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Perkopedia Legendary Perks Tier List and All Legendary Perks Explained. Guide Fallout 76

JohnnyMyers-q1e: they should add a new extra legendary slot

ryanh3951: Legendary cards should be reworked like they have with the regular cards. They should ACTUALLY be legendary cards that make a big difference or change the gameplay in a big way

travislee561: One of my favorite fallout YouTubers. Thanks for the perkopedias!

guybastarache3457: BOTH survival shortcut and brawling chemist offer the MOST feral cure 30% per chem, and you can't become addicted to either of them.

beastabuelos6421: You should revisit a grenadier build. I made my choo choo build a hybrid with a grenadier for range. Grenades are insane. The mirv frag, the pulse grenade, floater gnasher and plasma are all fantastic. Dynamite bundles are super strong, but i feel like they have hit registration issues.

Also, super chem is slightly different from fury. Fury is 30% melee damage, 25 damage resistance and -5 perception for 3 minutes. Super chem is the same, but instead of -5 perception, it's 2 strength. And all those effects for 5 minutes instead of 3. No addiction chance. And doesn't affect hunger or thirst

odeszaa: Honestly master infiltrator is pretty worthless, all the loot in locked things is pretty garbage that you can get from killing enemies or just looting anywhere that isn’t locked up. Also investing 6 levels to get the perk cards to get hack and lock pick to max level requires a lot less than upgrading master infiltrator to max level

patientzero291: Ammo factory should be S-tier if you are not a fallout 1st member.

gordanmoran4549: Action diet is on all my ghouls, dump all food and chems happy days

JMC5519: I really love hack n slash. Very handy for feral ghouls, and for the snallygasters in the gearing up event. I run a power attack build on a sheepsquatch staff and hack n slash works wonders with it.

caddyben: Surprise turtle vid

MisterFrank23: First to the mighty turtle

N7-alpha: Survival shortcut also restores 30% of your feral meter as a goul one of the best. Also no addiction chance..

jamesbender9999: Could you please update the minigun shredder build again it’s so hard trying to understand which perks work and which do not

Kazrabet: What Rads is in my loadout until I become a ghoul then it's replaced by Action Diet. That way I don't have to worry about food or chems past what I need for boosts. Spot on and thanks for the video!

JerryBrower: I would like to point out one thing... These other Legendary perks need to compete with Legendary SPECIAL perk card. For example, Master Infiltrator is the equivalent of perk points worth of regular perk cards so it is greater than the 5 perk points you get from a Legendary SPECIAL card. (even more valuable if you are already at 15 Perception cards) I am not taking into account the exace SPECIAL as you can always move around your points to put the 15's where you want even though the 5 perk points are in one stat.

I am still trying to figure out the math on Taking One for the Team, as when I look at 2 builds, one with this card and another with 5 perk points of regular perk cards, even looking at the "bottom worst 5", I have a hard time justifying the bonus damage when they attack me. First they need to attack me (so not the first enemy) and attack ME (so not my team mates). Except for the new bounties, most stuff just dies so fast it doesn't seem like it every gets a chance to kick in AND matter... comments?

leiferiksson1785: Funky Duds is S tier.

dynastyjumpzz: Infilitrator is F for me. I havent opened a container in years and the rare open a lock challenge or silo run doesnt matter that much

Kirhean: Far Flung fireworks is great if you're a DoT based add-control build.

For example: The Cremator with long burn and multi-shot canister. It's not great for boss killing, but it spreads the fire dot around really well and is great as a medic's tool. With FFF, the fire dot can trigger the explosion...helping to kill weaker enemies while you just spam fire at allies to heal them.

It's also hilarious if you have a weapon with the secondary star as explosive. On my bowman I have a compound bow with explosive arrows, and the explosive legendary effect. It is not uncommon for an enemy to detonate three times when I kill them, bouncing around each time and damaging nearby targets. Especially with Hat Trick, it can be VERY

paulcappello5931: I would put Sizzling Style at a C, because you already have and are probably running Fireproof under your endurance perks.

kanelandes3485: Personally, What Rads is my favorite Legendary Card, it doesn’t leave my roster, and I’d say its S for full health builds

zubrhero5270: Pretty much my own personal S-ranks, minus Master Infiltrator.

Intelligence, to me, is the single most important Stat, so, therefore the Best/First Legendary Perk to Max Out.

CoreyProulx: i wish action diet restored glow instead of hp, kinda useless on a ghoul

DavidB-bs7dv: first

KentuckyRanger: Another benefit with Survival Shortcut is, it boosts your feral meter!

If you're busy building, or are just not on a killing spree, if your feral bar is low, you can pop a survival syringe, and it'll restore quite a bit!

white-noisemaker9554: I can't believe you put Master Infiltrator as S-Tier. That is the MOST useless card there is in the game. You already have the ability to just slot in/out Hacker and Pick Lock perk cards, there is NEVER a pressing need to have to have Master Infiltrator taking up a valuable Legendary Slot at any time, as it saves you maybe 3-5 seconds worth of adjustment. You have got to be trolling us with that rating!

Dec 15 2025

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