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Which Jobs Won and Lost in Patch 7.4 of FFXIV?

bitvanbite: hope they buff the servers next

Halvos12: Summoner: You can't lose a race you never entered to begin with.

ramon6783: Yeah. We're Lv.100 now for heck's sake. I really wish the devs could trust us to be able to help eachother out or trust our own individual capacities to actually LEARN OUR JOBS. Or yknow. MAKE QUESTS THAT ACTUALLY MAKE YOU LEARN YOUR JOBS. Like I've been playing through Tank Job quests, and none of them so far has made me need to know what sort of circumstances I should be using certain skills.

Serenaya: MCH got the 20 potency buff meme but twice this time! Truly a ground-breaking moment.

JustJohn816: As a life long GNB main, those changes gave me a flagpole

I've literally had dreams about gnashing on a charge system

Kamina20XD6: Lilies recharging out of combat would have been nice, but having a full set at the start of an instance is something I’ve wanted for years. The free bloody lily is just a bonus.

Neonras: They once again, said, "Here's 40 instead of 20 potency, now shut up MCH's" I'm exhausted man

chipslight738: To clarify, the Manafication buff doesn't just make your next melee combo have increased range to 25y but AS LONG AS Manafication buff is on, all your melee combos have the extended range. So if you have one combo stored in the tank and pop Manafication, both melee combos you'll use will have the extended range.

roronoazoro7317: Honestly as a GNB main since release. This change is very nice. I felt like it started to feel a tad clunky to play since this expansion started. Plus let’s be real we play Gnb to burst and this lets us burst much more. I love it!

Inhaledcorn: These GNB changes are ACTUALLY insane. It feels soooooo much smoother to play. It's not so severely punished for forced downtime. I was progging FRU and would get so frustrated that Fatebreaker would die JUST too soon for Gnashing Fang to come off cooldown, so it would drift for the next No Mercy window. I had to think about when I could use Gnashing to make sure it wouldn't drift too much from No Mercy.

M7S drifts were awful.

xkey_blade9558: I am in the camp what loves the GNB changes. I a GNB main and overall its only a 1%nerf and the class feels way better to play.

Yeah the filler combo feels a bit boring without gnashing fang or still overall i like the changes.

I am still sad that they didnt fix the gnashing lionheart interaction where they cancel eachother i would love them to change that ^^.

probably-aquarion: Yeah, I agree on the RDM. It's partially removing a class unique element in favour of "smoothness", and I'd argue that the averageification of classes is one of recent-FF14's biggest problems with job design.

Raiaka: I want to be a little stressed in combat dammit. Lack of flair makes the combat mind-numbingly uniform.

toodleselnoodos6738: Overall sentiment is correct, though I do feel WHM "feels" like it's been getting better since EW's 6.1.

-(6.1) Making Afflatus Misery DPS neutral = Lilies become a "DPS button" to prevent overcapping as you want to have a Blood Lily ready for the 2min window (sneaks in 2 extra Glares)

-(6.1) DPS Neutral Lilies = These becomes effective movement tools when the healing isn't necessary.

-(7.0) Presence of Mind Glare IV = Fun burst phase of super-glaring and then having separate multiple button press for a fun nuke

-(7.0) Temperance Divine Caress = Adds some more interaction for the WHM to do when big damage is coming, instead of just fixing it after with over the top healing from both healers.

-(7.0) Aetherial Shift = Nice mobility.

-(7.4) Plenary Indulgence = Adds some more interaction for the WHM to do when big damage is coming, instead of just fixing it after with over the top healing.

WHM was probably the more fun pure healer for me in EW because it felt more active with a DPS, Assize, Blood Lily building. SGE comparatively was extremely boring because it only Dosis, DoT Dosis, and Super Dosis, Burst Heal Dosis, all on the same cooldown and your healing was dominantly oGCD, so it felt even more mind-numbing.

Healers overall are still a shitty experience even getting into difficult content, but this makes WHM a lot more palatable than before.

