c_huvaknunh9138: I FREAKING MISS PLAYING FFXIV! I want to play it again, but Endwalker had no long term midcore content. Catering to glamour casuals and highend raiders is ok, but if you forget your "meat & potatoes" midcore crowd, those people WILL leave.
BaithNa: At the end of the day, this is just a bunch of excuses for a poorly planned and executed expansion. Now they don't prioritize FFXIV because CS3 has bigger projects so they don't care enough to make the necessary investments and changes to save the game
There's plenty of smaller MMOs that launch content within months of development so these devs have no grounds to stand on with this "we already planned this patch" excuse.
And if they did double their staff, they would absolutely put more content. The reason why we have a 4.5 month patch cycle instead of the SHB 3 month cycle is because they split the team in half and have half of CS3 working on other games. Give us that team back and we literally get 50% more content per year just due to the patch cycle.
Stop making excuses for a team that doesn't care and won't reciprocate that level of investment.
webtoehobbit9227: Oh the raiders can shut it with the "7.3 doesn't have anything for meeeee." EVERYTHING SINCE THE RELEASE OF DAWNTRAIL HAS BEEN FOR YOU! Us casuals have been PATIENTLY waiting for ANYTHING!
soldierorsomething: I frickking hope that they force the DEV TEAM to read all berserk mangas all over again, because last time they did it, we got shadowbringers out of it
shaneh6707: I know for quite a few people I know, myself included, if 8.0 is more of the same shit, same content cadence, barely any midcore content or long term grinds for nearly a year, patches filled with bugs and needing weekly 4-8 hour maintenances, ect then it'll be the last expansion we play and that will be it for FFXIV. I cannot overstate how much I do not want that to happen.
ChronosChris: Imo, this game needs it's identity as a MMORPG back. Because right now it just feels like a instance replay simulator. And the closest content this game has to being a MMORPG right now is field operations. I want a Occult Crescent but in expansion form but vastly more detailed than OC. Grind heavy content is the true essence of any MMORPG.
As for the divide with casual, midcore and hardware content.. It shouldn't take a genius to realize that the vast majority of your playerbase wants that midcore normal difficulty content.. So then why even bother cater to the 1%ers that want ultra hard content that requires you to download discord and watch 40 minute youtube videos over and over? They probably waste so much time, effort and money creating these savage raids and ultimates and for what?
Myrtneough: I refuse to believe anyone truly believes they're catering to the casuals too much.
They have to be taking the piss for the fun of it.
Sweetwaterdream: I think the devs really need to play the game they develop - I think to not have these sorts of considerations for Occult crescent after almost 8 years (that and Occult Crescent WAS supposed to be this expansions version of Baldesion Arsenal) just feels like they are out of touch with their own game. Perhaps there is a lot of new staff finding their way on the team...I dunno I feel less and less engaged with all post expansion content.
akridx5712: Knowing SQEX, the final boss of the new deep dungeon will either be brain-dead easy like HoH, or overwhelming difficult the requires discord. Their is no in-between.
tobeous538: Coming from the leader of a wow guild who went to FF14 for a while, the big thing that drew us in was the story telling and world building. Dawntrail really failed in that department, and that is what kind of killed it for us.
Haven't touched it since the .0 patch, bit I probably will again when the new expansion comes out. Hoping the story quality has will be better again.
ChannelRaznoff: Stop making excuses.F2P gacha games like Wuthering Waves and Zenless Zone Zero have pivoted on tighter 6 week patch cycles based on feedback in less than a year and addressed fundamental issues in their games. They also try to release brand new game modes each patch cycle through events. Hell, FFXIV 1.0 to 2.0 made wide, sweeping changes in less time than it'll take to get to 8.0.
doomoftheend: Content: for hardcore raiders
Balance: for hardcore raiders and equalized to the max
Jobs: casual friendly
This is for no one
Highlandwhispers: Nothing Yoshida says can be trusted. If he says the sky is blue, it may be nuclear Armageddon!
I look forward to his resignation
GlorpShakey: What I hate is we are just starting getting non raid content 1 year after Dawntrail release. Something has to change in their schedule. Leaving the majority of their playerbase with nothing to do for this long will not go well if they continue that way.
pandamonium9255: Yoshi p definitely means well by saying that if you’re bored, play something else for a while. But it’s bullshit knowing that players who own a house can’t cancel and save money if they wanna play something else for a while. He knows home owners can’t leave AND unsub. He knows that very well.
