Shopping Cartterrabite6261: I'm fine with a couple jobs that can constantly or almost constantly upkeep a buff for party damage, standard step is already like this, and I don't think they'll be getting rid of that on dancer since it has 100% uptime. It can be kind of like a DoT where you want to manage it, and unlike DoTs it isn't disrupted by the boss jumping away.
zblurth: You are really really making a strong argument to use my free fantasia to make my character a big cat...
Sorry you where saying?
zegichiban: As a dancer main, I'm excited about the removal. Give me more personal damage!!
DieselDusk: This is all a result of something that I have been complaining about for years - The homogenization of roles. The shift to "all roles have to do a very similar job and numbers" and the "flavour" of the job is just afterthought, mostly condensed to the job gauge.
I remember back in ARR when Warrior couldnt tank (damage mitigation) as well but put out absurd damage compared to Paladin - Warrior mains complained that they were not chosen as main tanks, and Paladin mains complained that they couldn't put out damage or hold aggro. So the devs just gave up and made them have the same numbers and similar role abilities with some exceptions.
The "everyone has to have a 2 minute raid buff" is a result of some jobs having it and not others, and the ones that don't complaining about it. So their solution was to give EVERYONE some sort of 2 minute buff. Now EVERYONE gets one. That fixed the issue at the cost of removing job identity because most of the jobs are now just copies of each other.
MisoSouperstar: Of all the jobs with raid buffs, I hope SCH, AST, DNC, and NIN keep theirs for identity reasons. Rebalanced of course to perhaps not be at potent, or even provide support in some way other then "more damage"
DRG, MNK, RPR, RDM, SMN, PCT buffs can go.
tyhjyys: best vid i've watched on the topic i wager this resonates with most players. one can only hope that the devs don't fold on their commitment to making things interesting. some players will inevitably complain about the chaos.
DeathsheadF6871: Viper is the templet on how these jobs are gonna go.. all jobs are probably gonna have baked in buffs while doing rotation.. i bet you anything thats how is gonna go.. but we will see in January how this plays out. the 2 minute needs to go that's a given.
Teramoix: I believe they specifically said that buffs that are integral to the identity of a job will stay, so dancers will still have standard step, but brotherhood is gone for monks
mosley3485: I think buffs, debuffs and DoTs being removed because they're "restricting fight design" should be the tipping point where we realise that actually fight design is restricting every other facet of the game.
We've lost buffs, debuffs, DoTs, gauge management, melee have lost positionals, casters don't cast any more, RDM doesn't need to melee any more... At what point do say "you know what, I think all of these lost features might actually be more interesting than a dance dance revolution bullet hell game?". FFXIV is ceasing to feel like an MMO to me.
undvined: Although it is odd that Monk gets a raid buff, I don't actually mind it as much as others because it ties into Monk's kit in other ways by generating chakra (although this is pretty much also what Reaper does with its buff). Where the job isn't focused around it and it's just a generic "you do more damage", those don't need to be there.
aishtha6077: I feel like some classes should still have individual buffs. Astro can have its cards still to give to one team mate, dancer should still have dance partner and use it as it is right now, Dragoon sharing the eye, others if I missed.
Durrtyboy: i like raid buffs but not as a 2 min thing for everyone i think buffs should be powerful and have a long cool down or have a class like bard send them out more like ff11
sachanohcosey7143: As a HUGE fan of utility classes, I would love to see some classes dedicated solely to utility. As a ffxi veteran I loved Corsair, Bard, and Red Mage for their utility. It was fun when you had one, but not everyone gravitates toward that play style so it remained rare enough to appreciate when it popped up.
Or, more modern, Augmentation Invoker in Warcraft. They do decent enough damage but their entire kit is basically geared to give the other members quality of life perks.
I would personally enjoy this application to roles like bard and dancer on a more focused scale. Or perhaps see it in the new rdps job?
TheGreatDanish: I think one of the funniest things they could do is just keep everything the same, but party buffs don't stack.
MoonStrike-xp1: What I don't see many mentioning is that the whole two minute meta thing happened because raiders WANTED it in the first place. And now they're upset about it.