On the other hand, you are *100%*

muovikallo: MCH: Just put the potency additions in the bag

Duskinator: I'd argue that the new use case for Plenary Indulgence isn't just 'mitigation', it's specifically mitigating raidwides or other large hits that you would have been following with a Plenary Lily anyway. Now, you instead want to cast Plenary as a mitigation just before, and then ride those 10s into a lily or gcd heal after the damage. Multi hit stacks are also going to be so nice to use it on, as in M8 I often tried to use it for those. Now, it'll have even more effectiveness.

Really looking forward to raiding with these new WHM changes. ESPECIALLY THE BLOOD LILY IN MY FIRST BURST!! FINALLY I CAN POT IN MY OPENER AND GET FULL DAMAGE!!!

whimdoesstuff5155: Scholar won, they get more book

KascGoobbue: I love the gunbreaker changes. It manages to both make the job easier at a non optimal level and more engaging and deep at an optimal level. With the new EX, the micro downtime is really fun to optimize the two gnashing stacks.

I think with the optimal eye gouge smuggled burst windows, gunbreaker is now the only job in the game who has to worry about where it is on its combo during the burst. It feels incredible to optimize and master, and since the DPS gains are so small, super optimization is completely unnecessary, making it a thing you do for fun if you enjoy that kind of stuff. It makes me really reminisce of EW black mage. I hope they make more changes like this in all the jobs.

knightofzerosetsuna: My first job years back was Bard. Which I picked because I thought it was gonna be a sub bps/buffer ya know like a bard. Over time the job has had somewhat of a buffer role but I personally think that all physical range needs to lean more into that role. As a dps that who's primary role is to inspire or buff the party. I also agree that making every job in each category basically the same flavor with different coloring is a bad. Each healer, tank and dps is unique in what they do and those traits should be emphasized. It gives people a real sense of accomplishment and pride to say they main a specific job not just that role in the raid.

Sohbek: Had RDM as one of my main three for years and I hate the changes because it basically robs class identity out of the main rotation. If I wanted to play a pure caster I'd play a pure caster.

exodosthesoulbanish: Tanks have all pretty much become more and more like warrior. I am a GB main but i am having issues with input latency since the latest patch and will have to wait until that gets adjusted...

Double_Cheeseburger: The problem with job design is that the encounter design itself makes it impossible for jobs to be designed in any other way. Because they’re so tightly tuned to be solved very specifically, it means every job has a baseline that has to be comparable to every other job in every scenario. There’s no place for actual job identity like holy being strong vs undead etc because that would mean some jobs aren’t “as good” in a fight.

Job design will never truly change until they change encounter design. They can dress them up differently but we will forever be playing a game of inches with every patch for eternity.

Waahh: MMOs don't thrive on being "hard to solve", they thrive on being easy to get into. Look at WoW's recent resurgence for this.

It's okay to wish it wasn't that way, but it's the very clear reality. Approach-ability is the more profitable and sustainable long term approach for an MMO. If anyone can find any example otherwise, I'd be interested to hear it, but the numbers kinda speak for themself in my eyes (even though we only have a very small sample size of MMOs to even look at to be fair)

DBACLX: Just basically gonna copy - paste the comment i put under Xeno Vod about GNB, since my opinion on it didnt change xd

Yes, GNB became widely more flexible and therefore accessible and in terms of QoL those changes were amazing. And i dont really care about the potency nerfs, i actually think that all tanks should deal the same amount of damage.

However, i was quite fond of and had a lot of fun with the toxic relationship me and cartridges had before.

It required me to engage with my job and the fight in a highly personalised way to make the most out of the broken Gunblade i was dealt or rather choose willingly over the Axe or the Greatsword.

And i did that, because succeeding with it always felt way more rewarding to me personally. Like i went out, hunted and prepared my own meal, in a sense.

Now, while the rotation stays the same, it feels flat and stale. My entire Burst Window gets handed to me on a silver plate, just for being alive and the filler rotation between No Mercy Bloodfest feels so vastly disconnected from everything.

Don't get me wrong, i'm truly happy for everyone that now finds love for this job and enjoys playing it. But to me, its like my Ex telling me that we can still be friends.

en3677: Obviously the community focus is on standard content but the GNB changes also feel great in deep dungeon solos. Timing out your skills and making effective use of your gnashing charges to burst down mobs feels really satisfying in PT.

Dec 24 2025

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