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Fallout 76 Assaultron Head To The Moon Highest Single Shot Damage Weapon. Probably for Short Time

smashysnow: Thanks for the shautout you are very kind

srellison561: I have an archer character with a fire damage bow. I usually work from stealth. Since the update before Burning Sands, the bow has done significantly more damage, 1000 to 3000 damage on a sneak headshot. But the real surprise is that multiple targets take damage. I've killed as many as 6 scorched or ghouls with 1 arrow. Yesterday, I killed 3 Burning Sands Rad scorpions with 2 arrows. It's Mutant's bow (currently 45% extra damage) with Vital ( 50% critical damage), and Durability. I think I've repaired it 3 times in 2 years of play.

IamHomelander: Thanks turtle!

redwolf121390: I am wondering if anybody else sees this bug on others consoles other than just the PS5 it seems like when people kill the boss of head hunts before the Red Bar health comes up it glitches the event and makes it have to wait 20 minutes for it to fail is this a PS5 only thing or is it everywhere

bchuez: have used this weapon before as a stealth sniper but never up close and personal like this

LR-gk2ut: Nerfed in 24 hours I bet ,other bugs still around for 5 years

syntheticliberty3844: already have battleloaders set, since i was using it for a very fun build with quad "the dragon" and now i gonna try this one next

NomadicMoth: Digging my Quad out. Thank you

hyperionlink: Really wish there was a niche melee weapon that worked like the opposite of the Shredding Minigun. A Melee that can do "ranged" damage. I guess that's technically the paddleball, but that's been restricted to hell and back.

A Bloodskal Blade, if you will.

yocappy-ve7jf: I've had a Quad Vital Lucky Hit Assaultron Head for a few years now that I would see 100K damage pop up with, knowing that that was not real damage info. I'm psyched to try it for real now.

I wonder if One Shot might be the better 2nd star despite not being able to control the proc.

leehelck4606: i wonder how it would perform with explosive instead of vital. i have a build that uses grenadier and demolition expert for slow firing weapons.

世界-イシュタル: Headhunt is fun, but I honestly believe the timer before firing the flare should be two or three minutes, that way those in the server can pop on over and the cell in that general area has time to load in.

Edit: I can craft Quad, Vital and Swift after months scrapping legendaries to unlock em, but Pin-Pointers will be hard to get as I’m still on the second part of the Gleaming Depths.

kingpoubar: Thats a crazy amount of damage, shame the guardian shrugs it off

vojtechslansky2067: I have a recommendation. Try using it with last shot

lentishere: Could you bash the little circuits at its base to get the reload?

LowbrowDeluxe: heh, I didn't know it was bugged at some point. I took time away from the game, and when I came back recently started using it because it sounded fun.

jvas8991: Someones going to get very mad from this but this is amazing lol

paulbyrne6062: I wonder how it would do against earle

ignaciolovato5400: A waste of fusion cells but a really awesome way to enjoy weird and unused guns. A way to stay away from the "meta" guns and have fun.... i love it

tt128556: Maybe I'm a killjoy, but I think they're fun only for those who get the kills. Same goes for Head Hunt events, I hate them because they complete before I get to shoot at anything.

andreaminotti5897: Can you feel it ? here comes the nerf !

CBEE-r1b: I disagree because people are already killing the boss before they can be located which is soft locking the event on the server for over 20 mins without rewards. I don't think too many people have the mods to make this work, but the few that do are going to be a pita.

The-truth894: This is the worse pew to run

LowbrowDeluxe: Headhunt targets everyone in range gets credit even if they don't tag it. ETA: This actually applies to the main target, his or her helpers, and any Rust Guard etc that spawn in as legendary.

WeesloYT: First

Dec 09 2025

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