of Corundum, etc) states:

"Restores HP *when HP falls to 50% or below*, or upon effect duration expiration"

Despite this, Shadowed Vigil still heal you when you fall to exactly 50% HP.

This gets even weirder when you realise that in patch 7.2, both Excog and HoC both got updated to state that they will, correctly-- heal you when you fall to exactly 50%.

DodgeJohnson1: While not a tooltip error, a weird quirk I've noticed is that Black Mage's Manaward seems to activate and show on the health bar in the party list that it's there, but doesn't seem to be come "hittable" for around a second after you put it up. Any attacks that hit within that window will bypass the shield and hit your health directly. I see the same thing with Variant Rampart's shield in variant dungeons, but I find abilities like Third Eye/Tengentsu and Crest of Time Borrowed or Eukrasian Diagnosis to seem to "activate" much faster, at least in my experience.

I know Third Eye isn't a shield like the others, but it does respond to being hit so I thought I'd include it.

hoizna001: Lets Talk about Earths Reply:

This one seems rather obvious in hindsight, but I as a Monk-Enjoyer was not aware of this until very recently

Earths Reply has 2 Potencies:

A Default Cure Potency of 300

A "Earths Resolve" Potency of 500

Nowhere does the Tooltip explain what this means, But its obvious once you think about it

"Earths Resolve" is the HoT you gain when getting hit while under the effect of Riddle of Earth. Which means Earths Reply heals for a Potency of 500 while the HoT is Active.

I gave this a Quick test and its true.

Heal without the HoT: ~16k

Heal with the HoT: ~27k

Its not really Incorrect, but it's an Odd case sinceThe Tooltip of Earths Reply itself does not mention in any way what "Earths Resolve" Potency means.

justrenderin1279: Havent watched all of this. But Language Consistency annoys the hell out of me as a Scholar Main. I HATE that Sacred Soil says "Party takes 90% maximum damage" just... Say it gives 10% Damage Mitigation. It's okay to update the tool tip to match modern game design for 14.

What doesnt help as a healer main who's done savage content. I have no idea what Cure Potency means or how it's calculated. I dont even pay attention to that. I look at the additional effects to see what Square expected me to figure out.

I cant imagine how confusing it'd be for a new player who doesnt look up job guides or have anyone to ask for help but instead has to rely on tool tips

subject_9875: Love the content man. Glad to see people still into the game after all this time.

kay_faraday: Here's my favorite:

Have a 53 scholar, and examine the tooltips for stuff like ruin 2 and art of war. Note the potencies.

Then hit 54, but don't do the quest to get the ruin 1 upgrade and the trait. Check the potencies again.

(I may be mistaken about which level it is, might be 52 or 56, but i'm fairly sure it's 54)

ArcadiosX: Question: How much does Bulwark reduce damage by?

GamerNym: So reading your tooltips is actually a waste of time, got it.

/s

dark666105: The fact that players need to audit the abilities to make sure they are working and this isn't caught by Square's own internal audit is a travesty.

SammichEnjoyer: I love how we have a bunch of highlighted text for some more or less useful information but Flank and Rear positionals just can be over looked in the tool tip. It feels like it was purposely neglected just to fuck with people.

dark666105: Problem is physik scales from the mind stat even on summoner. It should scale from mind or intellect, which ever is higher.

zyphreiumv4529: You can't trust the (tooltip) water!

Mar 21 2026

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