DragonKnightFire: My tip is to bring HQ Super-Ethers in a fight cause if you get knocked out and then revive, you basically have no MP, and it extra sucks when Lucid's dream is on cool down.
Nixitur: My most weirdly specific tip is to put Focus Target on the main tank. Having the tank's health prominently displayed, and being able to switch to them instantly has made me SO much more consistent. And you can switch back to the tank's target with T, it's very handy.
thomasheller4629: One tip regarding LB3:
It will raise players where they died
Urthdigger: While this was broadly covered by some of the advice in the video, one advice I typically give new healers is to flip your perception of what is emergency healing and not. A lot of new players see OGCDs being instant cast and think "Ah, this is my panic button." when in actuality, using them early would save a lot more people. So, your abilities are your bread and butter, and your GCD heals are your emergency heals. This even goes for benediction, if you can plan to let the tank drop low and drop it on them a few times through the dungeon, that is way more useful than maybe using it once in an emergency.
Another thing I usually like to cover is a "rule of three." You can divide the tank's HP into three sections: An upper section where you'd overheal, a lower section where the tank is at risk of dying before the next GCD goes out, and the middle sweet spot. Ideally you do all your healing in the middle, it is fine to let someone drop out of the upper section, and things are only urgent once they hit the lower section. Obviously the upper section changes from spell to spell and the lower section depends on the tank and pull, so a fair amount of adjustment is needed.
Mz_jazzy: My tip is please pay attention to debuffs. Some debuffs have bluish/white lines on top of them. If you see these, please PLEASE use Esuna. It's an instant cast now. There has been too many times I've seen and have died as a tank because the healer didn't know Esuna takes off doom
faithgrins: My tip for beginning healers: DON'T GET DISCOURAGED!
Germ42: I love these videos. It's a great community service. Thanks
River_Alpha: This advice is more for group content.
1. If you want to master healing, the most reliable method (imo) is just to use the job in as many possible scenarios as possible (trials, raids, dungeons, etc.), slowly going from safety healing all the way to calculated risks.
2. In instances when you have 2 unique healers, having an understanding of how the other healer jobs play helps your own. It gives you an idea of what they're capable of and how you can cover areas that may be a bit more difficult for them than other healers. Try to understand them all to a certain extent, even if you don't end up playing them.
3. Know your skill combos! (especially for shield healers). Knowing how to mix and match different skills can bring your gameplay to a higher level (ex. using Fey Illu when you see your cohealer AST use Neutral Sect to buff their healing and shielding) (ex2. using Krasis on the target of your coheal SCH's spreadlo to make the spreadlo even more potent)
4. Don't forget: WHM and SGE AOE is an increase on 3 targets. SCH and AST have an increase on 2.
nemamiah7832: tl;dr: best advice I can give for both Healers and Tanks is "Don't assume anything with randoms."
Having a tank that communicates helps a lot too. For instance, if DRK says "wait for my health to go to 100% twice before healing" - you just relax and spam your AOE. You don't need to do ANYTHING this pull. It's Living Dead into Abyssal Drain. DRK really has to communicate with healers if DRK is going for efficient plays and wants to use his toolkit. I mean, what else are you going to use Living Dead for in a regular dungeon? Boss?
EDIT: Btw, I've made a few DRKs eat the dirt a couple of times, because I'm so used to DRK main in our group to do stuff like that on the first pull when I'm healing, I realize something went wrong and I probably should've started pressing buttons that heal too late. This is entirely my bad. Each situation is a new situation and you really shouldn't put expectations on people blindly.
SuzakuBlitz: To add to the "Going Sideways" portion - do not panic. This comes with time and experience but its a good rule to try to engrave upon your healer soul (stone).
Raisee when you can but make sure you continue to do mechanics so you, as the healer can remain alive to continue triage duty. You, as a healer are a top priority as you have the means to keep the run going more often than naught. If you can keep enough players alive to handle the fight mechanics, then you can start to slowly piece together the raid again. Prioritize players based on how they can help yoy recover. Keep tanks alive to help handle mechanics and considsr propriotizing the RDM or SMN if they are present as they can also help with wipe recovery duties if they are worth their salt.
You cannot do any of this if you panic and end up accodently killing yourself in the process.
Again, this takes time and experience. As you see more and more fights and see more and more patterns, wipe recovery will start to become second nature (and also good for commend farming! Hah)
lindsaysmith6637: Watch enemy cast bars and other cues! Long cast times mean pop your AoE mits or shields. Tank busters are another important one to watch for.
Also, before I switched to main Sage, I was a DPS main. I made it a point to learn how to time my mits to best help the group, and that helped me learn to pace my heals.
What made me want to play healer was during a chaotic run of the lasr SB alliance raid. I was playing RDM and threw out a crazy number of res's to help the healers. I had so much fun playing support and it gave me the confidence I needed that it made me want to switch!
