Shopping Cartkevingriffith6011: Unironically I think it would be better if the early dungeons were in the "two packs/wall" format and the later dungeons opened up when the classes actually have more tools to handle problems. I don't think anyone would care if Halatali or Copperbell Mines were two pack hallway dungeons, most classes don't have their AoE tools at that level anyway... and by the endgame dungeons when you're overflowing with amazing tools and the Warrior can basically solo the entire dungeon, having the option to full pull lets everyone take advantage of their entire kit.
NeoGraena: holy shit those Stone Vigil pulls
now THAT is ballsy.
Taldemarr: If I'm doing a dungeon, I will expect a full wall-to-wall pulling in HW or later dungeons. If this doesn't happen, and I'm the healer, I usually encourage the tank to pull everything even if they're not sure they can handle it. If I'm the dps, I'll usually stick it out silently.
celenestarlight: On the subject of confrontation, generally I play RDM. I play RDM because it gives me tools to use to help people new to a duty and I will usually try to save or raise a person asap, but some people will either argue with me because it's a dps loss, or a healer will complain about a 'wasted' swiftcast in casual content and a demand I let them raise first, even though it costs me almost nothing to do so. This has led to me doing nothing when I see certain names in the party list, or at least waiting an extended period, longer than I think I should have to, to avoid stepping on anyone's toes and having a negative experience. Literally any choice, no matter how insignificant, can lead to someone getting cranky and giving you an earful because of it.
Liz31415: One thing to keep in mind with player communication as well, people play on consoles. When I'm playing on PS5 with a controller, I can't type fast enough to communicate with the team anyways. So at the end of the day you also have to remember that not everyone can give advice, or respond to the advice asking follow up questions because the game isn't computer-only.
Veienn: I've been doing the stone vigil pull to the boss in duty finder and it's been a really enjoyable experience as a tank sprout. Most healers find the extra challenge refreshing and don't mind what I'm doing. Tbh I would like to see more teamwork and nuance in dungeons as 4 party content is my favorite format because every role and what they should be doing is unique, we don't have duplicates like in trials.
luismyp31: In the same way as the thornmarch example, Haukke Manor (Hard) gets so many people killed because people just deal so much dmg to the boss so she insta "consume" (skipping the mecanic) the adds that spawn and wipping the party... I always have to point it out to kill adds on spawn cuz the skip can occur within a few seconds...
SokiHime: I heartily encourage anybody who plays FFXIV to play Fellowship to see what a fun, modern MMO dungeon looks like.
While it's no Maraudon or Blackrock Depths, it's excellent for pickup-and-play dungeon content, and blows every single dungeon in FF14 out of the water. And it's not even close.
cruye9633: I think mechanics that force players to not play the game are just a bad idea in general. I see this a lot within combat-focused TTRGPS, where it hurts especially bad to lose your turn in a turn based game where you might not get another one for like 30 minutes
hirudemonstrife: While I feel like I remember a relatively recent interview mentioning dungeon design and how it's measured out to be predictable in time and enjoyment, I cannot seem to find it again to confirm.
What I can say is that I have run found myself along a few of the possible paths - offering advice in dungeons on how to improve (usually prefaced with a question on if the advice is welcome), being offered advice on ways to improve in an extreme trial, being kicked from parties with a lack of communication, being silent when there is clearly an issue even in a savage raid and more. Being confrontational is a pain in the butt but there have been as many instances of 'I wish they had said something so I /could/ fix it' as there have been instances of people being complete jerks about it.
Really, so long as people are able to be /polite/ about it, we should be willing to offer advice to help people get better. But I also come from a place of curiosity and desire to improve. Not everyone has that and they're just there to unwind or have fun.
rickmel-q7m: the statement about people expecting more from easier jobs is kinda silly. nobody would excuse a BLM with low DPS saying "it's ok cuz his job is hard", they'd just tell him to switch to SMN or kick him.
the one about silently kicking/leaving when someone has low DPS because you're not allowed to tell them also doesn't hold, because the same thing happens in WOW (where dps meters are fully encouraged), the difference is that wow players will call you slurs before kicking you
in regards to standardazied dungeon designs; they're a blessing when it comes to tanking. the role is a nightmare to play in wow because every dungeon has its own routes, skips and which packs you're supposed to pull in which order, and if you dare pull a single pack you weren't supposed to, you'll get flamed for the rest of the whole run and possibly blacklisted in 3rd party tools that people use for grouping
TigeriPlaysGames: tangent related to the bit about how cracks start to show around shb if people don't know their kits yet - i've long wanted the sprout denominator to be split into two versions. one just meaning what it already does - "this person is not caught up to the current xpac yet" - and one being almost a "super-sprout" marker for everyone still in the xpacs covered by the trial.
they wouldn't have much tangible difference, but it would have a good bit of benefit. you can tell at a glance both in your party and in NN who's likely to need more basic advice and who probably has themselves figured out, and, critically, the "graduation" from super-sprout to regular sprout can be a chance for an in-game message to pop up, basically saying, "hey, before you go any further, the game is about to get more challenging so make sure you've done your job quests and feel confident about playing your favorite job. if you're not, now's a great time to ask for help in the novice network!" and even provide an invite link to join it at that time, since it's weird you have to basically be dragged in by a mentor to access such a valuable learning resource otherwise.
tsbulmer: The two greatest foes we face in FF14: the ongoing fetishization of incompetence, and players' fear of communicating effectively.
