YvaiatheDemon: Hearing Colin say "Grandad!" makes me so happy xD
glaces.5591: I was there, played since 1.0 beta. Despite the server load issues at the end, the final moments are some of my favorite memories from XIV. 1.0 still has a special place in my heart.
Fun fact: How the players responded to some things during 1.0 became somewhat legendary to a point where the ARR devs worked it into 2.0 lore. The Great Goobbue Wall of Ul'dah being one of those things, you had entire lines of people riding Goobbue mounts lining up outside of Ul'dah as a line of "defense" against the monsters that were approaching the city. It was referenced in quest dialogue in ARR.
NakuruKouChannel: if you do watch the documentaries, please let us watch alongside you!
br1anthep1rate: I have been playing since the first days of 1.0 and I still get emotional every time I see a video featuring the calamity and Dalamud. Even hearing the music in the ARR trailer can make my eyes water with nostalgia
n1147-z3r: Thank you for reacting to my request
ninjafoxgamesgeekery: The NoClip Documentary of 1.0 really does a great job of explaining the effort the team went to in order to save the game.
No other MMO team in history has done what they did, maintaining and polishing a game they knew they would be pulling the plug on while simultaneously building a new one from the ground up. Essentially developing 1.5 MMOs at the same time fully with the same team in a fraction of the time most MMO development takes.
Yoshida used a SCRUM project management approach, but he started by giving the entire team a few weeks completely off work while he drew up his plan of what they would do going forward. They weren't totally on vacation, though, as they had "time off homework" to go play World of Warcraft: Cataclysm to see how the genre had evolved since Final Fantasy XI (which was a large influence on 1.0's design) and they'd better grasp his vision of the game's direction. All of his deadline and expectations were built around the team's input rather than his management directives. He'd ask "if everything went perfect, how fast could you do the task of your job" and then "at how long would you feel you'd deserve to be fired" in the sense of "Man, if it took me this long, I shouldn't be here" rather than as a threat. He then found a timeframe between the two and used those as their timeline goals for each step.
The scope of accomplishment of 2.0 A Realm Reborn is genuinely one for the gaming history books.
calzonexiv: The trailer on its own is epic enough, but when you see it in its original context it just makes it a million times more impactful. Especially since the player shows all the regions prior to the calamity so you can truly see how Eorzea was damaged during this.
helloInternets: The Bahamut Raid series is a direct continuation of this storyline.
It's really great and was fantastic as FF14's introduction to raiding.
mr.mystere4999: "Dalamud Answers" is the name of the music playing in the final hours of 1.23b. Lots of people get it mixed up with Answers Reprise, but they could not be more different.
If you can find a way to listen to it by itself, put on your favorite headphones/earbuds, and close your eyes. It's actually more terrifying than this video shows.
Gotta respect the game devs who told the Moon from Majora's Mask to "Hold my Beer."
dracothedrangonful: My friend who got me into the game, just before I did the Bahamut Raid, sat me down to watch the very end of 1.0. It was incredibly surreal to witness, and see how a group of players was reacting live in the last moments of the game. To have that knowledge, and to know what came before the current version of the game, it makes the experience that much better imo.
Raikaris: Answers (the song featured in this trailer) has a very interesting place in this game where as you play more and more, your understanding of it shifts at least 4 or so times. The more context you get as you progress adds more and more layers until finally it's fully recontextualized and you sit in wonder at the story and world SE managed to construct for this game.
ZiriO: It hit differently before playing, after finishing ARR, again after finishing the Coils, but most of all, this hits completely differently after finishing Endwalker. Even after ten years it still leaves me misty-eyed even though I didn't get a chance to play during 1.0. Really looking forward to seeing how you and Bethan enjoy the Coils!
RyanBlazeheart: Uri was roaming Eorzea spreading the prophecy of Meteorfall aka Dalamud's Fall and he was also there when you met up with good ol' Hildibrand Manderville who accidentally shot himself towards Dalamud with Nael van Darnus's Gunlance XD. Before Dalamud was at its closest Hildibrand was investigating Dalamud to see if there was another way to stop its descent.
kelathos: Only after Endwalker will you truly know this trailer.
ninjafoxgamesgeekery: The question was about to be asked and the answer is yes, that green grassy land was Ishgard before the calamity altered its landscape.
segafan2437: real nice to see your thoughts on this, but to answer your question.
short version:
Dalamud is the artificial red moon, it was made by the Allagans to hold the Primal Bahamut.
Bahamut is the Primal of a Dragon, one of Midgardsormr's Children falsely brought back to life by prayer (a point that has and will be brought up several times in the game)
"the Calamity" is the event you saw in this video, of Bahamut's escape from the moon and destruction of most of the continent 5 years before the events of ARR.
the "Coils of Bahamut" storyline is Alisae's investigation into what happened when the screen faded to white in the trailer, what actually happened to her Grandfather and why nobody seems to know.
jdcoolha: Got a long time to go but its going to be fun if Colin ever reaches THAT
Piper_Punch: My friend is a 1.0 character, he was there for this and his characters name is in the 1.0 credits due to it, he says it was a whole different way to be playing that version. For a simple explanation of what was going on in the back ground on SE's side, I recommend the video "FFXIV 1.0 in a Nutshell" it's about 8.5 minutes long but HILARIOUSLY explains in a simple manner anyone can grasp ^^;
Webberjo: 10 years later and I still get a little teary-eyed watching that cinematic.
mahouringochan: Still crazy seeing grass in Coerthas. I'm not a legacy player, but I hope we get to see it as it was again in current game
hayatotheninja: Super glad you started streaming, man!
Blazieth: Important to note is that the Garlean Invasion being depicted at the end of 1.0 here is not
Onora619: Grandpa is the real MVP
TriceratopsUnicorn: Every time I watch footage of this I get so envious of the players. I wish I had kept playing to see this live, it's easily one of the coolest events an MMO has ever done.
Jun 23 2025