Shopping CartGravitate2610: New team still doesn't disappoint. Pretty impressive, thank you for knowledge, Hyperioxes!
a_green_snake6451: I'm super excited for the Necromancer rework!! I know that doesn't come out until much later, but I hope they give that class some love and allow us to summon more skeletons or minions. Or at the very least give us some of the abilities we see the Worm Cult NPCs have!
TheShnax: That these exist in that form implies that development on the changes is already pretty far. Maybe they will actually get more than one class per quarter done.
bearandthebull2372: I'm actually excited to see what they do for warden now.
DK is looking way better and seems to be a sustained DPS job.
bluxx8072: I looked up the German version of the Protective plate and removed the Word Salad a bit. This is the Translation that i came up with that imo makes more sense.
English:
The winds following your attack will encircle you, reducing the damage you take from projectiles by 4 seconds, making you immune to slows and stuns, and increasing your movement speed by x.
German cleaned up version:
Die auf euren Schlag folgenden Winde Umkreisen euch, was Euren durch Projektile erlittenden Schaden um 4 Sekunden Verringert unf euch immun gegen verlangsamungen und Festhalten macht und euer Lauftempo um x erhöht
German Original Text:
Die auf euren Schlag folgenden Winde Umkreisen euch, was lang Euren durch Projektile erlittenden Schaden um 4 Sekunden Verringert unf euch lang immun gegen verlangsamungen und Festhalten macht sowie gewährt, was euer Lauftempo um erhöht
Hope it maybe helps
ESO_is_best_Elder_Scroll: What i dont understand is why after Arcanist came out, they didn't adjust the rest of the classes skills/morphs to be based off your highest offensive stats
mickj1590: ESO skills need a complete rework - much more in depth than this. The game is dying.
kadhemchaabene318: I hope these new changes fix the broken subclass meta..
I REALLY miss playing ESO.
Ltee-x2k: Not happy about losing poison status damage and defintely not happy about losing pvp stun
Drop4Heat: First !! I’m impressed to wait for all new reworks finally fresh wind for eso and hopefully new revive of PvP
BigBoldTaco: The blind optimism in the community is irrational. This could be good.. Could be really bad
TomSweeney89: Crazy that they actually listened to the surveys from a month ago. I remember pointing out—thanks to your vids—that coagulating and green dragon heals didn’t make sense when Winters Embrace was the stronger, better option. I said it’d be more balanced if neither healed an extra teammate, or both did.
Same with battle roar and minor brutality—I always picked earthern heart on my dk tank it over the tanking line for the team buffs and better sustain. Looks like they changed that, and moved chains with the interrupt skill like I suggested. As you’ve said in other videos, tanking has limited bar space, and I never found a reason to run inhale over a buff. On the other hand, I did say if chains weren’t moved, the taunt should be removed if i'm to use it as a DD but honestly, i think they made the better choice as tanks set up the stage for dd's to kill.
Anyway i'm glad to see that feedback wasn't wasted.
D4N137YT: I wonder if fully charged heavy attacks also restore stamina if casted with f.e. frost staff.
РоманМальцев-п4е: There is no oopsies, that is a meant sneek peek
naldo3008: They are trying to resolve the mess they created with subclass players are leaving, and they are losing money. That's why they are trying to fix it
AmorphisBob: I'm super excited to not play ESO for at least a year while Zos unfucks the class/subclass system.
Guild Wars 2 is looking pretty good RN.
Vas-l6v4j: Thanks for the update, I'm glad to see that they're throwing ideas around.
zagareth4604: Now I know why my DK (German) skill descriptions went totally bonkers. It is like a word salad right now (since a few days)
songoku6067: If the animations dont change then idgaf about this
EstinR: I play DK a lot, both PvP and PvE, and these changes so far seem rather good. I'm especially glad molten armaments does something other than giving the brutality buff. That was one of the major pain points that I told ZOS when they did the survey. I told them that it was an empty cast and needed something else to be a worthwhile skill over degeneration which is infinitely better than molten armaments. It actually gives me some hope that the new management is finally listening to player feedback. If Necros get execute scaling on scythe, that will be another pain point of mine that they listened to and further support that hope. I'm excited to see what changes the other classes will get. I personally don't mind that they're being done 1 class a time if it means each class gets 100% attention to ensure balancing, animations, and SFX done right. We cannot have another Jabs/Flurry incident, and I'm certain that will happen if they did every class at once.
TheTwoTwoForReal: Noxious Breath is the only ability I use from any DK trees and it seems it was slightly nerfed. Overall these changes seem like bare minimum, some renaming and shuffling numbers around.
legixnkanashii222: opsies is what zos been doing for the last 12 years.
vossboss220: I do like the idea that they're going down which basically spreads out a lot of damage healing and taking this in between the skill lines instead of making each skill line the DPS tree or The Healing Tree that way it gives more incentive for players who don't want to subclass to not do so that way they can still be competitive
kursedbullet8157: So we keeping most of our skills
AndersonHrsVda: Looking foward with a spammable for sorcs now, not that crystal clunky crap weapon
prisonmykee2595: In pvp i most certainly do want to push enemies back with take flight. It gives you a window where the enemy wont be able to dodge the next attack.
Dec 06 2025
