leehelck4606: nerfing ultracite ammo DOES NOT make sense. if other recievers do the same damage what is the point of jumping through extra hoops to craft ammo for prime recievers? another boneheaded move by the devs. they need to stop nerfing things and actually FIX THE GAME.
quadvixen: Absolutely need a search bar in the build menu, pleeeaaaaase Beth!!!
AtomWarlock88: Thanks, bethesda, for nerfing 10mm SMG. I've always wanted that.
joshg5657: Someone at Bethesda please step up and move unified looting to the top of the priority list. Meanwhile, someone thought messing with Ultracite ammo was a better idea than it really is. The game still crashes or locks up for 20 seconds while getting into or out of power armor on a consistent basis. Bugs need more attention than changes no one asked for.
RayosNebula: Wish the storage could go up to 3000
wizology_: They need to revert to the old bloody mess ! It’s getting a nerf for no reason smh.
TrentonR: oh thank god they're nerfing the floater grenades. now i definitely dont have any reason to use them
dylanburley8491: What they need to fix is when you come up to a closed door and it says “Press X to Open” and then it will reanimate the closing door animation and you gotta press x to open again
ethanjones9078: Ultracite should absolutely be stronger than non ultracite receivers you have to get more materials just to make the Ultracite ammo
tm-ln4hj: I just want my helmet to stay on when i switch weapons
coolbeatz64yt76: We need a big buff to snipers and shotguns!
mattl9641: Nerfing ultracite receivers is dum. Ultracite ammo will be useless to me if this goes through
jeremiahcep: To be honest, I don't think ultracite ammo should be part of contextual drops. I remember when we had to craft it, and it really wasn’t as bad as people make it out to be. It was never meant for clearing trash mobs; it was the kind of ammo you saved for killing the Queen. I actually prefer the idea of having to farm it and using it mostly for high-end encounters.
praetorian4922: Bethesda needs to stop making these uneeded changes to the fundamental parts of the game. Instead of fixing things that turly need to be fixed they keep changing, reworking, or completely removing perk cards and nerfing items that are crucial to most players builds. All things they constantly feel the need to change leaving me and many others annoyed at the fact that we either have to competely rework our numerous builds due to HUGE shifts in the meta/perk cards, or scrap them entirely because they just aren't worth the massive food/med buffs needed to get them to their former glory. Reviews on steam are reflecting the distain for these perk card/ammo changes and the devs really need to stop it before people start jumping ship.
torkthunderson: Why would they make it so those grenades don’t work through walls? I’ve been in more than a few events where you can’t finish the event because something is stuck in the wall. Like a molerat for example. To finish the event you have to hit them with these grenades BECAUSE they work through walls.
collincutler4992: We need the ability to load different types of ammo in the same weapon, like in New Vegas
I shouldn't need a totally diff weapon to fire Ultracite. Just change ammo types like I change bait on my hook. My real guns don't need different receivers for different rounds
Brandon-i5z1o: You don't want to know what I think
S4BRETOOTH: Gatlin Gun my beloved!
vickerykennison1335: A new build menu is so greatly appreciated. Finding stuff in there drives me nutz.
frvits: Just as I was getting hyped for the 10mm SMG buffs, it got hit by the nerf hammer :(
roguereaver634: Kinda weird they made the Tommy gun do more damage than the 10mm. 10mm is a much more powerful cartridge than .45 ACP
Level81Nord: I would love to see a "filter by budget" filter that shows whats been placed in your C.A.M.P and what takes the most budget first!
someoneyoulike7067: I'm really hoping they do something abt the bugs with power armor and workbenches. I constantly find myself having to restart my game just to get into or mod my power armor.
violenceandpoetry: They're making ultracite ammo more complicated than it needs to be.
Just make it drop from expedition wins, and make it rotate which expedition will drop it, to give players a reason to play anything but the boardwalk one.
flagguy30: So ultracite is going to be the scorched killer mod? We already have one of those don't we? Yay.
Guatdefook: Gauss Minigun needs further buffs if you ask me. The Bullet Storm mechanic for heavy guns needs tweaking for certain heavy guns too!
hoytkeyler1997: Heavy Gunners eating good, damn!!!
Jul 15 2025