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Do This BEFORE Update 50 Launches in ESO

Cris1Mac: No desire to play a werewolf, looking forward to Class Mastery.

vossboss220: As a werewolf player I was promised to this update 3,000 years ago

D3ATHJ3ST3R13: So.... Spend months or years grinding out the best gear and making the best builds and now we have the option to NERF ourselves in content. That makes SOooo much sense.

targettmark88: im looking forward to class mastery features and the werewolf refresh is cool it may make me build one for fun :) :)

Darkrimo: i got a few ideas of things i wanna try

1. a Corpsbuster set pure Necromancer with the mastery that buff corpses

2. a dragonknight werwolf with the pyrebrand set for fire damage

3. a pure templar with whome to play through to the entire story on vestige difficulty

4. disregarding all that and playing FFXIV

Knight_Marshal: Warden is best for the two mastery for status effects if you also have the OP Signet mythic from the Night Market. Combine that with Serpents Disdain to add another 16 seconds to all status effects and sit back and watch the nerfs roll in.

tybro1999: See from what I was hearing Khajiit and Nord were the two fan favorites for Werewolves, was there a change recently?

chiefwindybear1861: Dude your videos are clear concise and a pleasure to listen to. Keep up the great work sir!

imTHE_INFINITY_: should i go ahead and make my orc sorc and work on leveling or wait till the 8th?

largemouthbass355: Class act!

Thepoosprayer: Personally I’m looking forward to having an actually good werewolf build, back when eso first dropped I thoroughly enjoyed playing werewolf, it was just fun for me, then it got nerfed and reworked and it just wasn’t viable anymore. After the update I think it’s going to be a necessity in my builds

ericwilson1421: I’m shocked that it took them this long to figure out anything to do with the overland difficulty. I wasn’t around in the pre-One Tamriel days, but it sounds like this is where the difficulty should’ve been the entire time and having to Nerf the entire game to entry level is disappointing.

I see why they did it, because they wanted every new player to have access to the entire game, but without some sort of level scaling, the game is just so easy overland.

I’m glad they’re fixing it. I will be playing on probably seasoned or vestige for most of the game.

I heard a lot of people complaining about the rewards, but I’m not one of them the fact that they are giving me something extra for doing something I planned on doing anyway is pretty cool even if it is just gold and experience. I do think maybe modifying the loot tables for better drops would be cool.

Let’s be honest I’m most looking forward to class mastery. I have a magic sorcerer they can do about 95k on a trial dummy. I went into a group yesterday and the other DPS was pulling at least 150K according to the battle scrolls ass-on and that was disappointing to know that I am putting out a lot of damage but to see somebody almost doubling that because they’re ancanist beam build with probably the assassination skill line… it’s a real bummer when I see that. I’m expecting at least a 30K boost but it will be fun to experiment with the different class masteries.

omegasupreme2200: Ngl, werewolf PvP build... Is not the best nor the worst build. Why? Everyone use Poison in PvP. Specially archers. Good luck.

laptopdragon: as a new player, I'm confused on why trading guilds need so much donations.

As in more donations per week is required than I can earn or have time to earn in a month.... so why does a guild in a free to play game need to tax me more than the government does ?

they're already all millionairs and I have maybe 2k gold and can't even upgrade the silly backpack.

FadedLikeGengar: hey skyreach gets this new challenge difficulty or no because its instanced?

leivendil: Nice breakdown! I've farmed the Savage werewolf set and also making a pvp build on my sorc. It's Khajiit, so not ideal, but I don't want to make a second sorc, I try to have 1 class per account. Sorc and warden are strongest for werewolf. Also, hyped for challenge difficulty, time to dive into questing! Finally, I've mentally destroyed myself grinding full collection of infinite archive class sets for my warden and dk. They look hype after the massive buffs!

GoodSelfGames: I'm currently playing an Orc/Sorc that uses light heavy attacks as the main generator for damage using the built in storm calling skills and the psijic skill line as well. Would this be a good launching point for my Storm Werewolf? =]

Blake-fm1mo: Daily Quest Limit increase... i didnt know there was a limit. Do they mean like crafting, guild dailies... i am limited to 50... never in my since launch have i hit that cap.

durotan5245: The difficulty setting for the open world is what I’m looking forward to the most

0method0: Exactly class mastery things on a few classes

BerntSunde: I think class mastery is long overdue, gonna be good :D also look forward to die by mudcrabs on challenge difficulty vestige hahaha

btackett2: I am currently working on a Warden to be my Werewolf character. Do the "keep it wild" build with him.

Goat-Blade-ESO: Returning on grand warlord pure nightblade hybrid build the skill like making pure classes stronger got a 40k health build ready

Infinigeek-Host-Zero: I'm looking forward to werewolf bc i never felt like it was great before. Now ill finally play one! Ill call it the bluey build

TineshByR: I am starting new characters to solo play with Challenge Difficulty from Level 1.

I think the best races for Challenge Difficulty would be Nord, Imperial, and Argonian with classes being Arcanist or Sorcerer and weapons either Staves or Bows.

HeyForest: Personally I'm gonna go for a Orc warden since I already have one above lvl 50. I like the idea of a class so close to nature it becomes a part of nature itself and also I haven't been able to really enjoy my warden lately so good way to kill two birds with one stone.

Xyrer: I have a lvl 50 orc sorc parked doing nothing, I guess he's getting fleas soon

Jun 04 2026

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