Shopping CartЯрославСуський: Dynamic really positive.
But personally I am very unhappy with power creep. Challenge difficulty solve the problem with overland. But know we also have problems with group dungeons that feels like a joke now. Also veteran trials don't feels like a challenge anymore.
Leisurous: Thank you for class mastery's Kal (ask them about reinflating the market next!)
xRx39: I always hop into eso here in there between tarkov and osrs I just hate the animation canceling
Dezhavu13: Thanks for the video. It is nice to see where we have been, where we are now and where we are heading.
As long as you have someone's ear or some kind of psychic connection, please ask for some Crafting QOL changes. When opening up the crafting window at a station, the various categories are in random order which is very annoying and wastes time. Putting and keeping the categories in alphabetical order would be a great QOL improvement. Along with that a Search bar would be extremely helpful, especially as some items are listed in wonky places (eg., the Khajiit dresser is in the Library).
In addition, some realignment needs to be done regarding the number of resources that are needed for some furnishings. Most specifically, the number of Ancient Sandstone currently required to make Fargrave items which recently went from less that 1k each to 6.5k each. It takes a minimum of six Ancient Sandstone to make a Fargrave green item, 12 for a blue and 16 for a purple. (I am sure you know this, but most players do not.) There are very few places to gain these resources and they only drop one at a time. Not many players want to pay 50k for a single wall.
Please, ask the devs to give crafters some love also.
StabboCrabbo98: What motif style are you using on that Wood Elf Warden? Ive never seen it before, it looks amazing for a wood elf. I recognise the Mesa Stalker shoulders and the Galenwood mask but the rest is a mystery to me
Wrynch: New leadership is the best thing that happened to ESO
Hitman7846: can you use your powers of dev influence to get them to work on a photo mode next!
Great video btw!
GRAVEGAMING: Great as always brother!
BLVCKSCORP: Do you have any personal cons about eso?
verdoser1227: One question do you really have to buy every dlc to enjoy every continent of ESO?
wastelanddragonborn: Great video I love stuff like this.
zeex9338: I would love it if they added more world classes that'd change your character. As an example there are more than one type of werebeast, that could be different builds. People in-lore have turned themselves into liches, could also be something you can find in the world. I love the idea of finding skills or a skill tree like vampirism or being a werebeast that you can just accidentally or intentionally catch.
Jax_West_13: why does ur eso look so much better then mine lol... my settings are maxed and it doesnt look like this at all
Erial0: If they updated the basic animations too, it would be great. I'm not saying they need to completely overhaul the entire movement system, but it wouldn't take much to make it more enjoyable.All in all, it's one of the few MMOs worth playing these days.
Dezhavu13: Being a solo player who really dislikes grouping, I struggled with the Night Market. However, I did learn a lot about my toons' abilities and my play style during the many hours I put into getting all the pieces to the house on ten accounts (Shhh, I already know I am bonkers.). Now, I am not a particularly good at fighting, although I sometimes get lucky, so generally appreciate help with some fights.
Some of the NM groups I have joined have been extremely good, others not at all. So what I would like to see in each zone of the NM is some kind of marker as to where a fight is occurring, similar to the flashing of dolmens. I am sure formed groups won't mind an extra hand.
A second request would be to unlink some of the mob groups so a player is not always facing six to seven at a time. The mobs would still be tough but it would add a bit to survivability for solo players to be able to kite two or three mobs and then go after the rest of the group. Better players can always choose to engage the entire group.
PS: If anyone knows how to stop the keyboard from opening random windows during an intense fight, I would greatly appreciate the information. (I have tried several different keyboards and the issue is consistent.)
Thanks for all your great content.
PaulEric: Good video.
CrimsonBlueSky: ESO is still the best housing system imo. Frustrating as hell because ZOS is not familiar with symmetry but still the best to me. Thanks for the video!
Motawa88: Crazy not mentioning the very well voice acting and story quests. Systems like stealing, digging stuff, justice system etc.
greenliion6390: The template expansions is why I just stopped playing wow and re-download ESO.
It's been alot of fun coming back.
7rey7rey: First!
MashilleGaming: Hey, great. What shader pack do you use BTW? I love the look of your game.
thaliathemuse6265: Your character looks so pretty, could you make a video about her build? Would love to play a warden.
blackbarton: Since you started the trend of class refresh, why don't you drop them a hint about cloaks, more opportunities for character customization (such as glowing eyes), and werewolf options so we don't all look the same. :)
lifequality: I’m a player with over 2000 hours clocked in that fell of when classes could adapt skill lines from other classes. Since then, tbh, I struggle to find back into the game. I did some main questlines I hadn’t done before, but it feels kinda hard to get back into the whole thing that before, felt second nature to me.
Which I’m not saying to bash on ESO but because I kinda wish to find back into it, even though all my friends have left the game.
jacobhugo6964: PVP is in a bad spot but these are changes I think would solve all the issues
-makes shattered paths ring hit 1/3 of the damage instead of half on players
-make static reverberations not hit on sticky dots
-make werewolf abilities cost 2x or 3x more stamina
-reduce the heal on heart of flame
and my personal request
-make pound of flesh not be affected by battle spirit
caiogarcez5842: Vampire skill line need to be refreshed. Those penalties suck
7F0X7: The new difficulty is a good step in the right direction, but it needs more refinement and depth.
1. It shouldn't just be lazy damage modifiers, at least for mini-bosses and bosses. Throw in a few attack variations at least incrementally over time.
2. There's currently a negative net xp and gold reward for playing on vestige
3. It's unfairly biased in favor of pet builds because pets scale as though they were still on normal difficulty.
4. You should never be forced as a vestige player to get griefed by a standard difficulty player who intentionally or ignorantly 2 taps the world mini-bosses you're trying to solo or face as a vestige-only group. There to be player segregation based on difficulty
5. There also needs to be some sort of cosmetic and title system to acknowledge and reward players with a healthy dose of elitism for clearing zone content on higher difficulties.
This is how you players to actually play on vestige when they're only losing xp and gold because it takes so much longer. Destiny 2 on how to do this kind of reward system with its legendary campaign difficulty.
Jun 18 2026
