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This is STILL the Biggest Problem in ESO

mrbuilddad: I’m still holding out for is a major buff to the bow skill line. Bow/bow builds have been pushed out of the meta for way too long. We need better ranged passives and harder-hitting active skills! ZOS is fine with so many dps running ranged builds with staves why can't bows compete with them?

stephenbyron748: my 'beef': The Prophet quest line. More specifically, the Prohet sayig something like "Come back later twit" so I go somewhere, anywhere, to check on a different quest. The INSTANT I arrive in that area, poof - oh look, its the Prophet. "Come back to Hoborage." ou mean the place where I JUST WAS? Standing there? Waiting? Yep, that place. And it happens EVERY TIME the Prophet needs to 'think about it".

erickyantin658: I agree with most of what you said in this video other than being forced to do PVP to complete the main quest or zone quest for the alliance. It will not be fair to us PVE players to be forced to do something that we do not like to do. Other than that your spot on and everything else you said. I also feel like I need to add more races to the game, and classes as well.

YourMindIntruder: I can think of couple of solutions that should be not hard to implement and there's no need to invent something new to make it happen.

Faction quests can be reverted to their pre-OT progression. E.g. the player has to complete Auridon before they can see main quest in Grahtwood and so on. This way, the players will be presented with the main quest of the faction in order, while ZoS philosophy 'play your own way' remains - the player can go to any zone and do any side quests there if they so choose.

Also they can give different quest markers to different DLC Zone main quests - we already have logo icons in achievement menu, they don't even need to make a new art. Same way they can leave Molag Bal MQ as it is now, but for faction quest add a little colored element in the middle - yellow blue or red to represent corresponding alliance line.

It would give questing at least some form of structure and clarity for new players.

rchaisson: So as 1 of the few that loved the original release of Fallout 76, no one can experience the game in that manner anymore. Middle of the night after work, the game was in nighttime when I exited the vault, and I knew that all player characters were in PVP mode without an out. When I got to the first real town in the storyline I could see other players headlamps from their Power Armor and hid inside a building. Not only could I see their lights through the broken windows, but could hear the 3 talking amongst each other. I couldn't know if they were friends or foes and so stayed hidden until they had moved on, and only then could I look around for the holotape from the overseer. The most white knuckle moment of play in my life.

No one can experience that ever again.

I've been playing ESO since the release of Vvardenfell, and I do wish there were a real storyline again.

hnlac: After 11 years i finally enjoy playing the game. I tried so many times before but somehow only this year made me stay. I like the way I can explore the world and quests (some better, some worse) on my own pace. Not being locked into anything. You are right the game is a mess for new players and some in-game guide (Cadwell almanac sort of style?) could help them get around the world, dungeons and story... Even Diablo has that thing where you have to finish the story atleast once before getting into "open world" style gameplay, so maybe similar opt-in could be added. But honestly, those who love the lore will find their way to enjoy the game and those who don't will skip most of the stories eitherway... For me and my friends the endgame is getting achievements. Some have nice rewards (pets, mounts, skins), but mostly the dungeon ones have those. Achievements from overworld rarely have any other reward than just points. Adding some collectibles to the overworld, like some random npc you can meet in a secluded place and get a small pet would be nice. This could be added even to starting zones so you have a reason to return. Also the jump in difficulty between normal dungeons and veteran can be a shock to new players, but that is something harder to fix. Otherwise as a returning player I'm quite comfy in the way things are right now.

imports0987: i like that the game doesn't have a linear path makes it feel different then every other cookie cutter mmo quest path. I enjoy games that aren't as hand holdy

crystofherlins: Honestly, I can't understand how people prefer a world model where the maps become useless as you level up! The game keeps cutting itself down until only one map remains at the end that's compatible with your level! I personally prefer One Tamriel's approach a thousand times over, where the ENTIRE world is relevant. Are there problems? Yes, but I'm speaking conceptually, as problems can be mitigated!

Aggressiveduck: Funneling players into cyrodil to pvp at end game is never gonna work, it didn't work back then and it won't work moving forward, that is not the future direction my friend

riptide6161: I just started ESO 6 weeks ago, and what you're commenting on is absolutely accurate. I have no freaking idea what I'm supposed to be doing. I'm relying on YT videos to "guide" me through...

Actually, I thought the "Main Quest" line was... but I think I completed that. Except, today, I'm thinking... no... wait. I keep getting "cut off" and have to figure out where to pick up again?

What am I supposed to be doing again??? Well, I guess I'll just do zone quests (and get overwhelmed with all the little side quests I now keep ignoring).

I guess I should just hunt down Lady Arebelle and see if she has something for me to do. Or, maybe the Fighters Guild quests? Mage Guild quests? Undaunted? Psyjic Order?