大-g4b5: Feels like this is just for Square Enix optics, even though the best course of option is for Yoshi to hunker down and try to fix the damn game.
Ephremjlm1: Just some notes from someone who has slowly but sure started to become one of those people who is apathetic about the game. Not fully obviously, im here commenting.
1) The problem isn't that the game is too casual or too hardcore, no one believes that, and other than examples of someone complaining about specific instances have too much of one or the other, the problem is midcore content. NO ONE likes a grind for grinds sake, its a waste of time. You have to make grinds feel rewarding, and you have to set the tone for the grinds. USUALLY, if this has to be done with repeatable content you want other aspects to make that part of it feel better. This is done most of the time successfully by a shared experience of difficulty or problem solving, staying in one sport for a while and as you progress move to others (subconscious level design), and through at bare minimum the potential for valuable rewards, or a consistent stream of rewards that hold some kind of value.
2) In no way is Dawntrail "more MMO". All of the open world style content is less social than what we had in Shadowbringers and Storm Blood. The only way his words would make sense, is if he meant "Mobile MMO" which at this point since we know about the alt game, would make sense. Sure you could say in comparison to End Walker, but they cheaped out so hard that the MSQ wasn't even original.
3) Yes phantom jobs are a push in the right direction but this style of content was ALREADY IN THE GAME. It was a lesser passed down version from Final Fantasy XI, but over time due to streamlining jobs they got rid of the uniqueness and made them drumroll
OldSoldier21: The different types of players keep the game, and the world alive. It is a damned hard audience to please. Mid core is nice for the middle, but in a normal distribution, the middle satisfies about 68% of the players. That leaves nearly one third of the players feeling it is either too hard or too easy. I've played easy games that are fun and hard games that are fun, they key word here is fun. Quest design is important, story is important, a variety of things to do is important, immersion for any type of RPG is important. The list goes on. I am willing to give them a chance as long as they send Wuk back to the capitol to do her damned job and leave me the hell alone.
michaelstiller2282: SE always shoots itself in the foot. To kind of paint the point. There are so many armors which are cool, but.. the right shoulder has football pad the size of your head which looks way out of place. Were it not there it would be a popular glam. Or like the 2 channel dyes,. One dye channel, changes the color of 1 belt buckle, and everyone's like, I wouldn't have picked that to be the 2nd dye channel. Another is Island sanctuary, invite your friends, to watch you play solo. Everyone's like why did you do that? Why didn't you make it a group content. Its like they know how to get it to 100% of what people want, and then there's a person with a job over at SE, who's roll is to F it up, intentionally.
GeekEntertainmentConsumer: 4 months being too short of a deadline is no excuse, other mmos provide weekly updates. FFXIV is the only mmorpg where it takes FOREVER to get anything slightly new despite having little to no content, while all the content that is available is repetitive and pointless. Shit the game barely even has any achievements. At least in other mmorpgs where it takes awhile to get new content, there is at least a point to continue playing.
But in FFXIV doing anything seems pointless and the gear feels worthless and nothing but over glorified stat sticks. The Relic system is ass, there is no LEGENDARY weapons that provide special buffs, special stats, abilities, all the classes play exactly the same, there is no diversity in gameplay. It's all boring slop. Even the open world is boring and unimaginative, where you literally have no reason to explore, as another commenter said, it's just a "instance replay simulator". You'll have all the dedicated shills all being proud by always saying, "FFXIV ISN'T A MMORPG, IT'S A THEMEPARK", but I feel like that's the biggest fault and why the game suffers. Personally, they need to stop designing the game as a single player game, and design it like an MMORPG.
They also need to up the brightness, colors and contrast in the game, the games atmosphere is as depressing, as it is boring. They need to stop neglecting side content so they can prioritize raiders, there is literally nothing to gain for playing pvp for example, FFXIV should do what WoW does with PvP, where you can get high end gear for raiding through ranked pvp. Like the shit you need to upgrade gear (twine and glaze) that's provided from nuts, add that to the PvP exchange. Let us use Trophy Crystals to buy them. Let PvPers PvP, and let Raiders raid. But have it so PvPers can still do other content without having to grind in PvE to get caught up. WoW has allowed this forever, only butchering it in recent expansions. Also, the game is way too slow and the combat is so boring where it feels like I'm hitting enemies with whiffleball bats, they need to get rid of the "oh you died, and was rezzed, now you gotta wait 2 minutes for your cooldowns all over again", your cooldowns should be reset upon death. (if it doesn't already, just have it so players damage is halved for a certain period, so they won't abuse it) Island Sanctuary should have been alternative housing, should have had the Chocobo stables, marketboard, its own aethercrystal, personal gardens, retainer bell, like I feel like not having this only caters to elitists housing shills who want housing to be exclusive. There is so much they can do to make the game better, but as long as you have a player base who hate change and have vitriolic reactions to any ideas outside their comfort, the game will continue to be the boring slop that is has become. Plus, please get rid of the cutscene dialogue/story, cutscenes should only be for CUTSCENES, not NPC conversations. I wanna still play the game and not forced to stare at my computer doing nothing for literally EVERY QUEST to read quest dialogue. Give the npcs chat bubbles for quest, instead of locking me into conversation, where i have to spam skip.
