Shopping Cartpermanenttourist1655: This was my first thought - I don’t think the stress is worth the reward
MittenMadeMan: This would be really good for grinding xp at the alkir dolmens? Make it quite faster no?
btackett2: I am going to up the difficulty 1 or 2 clicks JUST for storyline questing because I find it mind numbing and won't do it when I just mow down everything. That said, it will be off for all daily stuff, no reason for that
devilpig6: I don't care for making overland stuff harder just for the sake of making it harder but it would be nice to be able to test a whole combo on a world creature without it dying half way through the rotation... lol... I always have to go to craglorn to test anything...
gilbertodepauladapaz: ZOS is disappointing as always :/ you still can't change skills in combat, you still can't sell any in-game items to NPCs or players, and there are still no free crafting bags for everyone :/ Disappointing
Marion.Lei-t1z: Great to see you back and thanks for the solid update. Looking forward to class mastery and your coming videos, as I am really interested on how to boost my builds.
vincepeterson4113: I like the xp boosts to this.
AnthonyKenney-c1s: EEEEEEEEE!!!! CAN'T WAIT TO SEE THE NEW WEREWOLF REVAMP IN ACTION!!!!!
OvercookedOctopusFeet: New player here, thanks for the info.
btackett2: Man, I got so happy when you said quest going up.
I misheard and thought they were actually going to raise the quest log from 25, which is ridiculously low and is a pain in the ass daily
guess199: What add-on do you use to mark chests, ore etc? You can get the werewolf and vampire quest in the store free.
Nord_Meadly: Well more xp isn’t too bad I’m only at cp 800 so I’ll finally be able to level without spending hours on the game when I’m pressed for time, but I feel like increased difficulty should result in increased drop rates for everything not just an increase to gold.
JohnathanM-j4h: I still think they should drop purple gear with a chance for gold on vestige
anthonyhart1972: Yeah I am in the same team, more gold, more xp is a meh. Would of been more inclined to notch it up if say more rare Companion Gear could drop etc etc
Leroy_Veneto: When the servers are back online? xbox series X
chazprince426: We can’t get on rn
Falk1987: Once the update in complete, which sadly, for me, will be 18:00 so I have a long wait time, I'll jump right in and see all the n ew updates.
brianconway372: The only people complaining about it being too easy are the ones complaining because they can't sell their special gear for $2 million per piece anymore because most people have the ability to get it. Most of them are just trolls who don't even play that often or they make it a full-time job to play. This game is getting so stupid I'm about to quit and I'm at over 5,000 hours on this game and I doubt I will make it to 6 The rewards are so ridiculously non-existent and all they do is serve to fill your inventory and you have to grind grind grind to get gear that's not worth anything and now with a difficulty settings it's just going to cause more issues because it can't possibly work seamlessly when there are different parties together who aren't in the same group trying to do the same content and one's on veteran and the others trying to play normal etc. there's an old saying "please all please none" ...
darwinjackson3560: idk why they didnt tweak the numbers on the difficulty, it is way too hard for so little reward, if anything it will only be okay for doing dolmens
Melluca: Been wanting to get into ESO especially because my father enjoys it quite a bit (he mostly engages in gathering and crafting), but I've always disliked the overland difficulty, never felt a reason to get better gear, craft or group up because of the forced scaling and I feel that making the difficulty increase optional is the wrong move. There was a massive chance for eso to encourage players to play together and solve problems together, but now it will remain a cozy single player mmo where people don't respond and without any reason to do anything other than collecting stuff. I just don't understand why people enjoy massively multiplayer role playing games this way.
I also tried a few dungeons with my father and every single one there were just high levels blasting through the dungeons, zero care in the world for new players, I didn't even get to see half of the bosses and I fell behind because of the dungeon quests. Low difficulty creates single player mindsets and I honestly feel that it's doing way more harm to the game as it teaches players that they don't need anyone, they dont have to care about anything and they don't need to make any meaningful choices cause nothing really matters.
But that's just my opinion as a new player, I will probably try another mmo tbh.
Great informative video tho.
j.7881: The stupid night market blew all of the wind out of my sails as far as my last bit of love for the game. It also made my team mates/group quit entirely. I do not see anything I personally would want to revisit eso for sadly. Yeah sure- play with guildmate, find new people, create new characters, play on EU server where absolutely zero players play.....respectfully, pass.
individual116: Wish they would separate players based on difficulty. I hate seeing other players. It’s like I’m in a theme park not an elder scrolls game
Jun 15 2026