Hell, I don't know what to do at this point. I thought I defeated Molog Bol... but... maybe not??? IDK.

leivendil: It's fun when you play with an external guide in order. Especially on the new overland difficulty. But I agree that they need to add a in game guide or even an option "play in order"

sandokanfrits: You can level in each zone, including the DLC ones, however for the xp you are almost forced to play at the alliance area if you level because the xp rewards for doing quests in the dlc area are much lower sadly enough.

avand628: U hit the nail on the head

I started to play the quest and after 7 years I think I played the champaign 1x and 2 DLCs. I want to quest but have no clue where to start.

rorakk6329: Would a gradual difficulty system work for ESO’s open-world areas, where enemies become tougher the deeper you move into a zone?

For example, areas near roads and settlements could stay easier and better suited for training or casual exploration. Mid-zone areas could offer moderate difficulty, while deeper wilderness, ruins, caves, or remote locations could contain harder enemies. World bosses could remain the toughest encounters in the area.

If this is in place right now, it definitely does not feel that way.

KogentaSama: While being guided from zone to zone and doing the original story was fun and the molag bahl fight was harder. I don't miss the down sides.

-Not being able to play with others in another faction until you finished your main quest.

-Being locked out of a race you want to play because of the faction you chose.

But also, it's an MMO, the creep of content is par for the course. The massive amount of old stuff that doesn't matter is the same across so many of them. It's certainly better than some of the bigger MMOs I've played. Also having to find your next adventure is kinda the point. But I mean I started in FFXI which gave you nothing for where to go, and nothing along the way. They expected you to talk to everyone and get immersed in the world to figure out what to do.

pixadavid: Sometimes you'll see on reddit some new player asking what to do in the game, and they'll mention theyre just playing random quests - but in a way that it's obvious they dont even realise there are any larger narratives. Everything to them is just a random sidequest (presumably because even if they do one or two main zone story quests, theyre not getting to the meat of any story before wandering off to a different zone)

xXTMoneyXx: The hard part would be reverting anything. Right now it's about setting boundaries and working with what's new and been added. Ultimately I like daggerfall areas and everything better. The 3banners war is still raging, how to make something back to being its major importance is the hard part. I think it'd be neat to see Alliance specifical quests or be locked out from doing the other factions main quests but still explore their regions since there's houses and treasure maps. But.. hmm. It is hard to put that genie back in its bottle. Each faction and core has its own beliefs and everything. But obviously we can never actually have the battle of the wills or reasons someone believes their better than others. It's a very hard scale to balance. But it's also an RPG.. play the role. If you make it as wide as an ocean, it'll be shallow like a kiddie pool.

andyd3447: The game was literally bleeding players before the one tamriel update. VR levels pushed a lot of people away. The game would not have survived another year if they kept it the way it was when it launched.

PixieoftheWood: Instead of going back to more difficult levels, what I'd like to see is the quest not appearing for players that haven't completed the prerequisite quests. Basically, if you approach the quest giver for a quest late in your alliance's storyline, but you haven't completed the earlier quests, there will be no quest marker and you'll just get a generic line until you complete the earlier quests. This wouldn't be needed for every quest, but anything with the alliance storylines could be done this way. Another thing I'd like is to lock people in one alliance out of the other alliance storylines. I don't think someone who is Queen Ayrenne's champion and the elfiest looking elf to ever elf should show up in Ebonhart Pact territory and have someone sending them to root out Aldmeri Dominion spies.

That said, I prefer things be open to go wherever you want, since I like feeling like the whole world is relevant. I had a problem with how easy things were just for immersion's sake, but the difficulty slider fixed that. I have no interest in Cyrodiil and mostly want to focus on playing my character's story rather than the game's story, and just living her life sandbox style in Valenwood.

MrGullisYT: Started playing recently and was extremely pissed off due to having the whole fighters guild questline spoiled to me by a quest giver that just randomly appeared in Auridon.

kryptonik1522: i came back to eso. i play now for the ability to do a quest line in a night with minomal commitment. I just dont have the time to binge a long quest line anymore, now i need a small rpg story before bedtime. I would like to build back up to doing trials again but i just dont know if i have the time to work with a team and practice anymore. i know they are talking about single person dungeons or something and that would be awesome.

mejiman3217: I just looked up the chronological order of the story and followed it that way. Its not hard to just look it up if you want to follow the story.

ptassie: I agree this is a major problem. I dabbled in ESO briefly in 2016 but moved away from it and now returning in 2026 has been overwhelming! I've been following online guides because I really want to experience the story in order and the game itself is hopeless at that.

Grahamalon8001: Lol the beginning of the video was amazing

greypaw7155: I was in the beta 2013 played till 2022 left just came back last week trying to relearn

robertweber1571: Hello Brother! Progressing through the stories of each alliance was so immersive and rewarding. Just excellent story telling with wonderful NPCs to lead the way (One of ESO's strong suits, IMO). Oh, and can the Devs PLEASE stop screwing with the PVE side of things whenever the PVPers cry about something? Shattered Path is a fine example, their knee jerk PVP reaction was pretty bad, but why nerf the PVE damage? Anyway, strong presentation Brother! God Bless you and yours!

JCrushFitness: I played ESO since launch. Before 2017 you were locked into your alliance zone. The whole point was to progress through your zone until you reached cold Harbor and then after cold Arbor, they told you to do the other alliance zone. They never once told you to go to PVP.

Jul 06 2026

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