Zantetsudex: He acknowledged the problem, but what is he going to do about it? CBU3 always struggled with hiring more developers but have they ever looked into why that is? Do they have any idea how many people would drop everything to come work on FFXIV directly even if to simply fix it up?
Sure, okay, requiring staff to be able to read and speak fluent Japanese is understandable but it virtually shuts down international employment. Not to mention the salaries given to devs in Square Enix are below the market rate in Tokyo compared to other IT-related fields, discouraging most Japanese from even applying.
25xxfrostxx: I absolutely want them to have to do a ton of dev work between patches. They charge me the full price of a double A game for each patch and a full priced triple A (in 2025) for the stretch from .5 to the next expansion (at bare minimum).
PunkFiddler: If he's serious in fixing the jobs, bring back pet management to ACN/SMN/SCH and make BST a main tank pet job
coryaustin7379: You know what's funny? That the XIV team played WoW to gain an idea of what to do for 2.0. Around the time that they played WoW, WoW itself was going through a change. Blizzard knew that it couldn't keep doing the same thing over and over and over every single expansion. Guess the XIV team missed that part.
beamcannon: The biggest hurdle facing FFXIV right now and until the heat death of its servers is simply more competition. There are more things to play for just as long that get updated quicker, with more content, for more types of people, and even higher production values than there has been in the past. Long term gacha games alone are probably eating FFXIV's lunch, let alone the ton of forever games, long supported titles, and more. They simply do not have the manpower and budget to keep up. This is before you tackle any issues with the game. When you have a monthly sub, have to pay for expansions, and have a cash shop while a F2P game eats your launch? That's tough and you can't afford to put out mid. On top of that, it's been ten years of ARR now. The formula, cadance, and content is stale and predictable. With no inkling of a new MMO or anything of the sort from SE, the FFXIv team has it tough. =/
zombiekiller138: I'm not sure what the devs need to do it's got to be something if free-to-play games can give me content every 6 weeks that I can beat in about a few hours then I should not be waiting for months and paying $15 a month and can beat the content in like an hour or two.
AruLily: I am personally a casual but i think that it does lack excitement, ffxiv needs to find some kind of mechanics, a way to play, interactions that are engaging enough for everyone, it wont be an exact level of dopamine but it'll be passable, now it's feels so dry, because they try to achieve a pleasable standard, for established expectations, but they forget that it becomes stale, people who have stablished that they like something 5-10 years ago, have already changed as people, they know it or not, they want something else and ffxiv doesn't seem to understand that people don't stay the same, expectations change, not because of a lot of new players are replacing old players, no the old players are still here, they're just different people, they want something else, you can only add so much nostalgia before you leave a bad taste from overuse. It's like eating your favorite food, eat it every day and you'll eventually find it dull, eat it once in a while and your taste buds will enjoy the nostalgia, every time.
Back in the day, games were for gamers and they always had a little bit of everything for gamers, they didn't think much about anime fans or non anime fans, the game itself already had an identity of what it was, was it anime or not and people would choose one or the other, it wasn't about anime fans, games had gaming mechanics, gaming things to do that gamers liked to do, casual or non casual was blurred no one cared, everybody dabbled, now we separate people into categories, that's not a healthy environment.
Ffxiv fails to reuse old maps for new content, if only they built a story world where things would happen and maps would slowly evolve, even change, adding new content, or even evolving that content from what it was before, making the game feel alive, because now, mostly everyone you go, there's no people, that's not an mmo.
Still wish dungeons weren't so linear, and had some interactive mechanics to do, like hop over things and such, do some quick puzzle to continue, make your brain work just a tiny bit.
Jul 15 2025