WikiED: Communication does not exist in the game, even in Savage if sth doesnt look right ppl just leave.
And even if you do get some communication it just leads to ridiculous outcomes like i had sam in Quantum 40 that was trying to outplay dodge exaflares in the danger for uptime instead of going to safe spot cuz "dps check was that tight" which it isn't.
I am glad casual content does not require any communication as worst case you can (almost) always brute force the duty. If i had to analyze every casual's animations and explain to each person how to play their job i'd go insane as i know they dont care, they just press buttons. Talking to a wall through chat is extremely frustrating.
I know some ppl that leave their WASD or mouse with hand to press and - on their keyboard for buttons since the default keybinds the game has go there.
On recent relic step i've had a tank in Xelphatol that did not turn their tank stance the entire dungeon, and they were not reading chat either. Thank god i was on healer and i did not need them to be tanking anyway (as apparently that duty does no dmg even if you wall to wall all the time?).
With more confrontation in casual content you'd have more common use of leave duty, vote abandon and vote kick. What last story trial does which is giving you bonus personal punishment instead of punishing party is the way as getting chained to someone that just doesn't care when you do is a cruel and unusual form of torture and i'm so glad they are not dragging me with them.
arilas1882: I have a weird theory that one of the reason they don't allow you to pull everything to the boss is because WAR would trivalize the entire thing
brachyzoid: The MMO is afraid of making players rely on each other and it's depressing.
SuzakuBlitz: I've unfortunately come to the point where I typically stay silent even if I was playing with atrocious players because I don't feel it's worth my own stress to speak up about bad players publically. Case in point, had a Tank in the latest MSQ dungeon doing single pulls (which is fine) but not doing AoE combos to hold hate on the pack, and also dies repeatedly to the second and third boss. Never knew how to Provoke after Res, I think they took all the TBs without Mits, etc. etc.
Will say the silver lining of this as a healer - was an interesting and somewhat fun method of testing how far I can Triage a group like that. I am pretty certain I saved the BLM main tank a few times on the tank buster since they essentially tanked the final boss for 75% of the fight
samkibby798: Honestly with dungeons in particular, I want more reasons for us to use our role actions. Make us use esuna or interject or repose more often. When every negative effect can be dodged, the buttons serve no purpose outside of ex / savage content.
Kylesico912x: Honestly why I enjoy GW2's Fractals more than FFXIV's dungeons. In one Fractal three members of the team could be working to solve a puzzle while two more protect them. In another, we're escorting someone with a special hammer to break a giant free from chains. Another is mostly a boss rush with some creative mechanics. And another is protecting a large bonfire while it melts a massive wall of ice so you can proceed. Or swimming through a elaborate cave system that changes between runs. I could keep going on but with Fractals there's at least always something new whenever you queue into it's dailies.
slaytallicadeththrax4547: This is probably a tired argument, I wouldn't know, I'm fairly new to FFXIV, but coming from a long history of WoW, I've found myself thinking that WoW's dungeons are much better. FFXIV does way better boss fights and sometimes raids though.
nemamiah7832: Ah, yes, full pulls on Stone Vigil. The rare occasion, when you aren't falling asleep as a Healer.
Dzyntara: I would like more creative pulls in dungeons - particularly max level ones. I like that Leveling dungeons are typically rather standard (or boring if that's your perception) since I like the idea of levelling as a more casual friendly experience.
I still like difficulty in Leveling dungeons when it comes to pull mechanics or interesting boss mechanics, but making mob packs simple in that content type works for me!
adamsbja: I have no idea how to do the Mt Gulg gigapull properly. In my experience the tank does it without warning anyone, as soon as their invuln ends they explode instantly with no chance for anyone to react, then they yell at the healer.
Triscraft: Maybe... just maybe.. this also feeds into your comments about mentor roulettes just being for "Filller" rather than for Experienced players to find groups that would help inexperienced players learn.... I Enjoy helping people and teaching them game mechanics. I quite happily spent over an hour in stone vigil teaching the white mage how to play their class.. and lead my team of sprouts to victory. If mentor roulette actually prioritised "sprout groups" "new player groups" or "extream practice groups" and rewarded players for their time spent / difficulty of content rather than duty completion. then mentor roulette would become the tool and backbone for learning..
you'd have a group of newbies who dont know what to do.. and then mentor roulette would fill with an experienced player that actively wants to teach them how to do it.
Matthew-he6id: I used to play a game where unsolicited feedback and telling people what they should do got you called toxic. So unless things are going really bad I just wont say anything
Scribblersys: I will tend to pull less in wall-free dungeons if there's a caster or ninja in party, so they're not stuck running behind unable to cast or put their circles down
nev2221: At this point, unless i need tomes desperately, I completely ignore the dungeon roulettes and get my tomes from ex farming. Which is sad because they've been doing amazing with the dungeon boss design this expansion. I hope some of that cool stuff could be incorporated into the space between the bosses themselves in the future.
Oct 25 2025
