Shopping CartSkyrimRedShirts: Great video. Personally, as a DK main since closed beta, I am quite happy about the emphasis now being on flame rather than poison. To me, dragons are obviously about flame damage, and that is definitely being addressed in this update. It seems logical that Night Blades will receive the DK's poison dots and skills, and/or the necro could also get them as they deal with dead, dying and decaying matter! Lots of people are going to complain and moan, but this is their game and they can do what they want with it. For me, I always enjoy looking at new skill designs and working how how they can be of use, and of course, it's always good to freshen up a class in this way as long as it's at least as strong as it once was, and from what I've seen, for pure DKs at least, this looks way stronger.
drakensgreed2350: Removing Poison from DK is, in my limited view, a good thing. Definitely strengthens the class identity by condensing themes, allows the flame/burning focus to shine more in the passives, and finally gets rid of the burp of death.
orlandooconner1371: Bruh you had me at "Flamethrower fatecarver"
TheMikedotexe: Obviously we need to wait until the balance numbers come. But this does look good however their road map still is way too long. They will simply lose momentum and player interest. We should have all class reworks complete by the summer and at the same time. People need to stop being sympathetic to a 7.5 billion dollar company lol. Fuck em they can get gud at game development.
pluvioisaplanet: Gaming.
My initial thoughts on this, everything sounds very cool. Gonna miss eruption as a damage skill but I can deal with it. But, I do think the complete removal of poison damage from the DK sucks a bit, firstly I don't see how poison doesn't fit into a dragon theme, I think a 'poison/toxic dragon' is a fairly common theme in fantasy. But secondly, loss of poison status effect damage apart from enchants sucks and is a damage loss by itself, although that loss will for sure be more than made up for with all the other stuff, an unnecessary change nonetheless
Oh another thing actually, the name changes are a bit wack xD
darkspawnsenior9488: Dude, 10 seconds is fucking brutal. That number for firey breath and searing strike needs to go up.
DeadPool-d6l: Ready for ur new dk build videos bro
Dagoth99: Dang I'am kinda new in eso, just wanted to be sorcerer with flame skills thanks to subclass but now mag dk morphs seems weaker than old one.
MatejStefan: thanks , it was usefull
Noctaryn79: As a fellow NB enjoyer and someone who has been on the WoW wagon for last couple of years i hope NB gets kinda the same treatment as assassination Rogue when it comes to poison and bleed while being able to hit really hard doing burst also i dont remember what update it was but the thing about sticky dots being 20-30 secs just never really felt like it fit into ESO'S fast phase gameplay but maybe that's just me
wilk3n454: Great video
frack9650: Not perfect but very good)
nedomancer: I actually think the poison removal was necessary, all stam dk build are just, poison and i want to do a DRAGON WARRIOR not a poison thingy, my best bet poison will go to warden and disease to necro
Failga-q7n: Make a Argonian named Parappa-The-Raptor or Dragon-Newt.
DestineyMcLuvin: nothing will fix their mess of a game. Floaty combat is there forever. If you like running around at mock 11 on ice skates and having flashy spam everywhere, ESO is your game.
tatemessmer4936: It is fucking garbage. In the multiclass meta they did the opposite of what they were trying to do. Instead of making distinct lines with roles, They gave all 3 lines a mix of dps, support, and tank!!! On thier own the lines are fucking garbage holy hell. No one is going to want this when it releases. One line should have been dps, support, and tank etc. Holy fuck yall learned nothing. And so the 10% of people left playing this game from before hybrid changes, dies off as well.
Meatsquadron: WELP!!! I might have to get back into the game.
Techkey1: Thanks, good video. I may come back to ESO this year, I do miss playing, I've been gone for over 2 years, I wonder how it is now.
ЯрославСуський: About resurrection... very good joke
wildux8221: Wait and see ..
K1LL14N: Great vid, but honestly I should be incentivised to read more instead of less
joshux183: such a ballsy rework from ZOS, as a DK main im only really worried about eruption and standard....
Zog-The-Swedish-Honky: So they gonna ruin dk
Grizzly_Khan: Hard disagree on stagger. Using it is clunky and not fun. It's removal is a net positive for the game all around
aaronbailey3942: I hear all that, but a crucial aspect is that the enemy mechanics are the same, so they way you fight them will be the same as well. For example: the boss mechanics usually have
moments of invulnerability, ad pulls and so on..etc...
MaD-vq6wz: Well that the dk fked up Al never play that class again and with it being my main class if they don’t bring out a class change token then I’m gone ,, ffs this game just gets worse, and you already know it’s the warden who will get the poison not the nb ,, nb class has nothing to do with poison at all geees it’s about stealth bow long range assassin, sorc was long range caster dps , dk was flame mage close range dps or tank, Templar was for healer and close range dps then warden necro and arcainist when ment to be able to fulfill all rolls, I thought you where a pro ,
Kim-jong-fun: Lets see how It goes after the mandatory Nerf in the Next update after this one
Jan 11 2026
