Exakan: Ask them when we are finally able to save builds on the same character.
Durzothorn: Guys lets get them to answer if we can summon bosses at the pedestals back to back without resetting dungeons. This would be a huge QoL update.
somerandomcreep: Gold only Auction House is a must. We shouldn't have to go to a third party website or Discord to trade.
CPMax205: My question is: So far end game activities have come from dungeons, previously NMD and now the Rift. The world of D4 has so much to explore - to what extent are the developers planning on implementing a variety of End Game challenges in the open world?
einsteinstream1585: What about a social feature, to search for parties for different contents?
sgtturtle333: will the skill/passive tree be expanded upon to have more options of how skills behave is what id ask them
CMald: "Do you have any plans for revamping the skill tree to be more interesting?"
"When is the cow level coming?"
"When is the chat gem coming?"
"When is the Paladin coming?"
EnsiPL: Ask them when they will finally expand the skill tree so that there is more choice than 2 points and paragon board that there is more choice than 20% dmg
princeakab8514: official auction house/trade site when?
_pot_: Bro this is huge that they just reached out to you like that. So happy for you man, you deserve everything after so much grinding
mudge002able: Question for Devs: How much and how often do you watch videos from creators that critique the game, and how does that shape how you design the game? How long from the time you decide to change something until it actually gets changed? Is there a threshold of feedback that is necessary to "trigger" action from the devs regarding how things are done?
Frostylaroo: This should be a fun one!!!
Karollenart: I would ask them a philosophical question about a role of open world in d4: at the beginning they wanted slower gameplay, discovering world, ridding on horse, statues, world-bosses etc. Now, everything becomes instanced, fast, and more like PoE. I would ask them whether they have a clear direction right now, and whether they still want exploration and open world to become important at some point, or they will go more into instanced gameplay.
victorvfn: Meaning/purpose to items other than legendaries. Please Raxx, make them dig deep about this.
Sobae: 1: Can we get a favorite town as default?
2: Would we consider having a pet in the future ?
ChemiiOneLegacy: I've got some:
1. Why is the skillpath and thus build creation directed & linear? Why can't a player put 60 points into Frenzy or Decompose if they want too?
2. Are there any plans to splinter off the skill tree more? Why do we have to pick 1 of 2 on a skill splinter?
3. There are many skills from old Diablo games not present, any plans to bring them to D4 for more choice?
4. How has the open world effected game-play positively & negatively? What do you see for it in the future?
5. Any chance of mounts that aren't horses?
6. Any chance of weapon glows, character effects, aura or skill MTX?
7. Modes or mini-games like endless waves, tower defense, auto battler, rogue like or other fun things?
8. Return of GRIFT system from D3?
stressfulpeacegaming: Here is one question I would like an answer to: Leaderboards add something to chase in the game. When playing D3, it gave me a way to keep pushing greater rifts so I could get the bragging rights and see my name on the leaderboard. That is something that keeps people playing the game without even having to add new content. When can we expect to have a leaderboard for The Pit? I think we all know the Gauntlet was not the answer here.
Jdiroe: Raxx hopefully you this!
1.Armoury
2.tempering not being random/you can select tempering affix
3. party up features to encourage group play
4.charge colour to red or purple for greater affix items
5.whats the plan for PvP
6.will the expand of build variety aka not solely based on core abilities
7.where’s the cow level?
8. how will trade work?
Avid Diablo 4 enjoyer here. Whether you see this or not thanks Raxx!
Snake644: Q1: Any progress on the improving stash systems, i.e. not loading other players stashes and inventory into my session? (not sure why not enough people are talking about this)
Q2: Loot filters are still needed, any plans into implementing one?
muminbebi: Can you ask them if there will be a Cowlevel Season? Thx!
CarnivoreSwe: SSF mode, is that something we can expect in the future?
JCurveEffect: 1) Runes - Not sure they can talk about it but something is coming for Blue / Yellow
2) Skill Based Gameplay Mechanics - Few other games are moving towards Loot Skill based mechanics. Season 3 tried to do this with traps. How are they thinking about revamping bosses and skills to allow for skill based play
3) One of issues with 'challenge rift leaderboard' is that it's too exploitable and too much of a chore to do weekly. Are they going to streamline so the weekly loop is more approachable or move to every two weeks? Maybe issue resplendent spark reward?
4) Uniques - Need a separate crafting mechanic. How are they thinking about Uniques other than just reworking them or blending them into the new loot systems?
5) Random idea on endgame - Greater rifts and Pit is attractive because this style of game needs an infinite 'rogue-like' loop. However, players are not only looking for a loop but they are looking to measure the strength of their build. The test dummies alone add a lot of content for streamers and add to the community. Have they considered allowing players to see more of their stats when they finish a PIT run or a Nightmare dungeon? This would likely result in better marketing as streamers and others publish their stats.
6) Target Farming - It seems like target farming is now going to be done through the Obol vendor. However, there also seems to be an issue with the lack of use / need for Nightmare Dungeon? Why not streamline mob types in the Nightmare Dungeons and publish the actual look that can be target farmed? The loot tables on the boss ladder was a hit but the grind was not. Same idea can apply to Nightmare dungeons for target farming but hurdle is educaiton from user base on what can be farmed and where.
scruples: Ask them for an option to disable combat/status text (e.g. Vuln, Fortified, Dodge etc.) without disabling damage numbers.
MattiasTheGamer: 1) If you could flick a magic wand and instantly fix/change something in D4, what would it be?
2) How far away are we from getting an Armory (to swap between builds)?
3) What's your plan to keep Gauntlet relevant (ongoing competition)?
zeldyrrolorin9962: In the next patch armor has been simplified to make it clear to players when the journey is over. Currently attack speed is complicated with two different buckets that cap at 100% and it can be confusing which source of attack speed goes into which bucket. Are things like that on your radar in the same way as armor?
commodorekrunk8827: I recommend sharing at least some of your questions with them prior to the stream so they can be prepared with an answer. This will enable you get through more of your questions in the 45 minutes that you have with them.
chagy1987: A world boss damage statistics/leaderboard pops up at the end of a world boss fight, and you can see who did the most DPS in that instance.
Pierdzenie: Dear Diablo Team. Do you plan any changes to the campaign like:
- Replay it on higher difficulties
- Making it more difficult
- Allow player to skip annoying escort quests? (you know which)
MChaseC5: Where are they looking to innovate?
What plans do they have for adding depth to the open world?
LawTizzle1: it appears they made the game “easier” (xp / boss mats / loot chests ) are now more easily accessible and obtained. my question is , “what sort of challenges will players be facing moving forward in this game?”
May 08 2024