Shopping CartDantoriusD: Forsaken is again the perfect Example why i would love to have a Dev Video of the Playtester or the Fightdesigner that shows us how the Devs intend a Mechanic is solved (obviously AFTER the World first race)
Because on some Mechanics i get the feeling its more or less a Gamble and you have to pray you find the only pixel in the room to be safe or you have only a pixel leeway to adjust. Especially with so janky Serverticks sometimes.
At least for me it would be cool to see what Strats are intended by the Devs.
guffels: stupid youtube not recommending me the vlog until day 4 lol
Zomb1eK1ller115: bro looks exhausted, hope everyone is remembering to take care of themselves. love the content man, stay healthy!
blackandwhiteduo4971: It's hard to understand how people find this enjoyable,but hey, as long as you enjoy yourself
BrbGrandmaOnFire: good luck dude
hope you guys figure out something for forsaken
GaigeG203: What annoys me about forsaken is I was expecting something similar to savage. With the floating heads and stuff. The whole debuff like is good on paper but it for just P2 is honestly frustrating to prog on PF
The fact that there's already a sim for it shows they made it way too hard
Also I need to rant about how sometimes when you step into an arrow you teleport at an angle......like...why?!
sheepman112: Ty for uploading these. It’s very insightful to get your perspective on Ultimate prog as someone who is newer to end game raiding. I also really dislike the arena when it comes to setting up markers. A group I was we had to spend so much time staring at spirals to try and align markers and even then it wasn’t great. Good luck with tomorrow’s prog!
FelNaga: Happs the chain between you and Jill was your air anchor haha. You just used it right before pausing so it caught the chain mid motion.
ItsJimbo3: 5:28 the spread guy should be closer to the other tower to give you room to bait the cleave so you can also be a pinch more away from the kick. And yes you can open some graphing type software and measure the distance and see you have a good amount of room for them to do this before they bait it. I noticed at 7:00 you do this yourself but your teammates not doing this is making it infinitely harder when doing this isn't really a suggestion but a requirement.
porochu8871: for arrows, the mechanic PF does with the big box, the big benefit is that you don't need to look at your tethers to position
porochu8871: 5:11
i believe people are saying the AOE shouldn't also be 90 degrees lined up here, but a little closer to the other tower
Enderlinkpawnu: It looks like this fight is less of a serise of walls and more like single a 8 foot solid steel wall.
aarongrey7123: Love the fight but it feels so strange.. its hard to explain. Maybe im tired
surki2080: Its been so fun following your progress, good luck happy!
coaster1235: double cone tower has tighter requirements in positioning, one cone & circle in each tower is more lenient, but there’s a whole bunch of nuance to the positioning that few strats mention
if you put markers further out they can just slightly clip into each tower showing where in the tower the part furthest from kefka is, which is where the cone closer to the other tower should stand, and the cone farther from the other tower should stand to the side but the angle you make isn’t that intuitive
flipnskater: Every single example you showed of the mechanics being "wonky" you had to backtrack when you broke it down lol...
holo_val: BigBox is like 3 times the amount of movement for exactly the same fail condition (someone gets lost and puts their arrows in wrong spot), it sucks. Stick with Filipino.
LtSurge_1: I think MrHappy just needs a stronger, more focused team
DriplessShrimp: I'd recommend lowering your mic volume on stream. I've been trying to watch while at work and your random peaking screams are ear bleeding. Not to mention it seems strange half your raid team is such constantly yawning... I'm just being a nitpicker but it's things I don't see watching WoW RWF
Jun 07 2026
