Shopping CartSnowmanse: I love how this ten minute rant culminated in "You know what's going to happen? They're going to have to do a hotfix and adjust numbers." as if that isn't something that happens in every mmo expansion release ever.
KihtC: I've been worried about evolved since it was announced. I think it's going to be badly tuned and I think it's only going to further the mechanical similarities between classes. Classes currently do not actually do anything unique, they do damage and fulfil role obligations. This is just going to make it flashier, simpler, and more functionally similar to every other class. They're trying to draw attention to visual identity while sacrificing mechanical identity. I hope I am wrong but I really truly believe this will be even worse.
HeroOfCookies94: All of this probs doesn't matter in whats to come after Evercold anyway. All new jobs are gonna come with evolved only and I see them just simply deleting Reborn mode after Evercold. they are not gonna update all current jobs for Evolved and Reborn forever.
xakishiri2147: Sweaty players will always figure out what is the best rotation over what dev will come up with
februsharrow7581: This is a major change. No one should be surprised if it breaks the game or requires hot fixes, which happens every expansion anyway. Honestly I'm more concerned with if evolved makes the jobs fun again. Balancing can come later.
SpearChaku: I want an auto play button so the game can do savage raiding on its own while I watch tik tok.
kakurra: with them keeping both play styles in the game at the same time, and with them saying evolved will do more damage, they are still going to have to balance the content around a group still playing the current (reborn) rotations. if they don't do this then reborn players will never be able to clear content. but by doing this evolved players will find the content too easy.
Barleybrew: I actually don't see much difference between normal and evolved.
There's no alignment anymore but it's still not wow in terms of proc based optimization and still tied to the same treadmill over and over again.
It's just every job has a slightly different treadmill which can get very tedious and boring.
dragoneer2453: I am not a fan of this "change when the button does depending on what's targeted" idea. It feels like someone complained about too many buttons and the devs took the dumbest way to solve it.
KutluMizrak: This whole vid was pointless.
He basically said devs will adjust numbers.
No shit sherlock.
zankies8735: They say they wanted to make jobs more interesting without simplifying it (their words)
And when they got to WHM they said they simplified it.
That should tell you, you should have zero expectations for them.
We will see soon enough, how they've handled the other classes. But im personally not excited.
arturius9715: All I know is that if I can't seperate gap close from cover, then it's no good. Same with provoke and shirk.
colesmith3122: I forsee a few problems with making everything aoe in burst. One off top of my head is intermission in FRU. I forsee many broken dark crystals
Elias110194: Agreed. They'll nerf Reborn and say that the numbers produced by players using it wasn't in line with what they envisioned while creating content. They won't admit fault and still claim to be right.
FernandoMoraes-wi9os: Playing Evolve mode on Switch 2 is gonna be nice actually
anjoumaaka: I am going to laugh and say "I told you so" when reborn mode still does more damage than evolved mode halfway into the expansion. What a stupid, unnecessary, forced onto the players, change to combat. And I say forced because it really is being forced. You only get your full rotation in ARR content if you play in evolved mode, as per what was stated during the one showcase we got. So now you'll have to do your roulettes in evolved mode because of how often it is ARR content. It will do more damage than reborn mode up to content where reborn mode has it's full rotation. Then reborn mode will completely crush evolved mode damage simply for players that have already perfected the current rotations existing. I can't wait to see this disaster have players begging for evolved mode to be canceled.
Redcritxx: a massive change to the combat system like these should warrant a proper beta test for all players, a media tour just aint gonna cut it if they want it to be a stable transition before savage
AeolusSvichi: As long as button bloat is reduced, I don’t care if one’s more optimal than the other.
wallahlow: they should've went back to SB job designs it was perfect some jobs even had multiple rotations and who cares if it was a bit hard ? 80% of your player base ain't even gaming yoshi they doing all kinda freaky sh** in your game BUT NOT PLAYING IT
ARCWolf7: I was hoping their goal was to make the jobs and rotations more interesting, but in reality it was to make it easier than it is already. So yay, fights where being a single pixel off is a wipe. Where if you even breathe wrong, you're gonna wipe, because they're making the jobs so easy, they gotta make the fights even harder to make up for how brain dead the evolved will be
OnePunchBman: The more and more I hear about this, I get worried. And what this sounds like is they are combining Viper and Monk. Viper is cool as hell, but too easy at times. That is why I play Ninja a lot now. How in the hell is Ninja going to look in all this?
MarkSpirals: With them doing Evolved it is the best time for the devs to understand the jobs better than they ever had, especially if Evolved is going to be simpler(?). My concern comes from doing all the jobs at once. Obviously, they had to go this direction, but I can't help but wonder if 1 or 2 things will slip the cracks and causing certain jobs will be greatly over/undertuned. I'm very much a "midcore" player, so the higher end stuff doesn't concern me too much, especially if we're talking squeezing every bit of DPS possible. I'm more concerned about the jobs FEELING good to play.
tiersei: To be fair...there are a lot of players out there that don't know how to aoe...I've had way too many dungeon runs with dps that only hit their single target combos like bots.
HippeusOmega: Have they addressed how older fights will even be adjusted without the two minute meta?
TheMadBengal: Will people have a chance to play test the new jobs and evolved mode during the fan fest or before the release of EC? Would like to see some outside opinions even if they come from players or content creators.
boofstick739: its funny because in wow they hire high rank players from the game so their test team is better than 90% of the community
TenebrisGladius: I dislike how Evolved proposes having less buttoms to press, i'm already full of shit with DRK's 1-2-3-1-2-3-1-2-3-1-2-3-bloodspiller filler phase and these mofos SEEMS to want me to 1--1-1-1-1-1-1-1-1-1-1-1-1-1 with brief and dumbed down resource dumps (if it is like pvp drk, the resource being hp)
I want MORE to press, HIGHER APM, give me the fast paced, full of ogcds drk from EW, with HW dark arts, with SB blood weapon's attack speed buff AND DT QoL mitigation changes, ffs is that hard to do?
Oct 27 2026
