Shopping Cartjoshreyes3624: "And so am i" is CRAZY work
mnl_shreds: i've been waiting for this for over 10 years....
ColdCryomancer: Finally. Combat encounters that last longer than I d...
lmao
tinasmith1391: I'm cautiously optimistic.
Ae7herium: I need ZOS to let us "mirror" monster shoulder styles, so that they're on both shoulders as an option. Prior Thierric and Grundwulf are some examples.
Ae7herium: Looks like i'll be upping my overland difficulty by only one notch. I'm not here to get my back blown out by a Horvoar.
manicdepressive: i fucking LOVE your editing style
amazing video as always :)
JuMoraf: Regardless of how kewl you kinda are or whatever.. your EDITING has been so fuhkin' good. A real joy and the effort is appreciated.
Knowing you edit for Frostbreak makes so much sense.
danhensley: I'm still confused on how the difficulty settings will affect companions, but I'm excited!
nara7788: We are so back
porcin3proph3t4: the lack of separation in difficulty will lead to problems where those on lower difficulties melt the enemies for those on higher ones.
fenriswolf1343: I really like the idea of harder overland content, but I don't think, what is essentially choosing to nerf stats, is the way to go. Like... what would be the point in doing so if another player or two comes along on a lower difficulty and destroys the boss you're fighting? That said I absolutely LOVE this new class mastery system and I'm feeling a genuine sense of relief that new zones are not going away completely!
defsyfe: Can't wait to win this iPhone.
NouMPSy: It would honestly be really cool if the challenging part of the higher difficulties wasnt just fucken skyrim difficulty setting, but instead force the players to at least basic block every attack from the mobs, add more of those mini-aoes that adds do, and give us the option to use mobility to move out.
Essentially a force the player to know the moveset of basic mobs, and adapt accordingly, and have some genuine variety instead of just spam your skills with pale order slotted.
Techfyre: This MIGHT get me back into ESO.
JD-kl8hz: I'm with you on the difficulty scaling. I'd rather see a slight increase in health but require us to have more pen and be on point with our block/dodge/interrupt game, and require actual use of cleanses instead of just having massive healthpools to burn through while they do 600% more damage. End of story bosses could feel somewhere between where they are now and marauders in IA(without the stupid ass 20k LA, heh).
KacperSuhako: My play time was minimal since subclassing and generally I feel like direction of the game was heading for longest time wasn't that great. I know that there were a lot of doomsayers after layoffs but as this is first actual update under new management I think maybe it turned out well for the game. Even without typical content this year (zone, trial etc) I am more happy about what we are supposed to get vs what we've got for last 3-4 years.
Difficulty slider will suck in open world, no doubt about it. But as I am replaying all the quests on new toon right now there are probably hundreds story instances that also will be effected with this setting and I think it will be night and day difference. I feel it will be huge for new player retention, and the reason why a lot of people may comeback.
All the QoL changes are things people asked forever, some things really seem like just a change of switch and somehow we could not get. ZoS was always overpromising and never deliver and it seems that now they actually may deliver.
eelFunk: just when i thought my day couldn't get any better, a wild Arttea upload appeared
jadedj5385: Roll dodge and its drastic repositioning is Zeni's fault. Neutral input should be the standing dodge we see NPCs do and then directional inputs should move the player in said direction.
myzorbos: Yay the queen is back!!
crystallinecrow3365: man. it'd be so sweet to get to fight cinematic Ascendant Lord.
SandraWegner-i9x: I absolutely love your humor and your straightforward way of doing videos.
LyranVega: Yea maybe I'll just have to wait and see how the outcome will be once damage update comes out, but listening to you talk about it now seem like it's going to be ass so far...
TeagueTysseling: I love the idea of reworking class skill lines as individual themed toolkits that have something for every role, and the class mastery as a triple combo synergy bonus type thing.
Keeps the character themed builds I love, but adds something to make up for the advantages of lean-and-mean specialist subclass builds.
rafaelprado7156: I mean, this is your channel, if we are here its to listen to your opinion lol
Terriermon77: I imagine Rumors being like Elden Ring quests.
No markers or journal, just a letter, an npc line, a mention of something random and when you investigate it you find an actual quest line or treasure, new area or boss.
chrishails4263: Nightblade main here, would love to see Thieves' Guild coverage. Dark Brotherhood too if there's more to their story. Thanks for the video.
Mar 07 2026