AbeLikesGodzilla: Really glad you spoke about the interactions of healer to healer and about the tank actions. Spending some time checking out the action images and the tool tips is tremendous for not being “ that healer “ when you get a living dead or bolide usage or when you override spread lo. Play other jobs (even if it is just at fate and dungeon level) to reallly understand what the other players are doing! That’s my tip I only heal hard content but I have classes leveled on melee, caster and tank to try and understand what I should be looking for!
Caellux: I just started leveling sage a few days ago, and just hit 90 today. This timing couldn't be better :D
dojelnotmyrealname4018: A tip for all healers: Give the tank a second to make sure they actually stopped moving and aren't just rounding up the mobs before moving on to the destination before placing your domes. Some tanks prefer pulling the mobs to the wall. Also, talk to your tanks. And if you put down the dome too soon, take the L, don't rescue the tank back in.
Second: Doom. Unless there is a mechanic that cleanses it, doom is typically cleansed by healing the debuffed to full. Most debuffs are DoTs or inconsequential but this one you want to know about.
Third: Esuna. Any debuff that has a blueish bar over it is esuna-able. Not everything that can be esuna'd should be but especially paralysis can be useful to take off of your casters.
Fourth: In raids, talk to your co-healer about ressurection order. A good default, if
TrollOfReason: I prefer APE to breakdown the AoE pulls:
*Approach
*Pull
*Engagement
These terms are, to me at least, far more punchy & self-evident as to their meaning. Plus, the acronym triggers what few neurons a WAR still has left.
Further APE is useful as a teaching aid in regards to helping sprouts understand the differences in the healing jobs. For example: SGE is, imo, the current master of the approach & the pull. Why? Because SGE can lay down shields instantly, & throw radial damage instantly, too, while also healing. But it struggles a little bit during the engagement, as its limited secondary resource pools will force many players to begin hard casting healing sooner than most other jobs, & due to how SGE works, that is going to be very input & mana intensive. Especially
HakureiIllusion: Me doing a dungeon pull as Astologian: "Okay, set up Neutral Sect and Horoscope, tank's already moving so let's Swiftcast and start sprinting with them, then Helios Conjunction to proc Horoscope and Neutral Sect. Tank is still just a bit too far away to pull the pack so I have time for an Aspected Benefic for the bigger Neutral Sect shield and the extra regen. Now things are starting to happen, DoT the first thing the tank hit, DoT the rest as we're running. Out of enemies to DoT, let's Lightspeed and start using Gravity. Getting close to the destination, place down Earthly Star and spend Arrow and Spire before we stop, and Sun Sign while that's still usable. Stopping now, use the tail end of Lightspeed to get the burst done: Gravity, Divination, Lord of Crowns, Gravity, Balance, Umbral Draw, Gravity, Spear. Make sure to pop Earthly Star before any enemies die for max damage, now I can keep an eye out for when best to use Celestial Intersection, Exaltation, Collective Unconscious, Celestial Opposition, Bole, and Ewer, also should think about spending a charge of Essential Dignity whenever it'd be useful just to keep the cooldown rolli- wait everything died two seconds after I popped Earthly Star"
Me doing a dungeon pull as White Mage: "Lliy :)"
edgarlarios4718: Out of all lb3's blm's looks the most awesome.
Wiles731: one way to describe chapter 2: the minimum amount of health your party members require is: 1. as long as you don't let it drop below that, you have nothing to worry about.
ryskar_: I just started Bozja the other day and every time I look at a person's buffs and see no Protect or Shell, I immediately think "please stand still for 5 seconds because it's really bothering me that you don't haveHEY GET BACK HERE AND LET ME BUFF YOU PLEASE"
It's actually become compulsive...
lux_less: On healing with a co-healer... I was healing extremes for the first time ever yesterday (just Ramuh and Shiva MiNe, so nothing too insane), I'm SGE they're WHM, and I had to adapt to their utter disregard for the hp of our tanks and general party
itsapplepai: I've become such a better healer from your videos, thank you for these!
ampulica9150: A general resource management tip which also applies to tanks. Because of how FF dungeons are like 99% following the same pattern of 2 packs separated by walls followed by a boss this makes it very easy to plan your long cooldowns.
For pretty much any dungeon beyond ARR you can safely plan to use your 60s cooldown every single pull.
Your 90s cooldowns are "usually" usable once between bosses but they can come back for slower groups for another use on the 2nd pack.
Because of this and the 2nd pack between bosses usually being the more dangerous one, it is preferable to start with rampart for tanks, not their big 120s mitigation.
Your 120s/180s cooldowns are usable once between bosses. You usually have around 3-4 of these so inserting half of them per pack is a good idea.
This of course takes into account your average group that does W2W pulls (if the tank isn't doing them it doesn't even matter).
davidbell7491: Was thinking about coming back to healing, and doing some (non ex/savage) raid healing! This is a good refresher/encourager
MelissiaBlackheart: I can confirm, your Sage guide definitely helped me with that class. It's now my favorite healer and the one I'm second best at (after AST, which I find a breeze)
TheKarishi: While getting used to it, I think Astro players benefit from trying to follow a simple edict:
If you're in a boss fight or stopped at the end of a pull, weave an OGCD every
Jul 07 2025