LizardWithADrink: I really do not think they will fix the actual fundamental core issue people have with the stale feeling of the meta. I think two minute bursts will still be the standard, but it will be focused more on individual use buffs rather than party buffs, since that is the common thread that I have seen being cut over the years per removal of certain systems or designs like manashift or Rdps tp/manafonts; Removal of other players, for better or worse, affecting your individual performance. Too many jobs at this point are basically designed around two minute bursts for it to not end up being the case, and I do not see them reworking them entirely again.
sylvyr6354: logged into my ancient youtube account, happy to still see you're creating - hope you're doing well, ky :)
Caedus9001: Considering I constantly forget to use them in the first place.....i think I'll be okay in evercold without.
JayShoPalmz: Lol I was always just making sure I was keeping my dance buffs up while running around with my head cut off trying to dodge everything. I like the chaos of it all. I miss the old Astro where u get a random card and knowing which person to give to was so much fun.
I think it'd be more fun to make it so we gain a phase that we can burn the boss after clearing a specific mech
AnimaWyrm: As soon as the Evolved Mode is implemented, i try to see for myself how things then play out. And don't forget: The two new jobs that come with Evercold are only playable in Evolved Mode... As far as i could remember. Also, less buttons to press and more free buttons on each hotbar!
zeroissleepy: Interesting! I wonder if the timings for the buffs that remain will still roughly sync up in opener > next pot burst
Selfishly, I kinda hope AST and SCH continue to have divination and chain strat, respectively— I understand your argument that AST's identity has always revolved around granting buffs, but I also think the balance of having the two healers with a higher skill ceiling grant party buffs has always been a nice reward for learning the more finicky class
cutejustice: I can see dancer giving a personal buff with dance partner but that’s probably it . It still fulfills their obligation. Alternatively, they could be the only class that still party buffs.
Truthfully, I hope they play a bit more with role synergy like dancer and bard together should have a party performance buff.
VigilMortis: Until ShB, it was not that big of a problem (there were other much larger problems)
Due to how the job design was before that, there was a lot more composition building.
Bringing enough enmity management, bringing vulnerability ups.
Or a more physical group (brotherhood, embolden) vs a more magical group.
This may be fun for statics, but kinda not for everyone else.
In ShB most of that was removed.
So the one remaining composition building was 120s vs. 180s.
It still lead to people trying to force certain compositions to make it more effective, but I think it was rarer.
Still, it was probably one of the better times to just bring any job, but still have different feels.
The next step was to put all jobs on 120s in EW, so that composition doesn't really matter anymore.
But this caused balance problems.
- 1: there were still different durations here.
Problem with that was, the longer durations were typically weaker.
So the 30s of SMN doesn't really matter, if everyone's burst is over after 20s.
And then the buff is just weaker than other jobs.
So the buffs were made to have same potency and duration.
- 2: Something like old Paladin or Summoner with continous lower damage just doesn't work well here.
So they were reworked to fit the 2min meta.
And now we are at the point where all buffs and damage profiles are just the same.
Good for balance and bring whatever comp you want.
But it makes the jobs feel very "samey"
CowKnight4: 6:26 really interested to see what evercold reborn jobs will look like. Im pretty certain as a dragoon main that im never going back once we have evolved... but still.
MegaMania0: I think what they’re probably gonna do is have DNC keep Standard Step and Devilment, but have Standard Step upgrade to Tech Step which adds more steps and gives a bigger potency and damage boost.
As for AST, I think they’ll keep cards but make them all defense-oriented and remove Divination
VigilMortis: I think there is room for some group and especially single buffs.
It seems like BRD still has Radient Finale, just much shorter and every 60s.
Dance Partner itself would not be a problem to keep, since it's full uptime buff.
So no problems with different damage profiles on jobs, overall it's the same buff regardless.
Just Devilment needs to be removed (or not transferred to the partner).
Astro cards are a wild card at this point.
Since they anyways change every expansion.
But I could see the Balance/Spear to stick around, since they are short single target buffs.
So on their own they would not cause a big problem I think.
But it should fit the job identity.
Otherwise jobs should not get any synergies, since it could lead us back to the same problem.
AndyLeo7: Thank god it's gone \o/
Jun 15 2026
