Shopping CartMrMambachau: This time, however, I have to disagree with your statements. Dragonknights dominated all of PvP with their rework in the last patch. You only had Dragonknights running around because everyone wanted to play the meta. Now you still have Dragonknights, but also werewolves and mages who are finally doing more than just streaks. What I see in the background of your video is simply you once again tearing down ordinary PvP players.
Conernedcitizen564: I agree, nerf is needed here. Going From 100% health to 0 without warning, even with 35k armor and major/minor protection is not fun. My Breton Templar has 36k resist to magic (and another 2500 for status effect for being a Breton), and 28% damage reduction on top of that with armor passives/major minor protection, and I still get 2 shotted from these builds. If you block with anything aside from a sword/board or ice staff, you still get wrecked. The only time I am ever able to deal with it is with an ice staff, blocking, and then streak/toppling charge into the range attacker. Even then it’s a 50/50 chance I die, since the moment block is down and a single hit gets off, I go down to 10% health.
Teepek100: PVP is complete mess right know, i've tried it again with U50, and it's not fun. DKs, Werewolfs, gangers. And 2v2 bgs, where every other BG someone is stalling the game in base for 5 minutes. I'm afraid, devs don't care about PVP and they are doing nothing as longs as it might affect the PVE. Each patch it's getting worse and worse.
oriain81: I wouldn't hold my breath, DKs ran riot last patch I think I see a more levelling playing field now. Now we have werewolves and sorcs back to strength again.
buckybucky7200: I don’t know what your talking about.. I’m a new player and playing Templar and I kinda wanna kms when playing pvp… now I got a better understanding why I get one shot. Nice video
JohnnyUtah3435: The real pvp players have adapted to avoid being one-shot by this. If you can't adapt, go to Vengeance
madrab73: It's all part of the plan to increase Vengeance population from empty.
Zeorymer300: Crybabies in the comments. Nothing should be nerfed. In fact, everything that has ever been nerfed should be undone.
itisfaded: fuck no this time I don't agree I don't remember people whining enough about pay to win mythic - monomyth, this one is free and I finally can compete with mono
Knight_Marshal: PvP in any game is about players trying to remove the risk and go straight to the reward.
xnbk-yotiex5247: Go play vengeance if you are going to cry
Lillymon: I agree, lemme explain.
I'm a very regular battlegrounds player. Know the maps inside out, know how to PVP, how to build for my playstyle, all of it... (Before someone says 'git gud', save it xD)
Just a couple of weeks ago, I was in a 4v4 battleground (my preferred mode).
The opposing team had a sorc who was deleting us from across the map with just a tap.
Our team had really good players, but we were still getting assassinated by this sorc's status-effect build.
There wasn’t much we could do. By the time any of us could even look at his general direction, we were dead (despite high health bars, high resistances, and we had some cross healing as well).
Anyway... the match was over, and he racked up 47 kills with 2 deaths only.
I sent him a message to congratulate him on a well-played game, and he replied that he has no idea what he's doing, but he's having the time of his life lol (his words, not mine).
He said it's his first time PVP'ing, and he got tempted to try after hearing all the fuss about the new mythic, so he copied a build from YouTube, and now he's in battlegrounds.
lol.
My point is:
This is a massive amount of power with zero risk. There's no trade-off.
Worse of all, it requires zero skills to play, just like the player I encountered.
At least other oppressively strong builds before this mythic involved a lot of brain power (positioning, tracking cooldowns, timing your combos, situational awareness, mapping your escape route, etc.) to land their kill; it involved real skills honed through many, many hours of practice and countless failed attempts. The kills were EARNED.
This one doesn't. Any pleb can slap on a status effect build, press 2 buttons, and delete a lobby in seconds from maximum range.
Even the much-disliked strong DKs are OK in my opinion because (if you build right) you can still see them coming, counter them, or survive an encounter with them long enough to pat yourself on the back for a good fight.
Idk, maybe Shattered Fate needs a "battle spirit" condition
hellfik_bdoc5061: Ill be honest, shattered path isnt the problem, I can do the same without it and without ele sus on sorc, also, dk leap->whip kills people as fast, now yes its not ranged but I think the problem is elsewhere, you wont stop ppl abusing the most op things ( dont get me wrong I hate it, and playing only pure plar aswell )
Cellaperian: Eh don't nerf just make reflect damage builds reflect everything back .
I never like seeing them nerf just add more to the mix so there eventually is something broken in the opposite way .
SugarShane-t2p: I've already beat this. I just cleanse. Make ele sus have a cost. That will change some things.
ceroph_1: Make Shattered Path is affected by Battlespirit.
JoBlow-p1l: Elemental Susceptibility also needs to have a much shorter cast range. I hate getting that shit put on me before I even clock the person doing it.
prdamico: Lol, nerf werewolves while we're at it, they are taking over PvP....
And, how did not one dev or playtester figure out these things before being releases live ????
eljubete8331: This game pvp is a fucking joke, not worth to play and if youre a noob in the game like me and only an 1400cp, get the fuck out of pvp, it's a dissaster
amesajr2: just play vengance mode... pvp is allways been like this regardless.
prisonmykee2595: What makes it worst is that if you happen to survive the gank, you will still probably die because now you have been desynced.
hektikheck: the skills and classes change so much and so often in this shit mmo it's unreal. this is the main reason it's struggling to even hit 10k players
checoleman8877: I'd much rather fight these pulse gankers than the DKs slapping people for 20k whips and being completely unkillable. They run into full groups with 40k resist and just pop corrosive and destroy everything then if they take even the slightest amount of damage they use wings to cancel it all out. So no... I dont think pulse ganking should be nerfed unless they plan to nerf the DKs as well. If you're on a decent brawler build and keep your buffs up a pulse ganker wont 1 shot you.
ЯрославСуський: ALL damage must be nerfed. It is already too much in any game mode.
devilpig6: I'm not having trouble with sorcs or dks... My issue is the tank ww bullshit... WW should be the same ult as vampire... Vampire ultimate is 20 seconds... 20... Fucking... Seconds... Now, not only can I be a WW indefinitely, but I can also come out of ww form, buff, hit you with poison injection, throw out a haunting curse, GO RIGHT BACK INTO WW FORM, AND HAVE A WHOLE OTHER ULTIMATE...
Hombre550: Okay but how many kills did you finish the round with? Should I make this build? :)
BerialPhantom: I run BGs on my curse bot with three signet gankers, one shot those new wolf melee boys before they ever leap
Jun 20 2026
